Resurrection
Resurrection | |||||||||||||||||||||||||
School: | Earth Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 20/16 | ||||||||||||||||||||||||
Duration: | combat/permanent | ||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Resurrection is a 4th level spell in the School of Earth Magic. It resurrects dead creatures in target allied stack.
Heroes with Resurrection specialty:
Units immune to Resurrection:
Creatures able to cast Resurrection:
- Archangel *Technically archangels do not cast Resurrection. See Angel and Archangel for more information.
Tactics and info
Resurrection is one the most powerful spells in the game. Using it together with Expert Earth Magic and Intelligence, a hero can basically resurrect their entire army if successful with the Blind spell. Interestingly enough, the spell does not work on undead but can still appear in mage guilds of Necropolis.
Resurrected creatures are only permanent if casted with Advanced or Expert Earth Magic.
The number of HP restored by Animate Dead and Resurrection is almost equal. Both give 50 times spell power at all levels. The flat bonus for Basic/Advanced/Expert level is 30/60/160 for Animate Dead and 40/80/160 for Resurrection, giving Resurrection a slight edge before Expert level. Note that Resurrection costs more spell points to cast and its effect is only permanent with at least Advanced Earth Magic.