Lord Haart

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Revision as of 18:18, 23 September 2018 by 62.198.11.166 (talk)
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Castle
Knights
OrrinOrrin Orrin
ValeskaValeska Valeska
EdricEdric Edric
SylviaSylvia Sylvia
BeatriceBeatrice Beatrice Horn of the Abyss
Lord HaartLord Haart Lord Haart Restoration of Erathia
SorshaSorsha Sorsha
ChristianChristian Christian
TyrisTyris Tyris
CatherineCatherine Catherine Map Editor
RolandRoland Roland Armageddon's Blade Map Editor
Sir MullichSir Mullich Sir Mullich Horn of the Abyss (Campaign/Custom)Sir MullichSir Mullich Sir Mullich Armageddon's Blade
Clerics
AdelaAdela Adela
CuthbertCuthbert Cuthbert
AdelaideAdelaide Adelaide
InghamIngham Ingham
SanyaSanya Sanya
LoynisLoynis Loynis
CaitlinCaitlin Caitlin
RionRion Rion
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Lord Haart the Knight
Basic information:
Lord HaartLord Haart Class: Knight
Gender: Male
Race: Human
Some have said that Lord Haart's departure from Enroth was due to his ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to Roland Ironfist before the Succession Wars.
Specialty: Estates
Specialty EstatesSpecialty Estates Receives a 5% per level bonus to estates skill.
Starting Level:
  Level  
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Leadership Basic Leadership
Estates Basic Estates
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 88%
Griffin Griffin 2–3 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 Always
Griffin Griffin 2–3 Always
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Lord Haart the Knight is a Castle hero.

A high noble Lord of Erathia, Lord Haart belonged to the highest elite military army of Erathia, known as the Royal Erathian Military Command, where he served under orders of Gen. Morgan Kendal and King Nicolas Gryphonheart, proving to them his "loyalty" to the empire of Erathia in the past. In Restoration of Erathia, Lord Haart was involved in the necromancers' plot to poison King Nicholas Gryphonheart and raised as a Lich. Later, when the Lich King escapes the control of the necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, Catherine. He is brought along only so that the king may avenge himself before being put to rest.

In Restoration of Erathia, Lord Haart is only available as a knight. In Armageddon's Blade and Shadow of Death, Lord Haart is usually only available as a death knight and his place as a knight is taken by Sir Mullich.

Bugged Haart

Even though the knight Lord Haart is not usually available to play in the expansions, a bug exists where he will appear on any map where the mapmaker has in some way edited the Heroes tab under Map Specifications in the Map Editor. In these cases Lord Haart will replace Sir Mullich in the starting hero selection but both heroes will be purchaseable from taverns in game. Lord Haart is still not available to place as a wandering hero or in a prison within the Map Editor itself. Nor is it possible to change the properties of this hero as he does not appear in the Heroes tab. Even after undoing any changes to the Heroes tab in the editor, Lord Haart remains and Sir Mullich is unchoosable as a starting hero.

An easy way to undo this bug is to close and reopen the Map Editor, open the given map and quickly save. This will make the knight Lord Haart unavailable and Sir Mullich available again

Horn of the Abyss

In Horn of the Abyss, Lord Haart is available as a knight (and replaces Sir Mullich by default). Lord Haart the Death Knight was renamed to Haart Lich.

See also:



Necropolis
Death Knights
StrakerStraker Straker
VokialVokial Vokial
MoandorMoandor Moandor
CharnaCharna Charna
TamikaTamika Tamika
IsraIsra Isra
ClaviusClavius Clavius
GalthranGalthran Galthran
RanlooRanloo Ranloo Horn of the Abyss
Haart LichHaart Lich Haart Lich Horn of the Abyss (Campaign/Custom)Lord HaartLord Haart Lord Haart Armageddon's Blade
Necromancers
SeptiennaSeptienna Septienna
AislinnAislinn Aislinn
SandroSandro Sandro
NimbusNimbus Nimbus
ThantThant Thant
XsiXsi Xsi
VidominaVidomina Vidomina
NagashNagash Nagash
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Lord Haart the Death Knight
Basic information:
Lord HaartLord Haart Class: Death Knight
Gender: Male
Race: Lich
Resurrected by his cult of Necromantic followers, Lord Haart has emerged a more powerful foe than before.
Specialty: Black Knights
Specialty Black KnightsSpecialty Black Knights Increases the Attack and Defense skills of any Black Knights or Dread Knights +5 and damage +10
Starting Level:
  Level  
Starting primary skills:
Attack 1 Defense 2 Spell Power 2 Knowledge 1
Starting secondary skill:
Necromancy Advanced Necromancy
[[File:{{{skill_2}}} _small.png link=]] {{{skill_2}}} [[]]
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Skeleton Skeleton 20–30 Always
Walking Dead Walking Dead 4–6 88%
Wight Wight 4–6 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Skeleton Skeleton 20–30 Always
Walking Dead Walking Dead 4–6 Always
Wight Wight 4–6 Always
Starting spell:
Slow Slow
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Lord Haart the Death Knight is a Necropolis hero. Lord Haart starts with a spell book and the spell Slow.

In order for Haart Lich to be used in the map editor, he has to be enabled in the map specifications.

It is noteworthy, that Death Knights cannot normally learn Estates secondary skill, unless acquired for example from Witch Hut, but Lord Haart has it by default.