Air Magic
This article refers to the secondary skill. For air magic spells, see School of Air Magic.
Air Magic is one of the four schools of magic along with Earth, Fire, and Water Magic.
There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: a new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. For example: a Might hero was not offered a school of magic when reaching levels 2 and 3; the hero will then be guaranteed to be offered a magic school at level 4; at level 8, the hero will again be offered a new magic school if none were offered at levels 5, 6, or 7.
Heroes with Air Magic as a starting skill:
Brissa the Elementalist
Aenain the Elementalist
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
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Knight | 3 |
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Cleric | 4 |
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Ranger | 1 (lowest) |
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Druid | 2 |
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Alchemist | 4 |
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Wizard | 6 (highest) |
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Demoniac | 2 |
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Heretic | 3 |
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Death Knight | 2 |
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Necromancer | 3 |
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Overlord | 1 (lowest) |
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Warlock | 2 |
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Barbarian | 3 |
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Battle Mage | 3 |
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Beastmaster | 1 (lowest) |
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Witch | 3 |
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Planeswalker | 2 |
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Elementalist | 6 (highest) |
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Captain | 3 |
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Navigator | 6 (highest) |
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Mercenary | 3 |
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Artificer | 3 |