Summon Water Elemental

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Summon Water Elemental
School:  Water Magic
Level:  5th
Cost:  25/20
Duration:  combat
 Basic effect
A troop containing (power x 2) Water Elementals appears on the side of the casting player. Only one type of elemental can be summoned.
 Advanced effect
Same as basic effect, except that (power x 3) Water Elementals are summoned.
 Expert effect
Same as basic effect, except that (power x 4) Water Elementals are summoned.
 Probability of occurrence (%):
Castle   0
Rampart   16
Tower   28 (14*)
Inferno   0
Necropolis   0
Dungeon   12
Stronghold   0
Fortress   0
Conflux   12
Cove Horn of the Abyss   0
Factory Horn of the Abyss   0
* Without Library

Summon Water Elemental is a 5th level spell in the School of Water Magic.

Statistics
Water Elemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 2
Growth 6
AI Value 315
 Special abilities:
Elemental
Immune to to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss

It summons Water Elementals. Only one type of Elementals may be summoned at the time, which means that as long as another type of summoned elementals are present at the combat, no other type of elementals can be summoned (restriction removed in Horn of the Abyss Horn of the Abyss).

See also: