Bless
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School:
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water magic
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Level:
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1s
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Cost:
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5
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Duration:
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1 rnd/SP
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Basic effect
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Creatures in target, allied troop inflict maximum damage when they attack.
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Advanced effect
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Creatures in target, allied troop inflict maximum damage +1 when they attack.
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Expert effect
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All allied creatures inflict maximum damage when they attack.
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Probability of occurrence (%):
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Bless is a 1s level spell in the School of water magic.
Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of. If you look at the Castle Army for example, Archangels, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%. But Pikemen go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage! Other creatures which get large bonuses include Gremlins, Pixies/Sprites, Air/Storm and Water/Ice Elementals, Halflings, Hell Hounds, Troglodytes, and Harpies.
Counters Curse
Heroes specializing in Bless
Units immune to its effects