Eagle Eye

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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Eagle Eye
Basic Eagle Eye: gives your hero a 40% chance to learn any 1st or 2nd level spell used in combat.
Advanced Eagle Eye: gives your hero a 50% chance to learn any spell up to 3rd level used in combat.
Expert Eagle Eye: gives your hero a 60% chance to learn any spell up to 4th level used in combat.

Eagle Eye gives heroes a chance to learn spells cast by enemy hero spellcasters in battles. The spells are learned after the fight is won. The chances for each level of Eagle Eye can be seen on the table below. Also requires Wisdom of the appropriate level, to learn spells.

Heroes with Basic Eagle Eye as a starting skill:

Heroes with Eagle Eye as a specialty and a starting skill:

Artifacts affecting Eagle Eye:

Chance to get[edit | hide | hide all]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   2
Castle  Cleric   6
Rampart  Ranger   2
Rampart  Druid   7
Tower  Alchemist   3
Tower  Wizard   8
Inferno  Demoniac   3
Inferno  Heretic   4
Necropolis  Death Knight   4
Necropolis  Necromancer   7
Dungeon  Overlord   2
Dungeon  Warlock   8
Stronghold  Barbarian   2
Stronghold  Battle Mage   5
Fortress  Beastmaster   1 (lowest)
Fortress  Witch  10 (highest)
Conflux  Planeswalker   2
Conflux  Elementalist   8
Cove Horn of the Abyss     Captain   4
Cove Horn of the Abyss     Navigator   2
Factory Horn of the Abyss     Mercenary   2
Factory Horn of the Abyss     Artificer   4


User commentary

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Some may find the information in this section subjective or irrelevant.

Generally, Eagle Eye is considered one of the least desirable secondary skills, as the preferred ones are those which improve units' strength (Archery, Armorer, Offense), help in casting spells (various schools of magic), or make gameplay significantly easier (Diplomacy, Logistics, Tactics). However, it may sometimes help when it's impossible to get a spell from your town's Mage Guild (e.g. Bless in Inferno, or Curse in Castle and Rampart) and you are expecting to fight a battle against another player early on in the game, before you capture their town. For that reason, Eagle Eye is compatible with Scholar. Together with advanced or expert Wisdom, Expert Eagle Eye may be situationally usable for Stronghold and Fortress heroes, as their Mage Guilds are limited to 3rd level, and learning Resurrection and having Advanced Earth Magic could change the whole dynamics of battle.

Part of the criticism behind Eagle Eye is that even with Expert Eagle Eye and all three of the Eagle Eye artifacts equipped, it still can not guarantee learning a spell used in combat, totalling to a 90% effectiveness rate. Other flaws include requiring the battle to be completed before the spells are added into the spell book (i.e. they won't appear there during the battle which could have been really helpful), inability to learn 5th level spells, and inability to learn adventure map spells.

Problem with skills like eagle eye and learning is also with the limit on how many skills can a hero have. Adding eagle eye or learning will make sure, that some of the important skills will be missing, giving enemies an advantage.

Things that ruin Eagle Eye


See also: