Factory: Difference between revisions
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(I found it on Acidcave. Beware, not all Docent Picolan promised would come true. HotA is more alive than one-two years ago.) |
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{{Common buildings|Factory|Ammo Cart|+1 {{S}}|bs1={{-}}[[file:Curse.png|Curse|link=Curse]]|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]][[file:Blind.png|Blind|link=Blind]] |bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4={{-}}[[file:Armageddon.png|Armageddon|link=Armageddon]]| no_5 = }}---> | {{Common buildings|Factory|Ammo Cart|+1 {{S}}|bs1={{-}}[[file:Curse.png|Curse|link=Curse]]|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]][[file:Blind.png|Blind|link=Blind]] |bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4={{-}}[[file:Armageddon.png|Armageddon|link=Armageddon]]| no_5 = }}---> | ||
[[File:Factory-in.png|border|right|500px|thumb|right|Fully upgraded {{PAGENAME}} (as of May 2019)]] | [[File:Factory-in.png|border|right|500px|thumb|right|Fully upgraded {{PAGENAME}} (as of May 2019)]] | ||
As of | As of 9th-20th November 2023: | ||
* Factory can be played now! | |||
* The Factory will have one “title” campaign. There is a chance for further campaigns, but they won't be as Factory-centric. | |||
* 5 out of 8 campaign maps are completed; two maps need to be properly balanced and the last map (the 4th scenario in the campaign) is in the making, but it is a large map with an underground and several new features, so it will take time. | * 5 out of 8 campaign maps are completed; two maps need to be properly balanced and the last map (the 4th scenario in the campaign) is in the making, but it is a large map with an underground and several new features, so it will take time. | ||
* The writing of the final in-game text for the campaign maps has begun. | * The writing of the final in-game text for the campaign maps has begun. | ||
* | * The cutscenes are ready. | ||
* All 16 heroes have been approved with names, specs, and portraits. | * All 16 heroes have been approved with names, specs, and portraits. | ||
* All of the graphics have been completed. | * All of the graphics have been completed. | ||
* New gameplay mechanics have been fully implemented. | * New gameplay mechanics have been fully implemented. | ||
* New PvP multiplayer changes. | |||
* AI is trained to use all unit abilities. | |||
* The Factory will receive a new special structure. | * The Factory will receive a new special structure. | ||
* Paul Anthony Romero's [https://www.youtube.com/watch?v=0Z8hiR3E4WA original Factory theme] will not be used as the town's main theme due to thematic differences, but it will still be used in the Factory campaign; the town theme will also be different. | * Paul Anthony Romero's [https://www.youtube.com/watch?v=0Z8hiR3E4WA original Factory theme] will not be used as the town's main theme due to thematic differences, but it will still be used in the Factory campaign; the town theme will also be different. |
Revision as of 19:35, 31 October 2023
Factory is a neutral alignment town with the mercenary and artificer hero classes set to be released in Horn of the Abyss version 1.7.0. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
Factory's native terrain is wasteland.
Current Progress
As of 9th-20th November 2023:
- Factory can be played now!
- The Factory will have one “title” campaign. There is a chance for further campaigns, but they won't be as Factory-centric.
- 5 out of 8 campaign maps are completed; two maps need to be properly balanced and the last map (the 4th scenario in the campaign) is in the making, but it is a large map with an underground and several new features, so it will take time.
- The writing of the final in-game text for the campaign maps has begun.
- The cutscenes are ready.
- All 16 heroes have been approved with names, specs, and portraits.
- All of the graphics have been completed.
- New gameplay mechanics have been fully implemented.
- New PvP multiplayer changes.
- AI is trained to use all unit abilities.
- The Factory will receive a new special structure.
- Paul Anthony Romero's original Factory theme will not be used as the town's main theme due to thematic differences, but it will still be used in the Factory campaign; the town theme will also be different.
- Many bugfixes and gameplay improvements will be coming with the update.
- Some "low-quality" decorative objects such as the redwood trees and fire assets will be updated and restored to the game.
- New decorative objects and adventure map locations will be added.
Heroes
The two hero classes have been revealed to be the might class of Mercenary and the magic class of Artificer. Factory will feature heroes from former games. These include:
- File:Hero Agar small.gif Agar is an Artificer with a Sandworm specialty.
- File:Hero Bertram small.gif Bertram is an Artificer.
- File:Hero Frederick small.gif Frederick is a Wizard with a Mage specialty.
- File:Hero Heatstroke small.gif Heatstroke is a Mercenary.
- File:Hero Henrietta small.gif Henrietta is a Mercenary with a Halfling specialty.
- File:Hero Jangaard small.gif Jangaard is a Mercenary with a Scouting specialty.
- Kastore
- File:Hero Morgan small.gif Morgan is an Artificer.
- File:Hero Murdock small.gif Murdock is a Mercenary.
- File:Hero Sam small.gif Sam is a Mercenary.
- File:Hero Todd small.gif Todd is an Artificer.
- File:Hero Victoria small.gif Victoria is an Artificer with Land Mine specialty.
- File:Hero Wynona small.gif Wynona is a Mercenary.
- File:Hero Unknown1 small.png Unknown 1
- File:Hero Unknown2 small.png Unknown 2
- File:Hero Unknown4 small.png Unknown 3 looks like Wrathmont (Heroes I & II)
Creatures
Keep in mind that these stats might change in the final version!
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halfling (Factory) Halfling (Factory) | 1 | 4 | 2 | 1 | 3 | 4 | 5 | 15 | 75 | 40 | Ranged (24 shots), Positive Luck | ||
Halfling Grenadier Halfling Grenadier | 1+ | 5 | 2 | 2 | 3 | 4 | 6 | 15 | 95 | 60 | Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill | ||
Mechanic Mechanic | 2 | 6 | 5 | 2 | 4 | 14 | 6 | 8 | 186 | 140 | Breath attack, Repairing (10 HP per Mechanic) | ||
Engineer Engineer | 2+ | 7 | 5 | 2 | 5 | 16 | 7 | 8 | 278 | 170 | Breath attack, Repairing (20 HP per Engineer) | ||
Armadillo Armadillo | 3 | 5 | 10 | 3 | 5 | 25 | 4 | 6 | 198 | 200 | |||
Bellwether Armadillo Bellwether Armadillo | 3+ | 5 | 11 | 3 | 5 | 25 | 6 | 6 | 256 | 230 | |||
Automaton Automaton | 4 | 12 | 10 | 7 | 7 | 30 | 8 | 5 | 669 | 350 | Mechanical, Detonation | ||
Sentinel Automaton Sentinel Automaton | 4+ | 12 | 10 | 9 | 9 | 30 | 9 | 5 | 947 | 450 | Mechanical, Detonation, No enemy retaliation | ||
Sandworm Sandworm | 5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | 991 | 575 | Burrowing, Immune to Blind and Stone Gaze | ||
Olgoi-Khorkhoi Olgoi-Khorkhoi | 5+ | 15 | 12 | 12 | 16 | 60 | 10 | 3 | 1220 | 650 | Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes | ||
Gunslinger Gunslinger | 6 | 17 | 12 | 14 | 24 | 45 | 7 | 2 | 1351 | 800 | Ranged (16 shots), Preemptive Shot (once per round) | ||
Bounty Hunter Bounty Hunter | 6+ | 18 | 14 | 14 | 24 | 45 | 8 | 2 | 1454 | 1100 | Ranged (24 shots), Preemptive Shot (unlimited) | ||
Couatl Couatl | 7 | 17 | 17 | 25 | 45 | 160 | 11 | 1 | 3574 | 2000 | Flying, Skips a turn to get temporary invulnerability | ||
Crimson Couatl Crimson Couatl | 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 5341 | 3500 | 1 | Flying, Gets temporary invulnerability without skipping a turn | |
Dreadnought Dreadnought | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 3879 | 2500 | 1 | Mechanical, Heat Stroke | |
Juggernaut Juggernaut | 7+ | 23 | 23 | 40 | 50 | 300 | 7 | 1 | 6433 | 4000 | 2 | Mechanical, Heat Stroke |
- Tier 1: Halfling –> Halfling Grenadier ("The basic version will fully replicate its predecessor from the original game, differing from it only in appearance; but the upgraded ones, Halfling Grenadiers, thanks to exploding projectiles created by talented artificers, will acquire the ability to ignore a certain percentage of the target's defense when attacking. This percentage will be flat, helping maintain the archetypal image of halflings as giant-killers.")
- Tier 2: Mechanic –> Engineer (They are said to both be able to repair mechanical units.)
- Tier 3: Armadillo –> Bellwether Armadillo (They are said to have an alternative walking animation: when having Haste cast, they will curl into a ball and roll instead of walking; this is purely a cosmetic feature.)
- Tier 4: Automaton –> ??? (No released graphics or information available other than the fact they are possibly fully robotic.)
- Tier 5: Sandworm –> Olgoi-Khorkhoi (Teleport, similar to Nymph, Devil, and etc. It is said that if they come out of the ground above a corpse, the stack automatically consumes it, and its next attack receives extra attacks (similar to the Crusader). Bonus strikes from multiple corpse consumes are accumulated. They are also said, when combating on ships, to not be able to use their burrowing (teleport) ability and will walk normally instead.)
- Tier 6: Gunslinger –> Bounty Hunter (Retaliate to one ranged attack per round with a Quick Shot.)
- Tier 7: Dreadnought –> Juggernaut (Both units have a special penetrating beam attack called Heat Stroke. The attack pattern is similar to that of the Cerberus, but it also affects units including those next to the targets, similar to a dragon's breath attack. The attack can only be used "when the beam goes live", and both units will perform normal melee attacks otherwise.)
- Tier 7: Couatl –> Crimson Couatl (Couatls can Meditate to become impervious to damage and skip their turn.)
NOTE: Both the Dreadnought and Couatl are set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units like in Heroes of Might & Magic IV.
Ammo Cart is Factory's war machine.