Abandoned Town Concepts (HotA): Difference between revisions

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m Removed "speculative", added HotA Forge being confirmed.
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Forge: removing section as it was moved to the Forge (HotA) page
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Donko factory1st sb dwelling3.jpg| 3rd Upg. Shield Bearer dwelling
Donko factory1st sb dwelling3.jpg| 3rd Upg. Shield Bearer dwelling
Donko factory1st ts.jpg| Town screen concept
Donko factory1st ts.jpg| Town screen concept
</gallery>
== Forge ==
{{TownsIn|Forge|townimage=Don ko Forge Town 07.gif}}
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=127 DF2 topic].
The town's design was based on [[New World Computing]]'s [[Forge (NWC)|Forge]] that was shown at E3 between the 13th and 15th of May 1999. Some models were reused NWC assets and others were newly made by [[don_ko]], though the lighting's tone shifted from cooler to warmer. New buildings such as the Electric Chair and Operating Room are directly inspired by real-world execution and torture methods, overtly emphasising the evil and experimental nature of the faction. The town's lineup of creatures would have directly referenced the intended lineup of creatures sourced from original New World Computing documentation and ideas. The Patrol Drone creature is also a direct reference to the Patrol Unit of {{mm6}}.
Due to the open-ended nature of [[New World Computing]]'s [[Forge (NWC)|Forge]], many modders had differing ideas on what the Forge should truly be, hence the varying designs of the creature concepts. Some lean into the steampunk aesthetic, which the [[Factory]] has since embraced in part, while others are designed with the dieselpunk subgenre in mind, which are more akin to [[George Almond]]'s original concept sketches of Forge creatures and buildings. Lore was heavily considered when it came to implementing heroes, with [[Kastore]] and [[Maximus]] intended to make their return to the main story, as well as a possible continuation or branch of [[Tarnum]]'s legacy.
Certain assets were shared between fellow modders and forum users during the time of the town's then-development, though not all were shared with permission from their original authors. One such case was the sharing of the town's portraits, originally made by Morn, which had been pointed out by [[don_ko]]. These were then replaced with art produced by [[Nosferatu (Artist)|nosferatu]] in Feanor's Forge, an offshoot of the Forge that was being made for [[ERA]] by Feanor, another {{hota}} team member.
{{clear|both}}
=== Speculation ===
The Forge was considered to be the next {{hota}} town by some members of the community, since the unidentified purple hero from [[Bulwark]] preview video looks quite like the hero from [[Horn_of_the_Abyss_(Changelog)#April_Fool's_(01/APR/2024)|HotA 1.7.7 April Fools joke]], which is about Forge. That is strengthened by the fact that HotA Crew also is developing the second Factory campaign, the [[Frederick]] one, as was stated by the team members on df2.
But on 23rd of April it was confirmed that the next town of HotA is in fact Forge, with it being renewed with new ideas from [[Greg Fulton]] and getting a boardgame expansion.
=== Gallery ===
<gallery mode="packed-hover" heights="100px">
Alex-ander Forge Grunt.jpg| Grunt Soldier by [[Alex-ander]]
HotA_PR_Grunt68.gif| Foot Soldier by [[Alex-ander]]
HotA PR Pyromaniac69.gif| Pyromaniac by [[Alex-ander]]
HotA PR Stinger.gif| Stinger by [[Alex-ander]]
Agar Forge Annihilator.jpg| Annihilator by [[Agar (Artist)|Agar]]
Agar Forge Mechanical Dragon 02.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]
Agar Forge Juggernaut.jpg| Juggernaut by [[Agar (Artist)|Agar]]
HotA PR Forge71.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]
Agar Forge Mechanical Dragon 01.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]
Agar Forge Mechanical Hydra.jpg| Mechanical Hydra by [[Agar (Artist)|Agar]]
HotA PR Forge11.jpg| (pre-cursor of [[Olgoi-Khorkhoi]]?) by [[Agar (Artist)|Agar]]
HotA PR Forge70.jpg| {{unk}} by [[Agar (Artist)|Agar]]
Don_ko Forge Creature Drone Sketch.jpg|Drone by [[Don_ko]]
Don_ko Forge Creature Drone Tamed Sentinel 01.jpg|Drone by [[Don_ko]]
Don_ko Forge Creature Drone Tamed Sentinel 02.jpg|Drone by [[Don_ko]]
Don_ko Forge Creature Drone 01.gif|Drone by [[Don_ko]]
Don_ko Forge Creature Drone 02.gif|Drone by [[Don_ko]]
Don_ko Forge Creature Drones.jpg|Drones by [[Don_ko]]
nosferatu Minotaur Zombie.png|Minotaur Zombie by [[Nosferatu (Artist)|nosferatu]]
HotA PR JumpTrooper73.jpg| Jump Trooper by [[Agar (Artist)|Agar]]
HotA PR JumpTrooper Agar.jpg| Jump Trooper by [[Agar (Artist)|Agar]]
Agar Forge Jump Trooper 01.jpg| Jump Trooper by [[Agar (Artist)|Agar]]
Agar Forge Jump Trooper 02.jpg| Jump Trooper by [[Agar (Artist)|Agar]]
Don_ko Forge Creature Jump Trooper.gif|Jump Trooper by [[Don_ko]]
Axolotl Naga Tank 01.gif| Naga Tank by [[Axolotl]]
Axolotl Naga Tank 02.gif| Naga Tank by [[Axolotl]]
Don_ko Forge Creature Naga Tank.jpg|Naga Tank by [[Don_ko]]
HotA PR Forge9.jpg| Juggernaut by [[Agar (Artist)|Agar]]
Don_ko Forge Creature Juggernaut 01.gif|Juggernaut by [[Don_ko]]
Don_ko Forge Creature Juggernaut 02.gif|Juggernaut by [[Don_ko]]
Don_ko Forge Creature Dreadnought Juggernaut.jpg|Dreadnought and Juggernaut by [[Don_ko]]
nosferatu Juggernaut.jpg|Juggernaut by [[Nosferatu (Artist)|nosferatu]]
Agar Forge Hero Mage Neutral.jpg|Mage Hero & Neutral Creature by [[Agar (Artist)|Agar]]
Agar Forge Heroes 01.jpg|Heroes by [[Agar (Artist)|Agar]]
Agar Forge Heroes 02.jpg|Heroes by [[Agar (Artist)|Agar]]
Agar Forge Heroes 03.jpg|Heroes by [[Agar (Artist)|Agar]]:<br>Grave, Titus<br>---<br>Mobius, Luther
Agar Forge Heroes 04.jpg|Heroes by [[Agar (Artist)|Agar]]:<br>Hannah, Ixia<br>---<br>Gort
Agar Forge Heroes 05.jpg|Heroes by [[Agar (Artist)|Agar]]:<br>Gideon, Mordecai
Forge HotA Prerelease Hero Amelie.png| Amelie<br>(orignally created for the Monolith town concept)<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Blasterman.png| Blasterman<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Commissioner.png| Commissioner<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Goblin.png| Goblin<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Gurvich.png| Gurvich<br>(orignally created for the Monolith town concept)<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Kastore.png| [[Kastore]]<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Knight.png| Knight<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Marine.png| Marine<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Maximus.png| [[Maximus]]<br>(updated for [[All In]])<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Mechanic.png| Mechanic<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Old Lady.png| Old Lady<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Punk.png| Punk<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Punk Girl.png| Punk Girl<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Steampunk.png| Steampunk<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Steampunk Girl.png| Steampunk Girl<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero Texas.png| Texas<br>(art by [[nosferatu (Artist)|nosferatu]])
Forge HotA Prerelease Hero 01.png|Forge Hero<br>(sketch by [[Agar (Artist)|Agar]])<br>(painted by [[Don_ko]])
Forge HotA Prerelease Hero 02.png|Forge Hero<br>(sketch by [[Agar (Artist)|Agar]])<br>(painted by [[Don_ko]])
Forge HotA Prerelease Hero 03.png|Forge Hero<br>(sketch by [[Agar (Artist)|Agar]])<br>(painted by [[Don_ko]])
Forge HotA Prerelease Hero 04.png|Forge Hero<br>(sketch by [[Agar (Artist)|Agar]])<br>(painted by [[Don_ko]])
Forge HotA Prerelease Hero 05.png|Forge Hero<br>(sketch by [[Agar (Artist)|Agar]])<br>(painted by [[Don_ko]])
Forge HotA Prerelease Hero 06.png|Ixia<br>(sketch by [[Agar (Artist)|Agar]])<br>(painted by [[Don_ko]])
Forge HotA Prerelease Hero 07.png|Forge incarnation of [[Tarnum]]<br>(sketch by [[Agar (Artist)|Agar]])<br>(painted by [[Don_ko]])
Agar Forge Heroes Horses.jpg|Heroes on horseback by [[Agar (Artist)|Agar]]
Agar Forge Kastore Concept.jpg|[[Kastore]] and others by [[Agar (Artist)|Agar]]
Agar Forge Background Concept.jpg|Background Concept by [[Agar (Artist)|Agar]]
Agar Forge Buildings.jpg|Buildings by [[Agar (Artist)|Agar]]
Don_ko Forge Building Concept Administration Building.png|Village Hall by [[Don_ko]]
Don_ko Forge Building Concept Town Hall.png|Hall versions by [[Don_ko]]
Don_ko Forge Building Castle.jpg|Castle by [[Don_ko]]
Don_ko Forge Building Concept Tavern.jpg|Tavern by [[Don_ko]]
Don_ko Forge Building Tavern.jpg|Tavern by [[Don_ko]]
Don_ko Forge Building Concept Mage Guild.png|Mage Guild by [[Don_ko]]
Don_ko Forge Building Blacksmith.jpg|Blacksmith by [[Don_ko]]
Don ko Forge Building Blacksmith Old vs New.png|Old and new Blacksmith by [[Don_ko]]
Don_ko Forge Building Marketplace.jpg|Marketplace by [[Don_ko]]
Don_ko Forge Building Concept Resource Silo 01.jpg|Resource Silo by [[Don_ko]]
Don_ko Forge Building Concept Resource Silo 02.png|Resource Silo by [[Don_ko]]
Don_ko Forge Building Resource Silo.jpg|Resource Silo by [[Don_ko]]
Don_ko Forge Building Concept Tesla Coil.gif|Tesla Coil by [[Don_ko]]
Don_ko Forge Building Concept Tesla Coil.png|Tesla Coil by [[Don_ko]]
Forge Oil Pump.gif|Oil Pump, presumably by [[Don_ko]]
Don_ko Forge Building Grunt Dwelling.jpg|Grunt Dwelling by [[Don_ko]]
Don_ko Forge Building Juggernaut Dwelling.jpg|Juggernaut Dwelling by [[Don_ko]]
Don_ko Forge Building Pyromaniac Dwelling.jpg|Pyromaniac Dwelling by [[Don_ko]]
Don_ko Forge Building Pyromaniac Horde.jpg|Pyromaniac Horde by [[Don_ko]]
Don_ko Forge Building Concept Electric Chair.png|Electric Chair by [[Don_ko]]
Don_ko Forge Building Concept Observatory and Locator.jpg|Observatory and Locator by [[Don_ko]]
Don_ko Forge Building Concept Pressure Chamber.png|Pressure Chamber by [[Don_ko]]
Don_ko Forge Building Concept Operating Room.png|Operating Room by [[Don_ko]]
Agar Forge Operating Room.jpg|Operating Room by [[Agar (Artist)|Agar]]
Don_ko Forge Building Operating Room.jpg|Operating Room by [[Don_ko]]
Don_ko Forge Building Depot.jpg|Depot by [[Don_ko]]
Don_ko Forge Building Concept Unnamed Building.gif|Unnamed Building by [[Don_ko]]
Don_ko Forge Building Unnamed Building.jpg|Unnamed Building by [[Don_ko]]
Don_ko Forge Town 01.jpg|Town Screen by [[Don_ko]]
Don_ko Forge Town 02.jpg|Town Screen by [[Don_ko]]
Don_ko Forge Town 03.png|Town Screen by [[Don_ko]]
Don_ko Forge Town 04.jpg|Town Screen by [[Don_ko]]
Don_ko Forge Town 05.jpg|Town Screen by [[Don_ko]]
Don_ko Forge Town 06.gif|Town Screen by [[Don_ko]]
Forge HotA Prerelease Siege 01.png|Forge Siege Screen by [[Don_ko]]
Forge HotA Prerelease Siege 02.png|Forge Siege Screen by [[Don_ko]]
FeanorForgeSiege.jpg|A screenshot of Feanor Forge being sieged, with a bunch of HotA Forge assets used there, along with some [[MDT]] assets.
</gallery>
</gallery>



Revision as of 09:39, 27 April 2026

Several towns were conceptualised by the Horn of the Abyss team over the years. These towns varied in their levels of completion before being abandoned as concepts and were typically conceived as ideas in the early years of Horn of the Abyss's development.

Asylum

Fully upgraded Asylum

On 20/JUN/2008, Agar proposed the concept of the Asylum, and on 21/FEB/09, a DF2 thread was started for the Asylum town. All information has been sourced from various threads in the DF2 topic.

The town's design had many inspirations, such as previous Might and Magic games, poetry written by Edgar Allen Poe, and the literary works of H. P. Lovecraft. It also incorporated broader concepts such as madness, torture, nightmares, body horror, and the circus of fear as general themes that show in many of the designs of the buildings and creatures.

"After the destruction of Escaton's crystal at the hands of the Elemental Lords, the Elemental Planes calmed and the gates between worlds closed... though, not exactly. In some places, portals between Enroth and the plane-between-planes began to appear, and strange creatures from unknown worlds stepped, hovered, and oozed their way through to the land of heroes. Led by unknown masters, they came in search of what gives them strength: the passionate, complex feelings of mortals, and what can provide the most intense and tumultuous string of emotions but war? Asylum cities are built right on fault lines, which gives them the appearance of perpetually hanging over an abyss." Adapted from DF2 thread

Creatures

All creature descriptions adapted from the main DF2 thread.

  • Level 1: Harlequins — Jesters that juggled what appears to be explosive mines/caltrops.
    • "Have you been having strange visions and incomprehensible dreams lately? Do you feel the urge to do things that contradict your usual morality that your mind did not allow you to do before? This can only mean that wicked guests from another world have found you and latched onto you; beware, for they will warp your inner world with their illusions, manipulating your mind to see enemies everywhere you turn..."
  • Level 2: Screamers — Shrieking visages that were either carried by clouds and smoke or floated around with many tendrils protruding from its face, depending on the artwork.
    • "When your nightmares become your reality, when you begin to feel your consciousness and your body is changed against your will, all that remains is to scream. To scream and to shriek. To wail like a banshee until your throat gives out, until all shall suffer and share in your pain!"
  • Level 3: Predatory Hands — Manacled floating hands with mouths filled with razor-sharp teeth in the center of their palms.
    • "Predatory Hands are truly strange otherworldly creatures. No matter how many times these beings have been dissected, nobody has ever figured out where their brain lies."
  • Level 4: Phantasms — Spider-/crab-like creatures that crawl about the battlefield.
    • "Phantasms are similar in nature to Psychic Elementals, albeit marginally weaker. These creatures phase through dreams and defile the minds of mortals, capable of making the deepest fears of their victims become their unfortunate reality."
  • Level 5: Horrors — Large oozing masses covered in eyes and mouths that see and devour all.
    • "Horrors inhabit the plane-between-planes and love to live under children's beds, preying on the fear they induce in the terrified tots."
  • Level 6: Empaths — Female humanoid mages inspired by the Asylum Mage of Might and Magic VIII: Echo of Destruction.
    • "If you are an experienced magic wielder, you can attempt to merge your essence with one of these creatures. After "upgrading" your body, you will no longer need food, water, or sleep. Your only source of life will be the agony and pain that you afflict your slaves and victims with."
  • Level 7: Protei — Alien masses of tentacles resembling distorted tree-like humanoid figures.
    • "Protei are attracted to massive waves of fear, seeking out any way to sate their boundless hunger. These formless creatures are among the most powerful beings that broke through the barrier between worlds and found their way to Enroth, forever haunting and defiling this now-forsaken land."

Gallery

Citadel

Fully upgraded Citadel

On 05/SEP/2007, a forum user called "hippocamus" proposed the concept of a town based around "mythical creatures that live in the sky" via a DF2 thread. All information has been sourced from various threads in the DF2 topic.

The town's design was borne of a mixture of Greek, Roman, and Mesopotamian influences, with direct references to buildings, beings, and deities such as the Colosseum, Valkyrie, and Apkallu respectively. Its architecture was especially inspired by the Ancient Greeks and Romans, with the town featuring paved roads and buildings reflecting their real-world designs. Some versions of the town screen and other creatures are from other religions, cultures, and mythologies, including an Egyptian-style Pyramid and creatures like the Valakhilya from Hindu mythology.

Gallery

Crownwork (Kronverk)

Fully upgraded Crownwork

On 10/DEC/2007, a forum user called "d0s" proposed the concept of a Viking-themed town, and on 26/DEC/07, a DF2 thread was started for the Crownwork town. All information has been sourced from various threads in the DF2 topic and the Heroes Community thread. Commonly referred to as Kronverk as a transliteration of the Russian "Кронверк", the Crownwork has since become the Bulwark as of 31/DEC/2024.

The basis of the town's name and principal design philosophy is the real-world Crownwork, a type of ground fortification that can be seen in the Kronverk of the Peter and Paul Fortress in Saint Petersburg. The town's design was to be influenced by Norse mythology and Nordic cultures, though no town screen or buildings were ever shown. This design is reflected in its creatures, which also take influence from the mountainous and frozen regions of western East Asia, which are and were home to the Argali and Mammoths respectively. There were different ideas for creature lineups and statistics, and since the town's concept—at least in its old form—was never released, it is uncertain which lineups or statistics could be seen as "final" or otherwise intended to be that way upon its hypothetical release.

Creatures

Lineup #1
Pathfinder
6
3
1–3
10
7
Growth
12
Level 1
Fighter
7
9
2–4
25
3
Growth
10
Level 2
Axe Thrower
8
5
Shots
??
3–5
20
7
Growth
7
Level 3
Shoots.
Cannoneer
7
6
Shots
??
1–9
25
4
Growth
6
Level 3 Alternative
Shoots.
Bonebreaker
17
5
7–11
50
8
Growth
4
Level 4
Argali
9
11
6–9
40
10
Growth
5
Level 4 Alternative
Skáld
10
14
10–13
50
5
Growth
4
Level 5
Shaman
14
8
3–5
30
7
Growth
4
Level 5 Alternative
Rhinoceros
15
18
18–25
130
6
Growth
2
Level 6
Wendigo
20
40
30–40
250
6
Growth
1
Level 7
Lineup #2
Frostling
3
4
Shots
??
1–2
5
5
Growth
14
Cost
50
Level 1
Shoots.
Frostling Ranger
4
4
Shots
??
2
5
6
Growth
14
Cost
75
Level 1+
Shoots.
Deals additional frost damage.
Northern Dwarf
7
7
2–4
22
4
Growth
8
Cost
160
Level 2
Mountain Defender
7
9
2–4
25
4
Growth
8
Cost
180
Level 2+
Permanent Air Shield.
Dwarf Shooter
8
5
Shots
??
16
22
4
Growth
8
Cost
195
Level 2+ Alternative
Shoots.
Ignores 20% of enemy Defense skill.
Wild Boar
9
6
3–6
30
7
Growth
7
Cost
210
Level 3
Berserk.
Saber-tooth Boar
10
10
3–7
30
7
Growth
7
Cost
240
Level 3+
Berserk.
Furious Warrior
13
7
7–9
40
6
Growth
4
Cost
300
Level 4
When injured, casts Bloodlust on self.
Berserker
14
8
8–9
50
7
Growth
4
Cost
350
Level 4+
Strikes twice. When injured, casts Bloodlust on self.
Hirdman
12
20
10–12
60
4
Growth
3
Cost
565
Level 5
Defending in combat grants a 150% bonus to Defense.
Shield Master
14
22
10–12
70
4
Growth
3
Cost
600
Level 5+
Defending in combat grants a 200% bonus to Defense.
Crystal Guardian
15
13
13–17
70
6
Growth
2
Cost
1000
Level 6
Spellcaster: Random beneficial (50%) or negative (50%) spell.
Crystal Lord
17
13
15–20
70
6
Growth
2
Cost
1200
Level 6+
Spellcaster: Random beneficial (60%) or negative (40%) spell. Spell Power = 10 + hero's Power.
Rune Priest
18
20
14–18
90
6
Growth
2
Cost
1150
Level 6+ Alternative
Spellcaster:
Rune Magic.
Yeti
17
18
30–40
200
8
Growth
1
Cost
2000
Level 7
Cold Breath.
Sasquatch
24
27
40–50
290
9
Growth
1
Cost
3500 + 1
Level 7+
Cold Breath.
Spellcaster: Icy Death.
Wendigo
35
35
45–75
750
9
Growth
1
Cost
13500 + 6
Level 8
Cold Breath.
Spellcaster: Icy Death. Hypnosis (20%).

Gallery

Factory (First Concept)

Fully upgraded Factory (First Concept)

All information has been sourced from various threads in the DF2 topic.

This alternate concept of the Factory was a design that sat somewhere between New World Computing's Forge (with elements of Mod Design Team's Forge) and the released version of the Factory town. It was a hybrid that took elements from both sides of the aisle: the advanced technology of the futuristic Forge; the steampunk-esque aesthetic of the Factory; Shield Bearers akin to those of the MDT Forge; and walking Land Mines reminiscent of Victoria's specialty. This is reflected in the faction's description:

"After the events of Might and Magic VII: For Blood and Honor, Kastore was unable to obtain an oscillation amplifier for the Heavenly Forge, a nanoreplicator left by the Ancients. The Heavenly Forge was restored to an extent, through trial and error and a splash of magic. Metaphorically, the Forge now resembles a supercomputer with assorted programs loaded via inputs made through telegraph keys. After some tinkering, Kastore and his comrades gained access to individual elements of technology from the 19th to the 24th centuries: hydraulics, chemical weapons, electric motors, electrical dischargers, and blasters.

The faction's style is, overall, "medieval techno". A certain mixture of elements of steampunk, dieselpunk, cyberpunk in small quantities, revolutionary France, Middle Ages-style dark fantasy, and totalitarianism. There will be NO cyborgs (in the full sense of the word). There are pseudo-cyborgs - with artificial organs restored by magic, as well as technoliches and cyberliches - iron skeletons revived by necromancy (both types are found only among heroes). Among the units, only fighters in exoskeletons can be called cyborgs in a certain sense, the sensors of the servosystems of which are possibly connected to the body directly at several points." Adapted from DF2 thread

The Factory's battle tactics revolved around a blitzkrieg aimed to take out their opponents within the first few rounds of combat; if they took too long to annihilate their foes, they would suffer great irrecoverable losses. The faction may also have been weak to magical assaults, as "magic interferes with electronics and interacts poorly with complex mechanics." There was also the idea of "​​combat links", whereby various units would have been directly and/or indirectly designed to work in pairs, with one unit being strengthened at the expense of the other. For example, the Technomage (shooter/mage) misses a turn, but its counterpart, the Servitor (Level 2 tanky infantry) is significantly strengthened. Chemical weapons were also found in the Factory's arsenal: the siege unit had the ability to consume Mercury to spew a gas cloud (with an area the size of Inferno) that poisoned all living units inside it (except for upgraded Factory units), and one of the factions's units, the Glider, would attack enemies by throwing vessels containing a poisonous substance at them.

Gallery

See Also: