Resurrection
Resurrection | |||||||||||||||||||||||||
School: | Earth Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 20/16 | ||||||||||||||||||||||||
Duration: | combat/permanent | ||||||||||||||||||||||||
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Resurrection is a 4th level spell in the School of Earth Magic. It resurrects dead creatures in target allied stack.
If your Spell Power and Earth Magic secondary skill level doesn't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an Azure Dragon with 1000 hit points.
If a stack is affected by Ghost Dragons' aging, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):
- 8 Nagas which suffered from aging are getting resurrected instead of 4, as they have 55 hit points instead of 110.
Heroes with Resurrection specialty:
Units immune to Resurrection:
Creatures able to cast Resurrection:
- Archangel *Technically archangels do not cast Resurrection. See Angel and Archangel for more information.
User commentary
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Resurrection is one the most powerful spells in the game. Using it together with Expert Earth Magic and Intelligence, a hero can basically resurrect their entire army if successful with the Blind spell. Interestingly enough, the spell does not work on undead but can still appear in mage guilds of Necropolis. Resurrected creatures are only permanent if casted with Advanced or Expert Earth Magic. The number of HP restored by Animate Dead and Resurrection is almost equal. Both give 50 times spell power at all levels. The flat bonus for Basic/Advanced/Expert level is 30/60/160 for Animate Dead and 40/80/160 for Resurrection, giving Resurrection a slight edge before Expert level. Note that Resurrection costs more spell points to cast and its effect is only permanent with at least Advanced Earth Magic. |