Haste
Haste | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6/5 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Haste is a 1st level spell in the School of Air Magic. It increases speed of target allied creature stack, or in expert level, all allied creature stacks. Additionally, haste is a counter to the spell slow.
Heroes that start with Haste:
- Brissa the Elementalist
- Calid the Heretic
- Cyra the Wizard
- Dracon the Wizard
- Fafner the Alchemist
- Josephine the Alchemist
- Straker the Death Knight
- Terek the Battle Mage
- Ranloo the Death Knight
Heroes with a specialty in Haste:
- Brissa the Elementalist
- Cyra the Wizard
- Terek the Battle Mage
Units immune to Haste:
Units capable of casting this spell:
- Master Genie: (advanced level)
- Enchanter: (expert level)
User commentary
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If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level. |