Fire Wall: Difference between revisions

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{{Fire spells}}{{Spell|fire magic|8|2 Rounds|1st|
{{Fire spells}}{{Spell|25|25|33|25|47|24|25|25|25|37|25|25
  | b_effect    = Two-hex Wall. Damage is (10+ [[Spell Power]]*10)
| school      = Fire Magic
  | a_effect    = Three-hex Wall. Damage is (20+ [[Spell Power]]*10)<br />Cost reduced by 2
| level      = 2nd
  | e_effect    = Three-hex Wall. Damage is (50+ [[Spell Power]]*10)
| cost        = 8/6
| duration    = 2 rounds
  | b_effect    = Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10 (15{{-wh}})) damage.
  | a_effect    = Places a '''3-hex''' wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take ('''20''' + (power x 10 (15{{-wh}}))) damage.
  | e_effect    = Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take ('''50''' + (power x 10 (15{{-wh}}))) damage.
}}
}}
Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]]
Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]] or expert [[Dispel]].


'''Note:''' Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] & [[Cape of Conjuring]]).
'''Note:''' Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] & [[Cape of Conjuring]]).


==Units immune to its effects==
AI cannot cast this spell.
*[[Efreet]]i/[[Efreet Sultan]]s
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
*[[Firebird]]s/[[Phoenix]]es
 
==Units extra vulnerable to its effects==
*[[Water Elemental|Water]]/[[Ice Elemental]]s
 
== Heroes that specialize in Fire Wall==
*[[Luna]] the [[Elementalist]]
 


'''Heroes starting with Fire Wall:'''
* {{H|Luna|Elementalist}}
'''Heroes specialising  in Fire Wall:'''
* {{H|Luna|Elementalist}}
'''Creatures immune to Fire Wall:'''
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}
'''Damage Increases:'''
* {{Ss|Sorcery}}
* {{An|Orb of Tempestuous Fire}}
<ul class="onlyhota"><li>{{Hn|Adrienne|0=}} {{withmaped}}{{-wh}}</li></ul>
'''Damage Reductions:'''
* [[Spell damage reduction]]
<ul class="onlyhota"><li>{{Ss|Interference}}{{-wh}}</li></ul>
<ul class="onlyhota"><li>{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}</li></ul>
* {{Sn|Protection from Fire}}


{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Revision as of 14:19, 13 February 2025

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Wall
School: Fire Magic
Level: 2nd
Cost: 8/6
Duration: 2 rounds
Basic Effect
Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10 (15 Horn of the Abyss)) damage.
 
Advanced Effect
Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (20 + (power x 10 (15 Horn of the Abyss))) damage.
 
Expert Effect
Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (50 + (power x 10 (15 Horn of the Abyss))) damage.
 
Probability of occurrence (%):
Castle 25
Rampart 25
Tower 33 (25*)
Inferno 47
Necropolis 24
Dungeon 25
Stronghold 25
Fortress 25
Conflux 37
Cove Horn of the Abyss 25
Factory Horn of the Abyss 25
Bulwark Horn of the Abyss
* Without Library

Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert Remove Obstacle or expert Dispel.

Note: Spell duration is NOT increased by any of the spell-duration boosting artifacts (Ring, Collar & Cape of Conjuring).

AI cannot cast this spell.

Heroes starting with Fire Wall:

Heroes specialising in Fire Wall:

Creatures immune to Fire Wall:

Damage Increases:

Damage Reductions:

See also: