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  • * [[List of creatures]] * [[Comparison of Level 1 Creatures]] ...
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  • * [[List of creatures (HotA)]] * [[Comparison of Level 1 Creatures]] ...
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  • {{Dungeon buildings}}{{-}}[[File:Portal_of_summoning.png|64px|Portal of Summoning]] ...osen. Recruiting from the Portal of Summoning doesn't reduce the number of creatures available in the external dwelling on the map. ...
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  • {{Dungeon heroes}}{{Hero | town = Dungeon ...
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  • {{Dungeon creatures}}{{Creature '''Beholders and Evil Eyes''' are the level 3 creatures of [[Dungeon]]. They are recruited from the [[Pillar of Eyes]]. ...
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  • {{Dungeon creatures}}{{Creature '''Troglodytes and Infernal Troglodytes''' are the level 1 creatures of [[Dungeon]]. They are recruited from the [[Warren]]. ...
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  • Dungeon Towns campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other ...
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  • {{Dungeon creatures}}{{Creature '''Minotaurs and Minotaur Kings''' are the level 5 creatures of [[Dungeon]]. They are recruited from the [[Labyrinth]]. ...
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  • ...]], with the exception of [[Dungeon]]'s [[Portal of Summoning]]. Elemental creatures can also be summoned during a battle using the level 5 spell of the corresp ...le]] debuff for having creatures from different towns in one army, neutral creatures considered as their own town. ...
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  • {{Dungeon creatures}}{{Creature '''Medusas and Medusa Queens''' are the level 4 creatures of [[Dungeon]]. They are recruited from the [[Chapel of Stilled Voices]]. ...
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  • ...al ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect [[Quicksand]] and [[Land Mine]]s. [[Ne | {{town|Dungeon}} || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] S ...
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  • ...ranged creatures suffer [[melee penalty]], which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded ==Creatures with ranged attack:== ...
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  • {{About|For creatures that cannot be hired in a town, see [[neutral creatures]].}} ...tic of a [[town]] type and its associated heroes and creatures. Heroes and creatures have the same alignment as the towns they are associated with, not the town ...
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  • {{Dungeon creatures}}{{Creature '''Manticores and Scorpicores''' are the level 6 creatures of the [[Dungeon]]. They are recruited from the [[Manticore Lair]]. ...
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  • {{Dungeon creatures}}{{Creature '''Harpies and Harpy Hags''' are level 2 creatures of [[Dungeon]]. They are recruited from the [[Harpy Loft]]. ...
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  • Castle Creatures ........................................................................... Dungeon Buildings ................................................................. ...
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  • * Attacking creatures will get stuck in a moat for at least 1 combat round. This can be bypassed ...ability to bypass all ranged penalty and ignoring the [[defense]] stat of creatures. ...
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  • ...(without advanced [[Teleport]] spell), but has a drawbridge for defending creatures to pass through, back and forth if needed. Fort is a prerequisite for all [ ...dditional features [[Moat]] page). Note that this also works for defending creatures trying to get across the moat. Additionally, Citadel increases the creature ...
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  • | [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] | [[File:Dungeon Mushroom Rings.gif]] ...
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  • ...ures on the battlefield, including the caster's own troops. However, a few creatures can resist the spell due to their [[Spell immunity|spell immunities]]. This '''Creatures immune to Armageddon:''' ...
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  • {{Dungeon heroes}}{{Hero | town = Dungeon ...
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  • Dungeon Heroes Overlord: Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling ...
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  • ...at has different effects in [[siege]] combat. Both attacking and defending creatures: Moats cause damage to creatures when they enter the moat, or end a turn into one. The amount of damage dep ...
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  • {{About|This article refers to the ability of creatures to fly. For the spell, see [[Fly]].}} ...nt]] of that hero on the [[adventure map]] in any way (meaning that flying creatures also cause a [[movement penalty]] on [[native terrain|non-native terrain]]) ...
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  • ...mostly [[Water Elemental and Ice Elemental|Water Elementals]], along with creatures from [[Fortress|Tatalia]]. ...nd Magma Elemental|Earth Elementals]], along with creatures similar from [[Dungeon|Nighon]]'s land. It is mentioned that a band of [[Naga and Naga Queen|Nagas ...
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  • Dungeon Creature Generators and Hordes Creatures/Week ...
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  • ...ignment]] [[town]] with the [[Warlock]] and [[Overlord]] [[hero class]]es. Dungeon represents [[Nighon]]. ...tracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective dam ...
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  • Sell Creatures In Tower and Dungeon town types, the marketplace can be upgraded by building an artifact merchan ...
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  • ...te;left:553px;z-index:10;top:136px;">[[File:Wiki Button 2.png|link=List of creatures]]</div> ...te;left:553px;z-index:10;top:136px;">[[File:Wiki Button 7.png|link=List of creatures (HotA)]]</div> ...
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  • ...File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon tavern (outline).gif|border|150px]] ...the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in orde ...
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  • ...ases the damage of spells up to 15%. It also boosts damage spells cast by creatures under the hero's control, such as [[Thunderbird|Thunderbirds]] or particula ...th]] is possibly the best hero for [[Dragogeddon]] since he is basing in [[Dungeon]] and therefore [[Armageddon]] and [[Black Dragon]]s are both at his servic ...
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  • {{Rampart creatures}}{{Creature '''Green Dragons and Gold Dragons''' are the level 7 creatures of [[Rampart]]. They are recruited from the [[Dragon Cliffs]]. ...
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  • == Dungeon == ...frightening. It is interesting that [[Town themes#Tower|Tower]], which is Dungeon's fierce rival due to [[Giant and Titan|Titans]]-[[Red Dragon and Black Dra ...
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  • {{Neutral creatures}}{{Creature ...d attack damage, Rust Dragons are generally considered the third strongest creatures in the game, following only [[Azure Dragon]]s and [[Crystal Dragon]]s in ra ...
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  • *+3 speed to creatures on level 1–2 *+2 speed to creatures on level 3–4 ...
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  • '''Growth''' (also '''creature growth''') typically refers to an increase of creatures in [[creature dwelling]]s in towns. Growth occurs at the first [[time|day]] ...}} expansion introduced [[Conflux]] which growth rates for high-tier level creatures deviate from this rule. ...
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  • {{town|Dungeon}} campaign. '''The Sword of Frost''' is the eight episode in the [[Heroes C ...um|Tarnum's]] ability to rekindle his darkest talents and lead the devious creatures of [[Nighon]] against his former friend. ...
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  • {{Dungeon creatures}}{{Creature '''Red Dragons and Black Dragons''' are the level 7 creatures of [[Dungeon]]. They are recruited from the [[Dragon Cave]]. ...
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  • ...ich is affecting internal dwellings only, in {{hota}} halves the amount of creatures in flagged external dwellings as well. ...ond Golem]]s (i.e. 4 independent stacks), both of the latter being neutral creatures. Interestingly enough, the graphic representations of most of the external ...
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  • ...level 2 creatures. Averages use {{hota}}{{-wh}} values and ignore neutral creatures. {{CrComprow | {{Cn|Harpy}} | {{town|Dungeon|noname=}} | 2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 16 | 154 | 130 | 2080 | 2464 | ...
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  • {{Creature table row|Red Dragon |Dungeon |7|19|19|40|50| 180|11| 1| 4702 | 2500|, 1 {{sulfur}}|[[Flying]], [[Drag {{Creature table row|Black Dragon |Dungeon |7|25|25|40|50| 300|15| 1| 8721 | 4000|, 2 {{sulfur}}|[[Flying]], [[Drag ...
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  • ...ragontalker|size=S|difficulty=Easy|underground=disabled|victory=Accumulate Creatures|loss=Lose Hero|ally={{green}}|enemy=|description=The good Dragons are missi ...on Mothers|size=M|difficulty=Normal|underground=enabled|victory=Accumulate Creatures|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Tarnum must rescue ...
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  • ==Creatures== ...{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} ...
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  • ...level 1 creatures. Averages use {{hota}}{{-wh}} values and ignore neutral creatures. {{CrComprow | {{Cn|Troglodyte}} | {{town|Dungeon|noname=}} | 1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 35 | 59 | 50 | 1750 | 2065 | 1 ...
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  • *Only Rampart, Dungeon and neutral creatures are generated in zones 6–13. ...and Seer Huts requesting artifacts from these zones can have only neutral creatures as rewards. ...
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  • ...reature troops are displayed as if they were composed of the most powerful creatures in the hero's army. Troop population numbers are represented normally. ...ns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Rampart - Necropolis - Inferno - Fortress, wh ...
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  • {{Necropolis creatures}}{{Creature '''Bone Dragons and Ghost Dragons''' are the level 7 creatures of [[Necropolis]]. They are recruited from the [[Dragon Vault]]. ...
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  • Here a tabular overview of all level 4 creatures. Neutral creatures are not accounted for in the averages. {{CrComprow | {{Cn|Medusa}} | {{town|Dungeon|noname=}} | 4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 8 | 517 | 300 | 2400 | 4136 | ...
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  • | [[File:Town portrait Dungeon small.gif|40px|Dungeon|link=Dungeon]] || 2 || 2 || 1 || 1 || style="border-left: 1px solid silver;"|'''35%'''|| | [[File:Town portrait Dungeon small.gif|40px|Dungeon|link=Dungeon]] || 0 || 0 || 3 || 2 || style="border-left: 1px solid silver;"|10%||10%||' ...
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  • | B_effect = increases the damage done by range attacking creatures by 10%. | A_effect = increases the damage done by range attacking creatures by 25%. ...
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