Bertram
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Mercenaries | |||||||||||
Henrietta | |||||||||||
Sam | |||||||||||
Tancred | |||||||||||
Melchior | |||||||||||
Floribert | |||||||||||
Wynona | |||||||||||
Dury | |||||||||||
Morton | |||||||||||
Tavin | |||||||||||
Murdoch | |||||||||||
Artificers | |||||||||||
Celestine | |||||||||||
Todd | |||||||||||
Agar | |||||||||||
Bertram | |||||||||||
Wrathmont | |||||||||||
Ziph | |||||||||||
Victoria | |||||||||||
Eanswythe | |||||||||||
Frederick | |||||||||||
Towns | |||||||||||
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Bertram the Artificer | |||||||||||
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Basic information: | |||||||||||
Class: | Artificer | ||||||||||
Gender: | Male | ||||||||||
Race: | Dwarf | ||||||||||
Few dwarves are capable of not just making a fortune, but also of making it work. Bertram left his father's house as soon as his beard grew two fingers long. Wandering around Antagarich, he grew fabulously rich through investing in a chemical and magical ventures. His gold paid for the embodiment of many ideas that today underpin Burton's power. | |||||||||||
Specialty: Gold | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Scholar | |||||||||||
Starting troops: | |||||||||||
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Starting spell: | |||||||||||
Magic Arrow | |||||||||||
Starting movement points: | |||||||||||
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Bertram the Artificer is a Factory hero. Bertram starts with a spell book and the spell Magic Arrow.