Cure: Difference between revisions
mNo edit summary |
m (→top: clean up) |
||
Line 28: | Line 28: | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
[[Category: Spells]] | [[Category: Spells]] |
Revision as of 23:34, 7 December 2023
Cure | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6/5 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Advanced effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Expert effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Probability of occurrence (%): | |||||||||||||||||||||||||
|
Cure is a 1st level spell in the School of Water Magic.
Heroes starting with Cure:
Heroes specialising in Cure:
Creatures immune to Cure:
Creatures capable of casting Cure:
- Master Genies (advanced level)
- Enchanters (expert level)
User commentary
[Show user commentary]
[Hide user commentary]
|
Cure is rather weak in terms of recovering units' hit points. Even with expert Water Magic and spell power of 20, the effect is only 130 hit points. However, the power of Cure spell lies within its dispelling properties. Cure spell can remove any negative spell effects or effects caused by creatures' special abilities (e.g. paralyze), except for effects of the Disrupting Ray spell. Using expert Cure instead of expert Dispel removes all negative effects from allied troops, leaving all negative effects on enemy troops and all positive effects on allied troops intact. Cure can remove Hypnotize, if you don't have Water Magic or have basic or advanced Water Magic, however expert Cure is NOT able to heal Hypnotize or heal HP of a hypnotized unit. (This may/may not be a bug.) |