Frost Ring: Difference between revisions
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Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are [[Dragon|immune to magic]], [[Water Elemental and Ice Elemental|immune to]] [[Nymph and Oceanid|this spell]], or [[Golem|resistant to magic damage]]. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively. | Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are [[Dragon|immune to magic]], [[Water Elemental and Ice Elemental|immune to]] [[Nymph and Oceanid|this spell]], or [[Golem|resistant to magic damage]]. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively. | ||
''' | '''Heroes starting with Frost Ring:''' | ||
* {{H|Adelaide|Cleric}} | |||
'''Heroes specialising in Frost Ring:''' | |||
* {{H|Adelaide|Cleric}} | |||
'''Creatures immune to Frost Ring:''' | |||
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}} | * {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}} | ||
* {{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymphs and Oceanids}} {{withhota}} | * {{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymphs and Oceanids}} {{withhota}} | ||
{{immune|spell123=1|spell1234=1|spell12345=1}} | {{immune|spell123=1|spell1234=1|spell12345=1}} | ||
'''Creatures [[vulnerability|vulnerable]] to Frost Ring''' | '''Creatures [[vulnerability|vulnerable]] to Frost Ring''' | ||
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}} | * {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}} | ||
''' | '''Creatures capable of casting Frost Ring:''' | ||
* {{Cn|Faerie Dragon}}s | * {{Cn|Faerie Dragon}}s | ||
Revision as of 19:17, 26 November 2023
Frost Ring | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 12/9 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Frost Ring is a 3rd level spell in the School of Water Magic. It causes creatures in the hexes surrounding the target hex to receive damage.
This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. Psychic and Magic Elementals and Devils are some of the units that do well with such tactics.
As it is frost-based, many fire-immune creatures will take damage from this spell. Fire and Energy Elementals are vulnerable to it, taking double damage.
Protection from Water greatly reduces damage of Frost Ring, especially when cast with Expert Water Magic.
Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are immune to magic, immune to this spell, or resistant to magic damage. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively.
Heroes starting with Frost Ring:
Heroes specialising in Frost Ring:
Creatures immune to Frost Ring:
Creatures vulnerable to Frost Ring
Creatures capable of casting Frost Ring: