Resurrection

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School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Resurrection
School:  Earth Magic
Level:  4th
Cost:  20/16
Duration:  combat/permanent
 Basic effect
Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.
 Advanced effect
Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently.
 Expert effect
Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored.
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   29 (20*)
Inferno   20
Necropolis   20
Dungeon   20
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   
* Without Library

Resurrection is a 4th level spell in the School of Earth Magic. It resurrects dead creatures in target allied stack. Resurrection does not work on undead, elementals, gargoyles, golems, Black Dragons, Gold Dragons or war machines.

Heroes with Resurrection specialty:

Creatures able to cast Resurrection:

Tactics and info

Resurrection is one the most powerful spells in the game. Using it together with Expert Earth Magic and Intelligence, a hero can basically resurrect their entire army if successful with the Blind spell. Interestingly enough, the spell does not work on undead but can still appear in mage guilds of Necropolis.

Resurrected creatures are only permanent if casted with Advanced or Expert Earth Magic.