Pathfinding: Difference between revisions
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = reduces the movement penalty for rough terrain by 25 | | B_effect = reduces the movement penalty for rough terrain, reducing the cost of moving one tile by 25 movement points to a minimum of {{swh|95|100}}. | ||
| A_effect = reduces the movement penalty for rough terrain by 50 | | A_effect = reduces the movement penalty for rough terrain, reducing the cost of moving one tile by 50 movement points to a minimum of {{swh|90|100}}. | ||
| E_effect = | | E_effect = removes the movement penalty for rough terrain, reducing the cost of moving one tile by 75 movement points to a minimum of {{swh|85|100}}. | ||
}} | }} | ||
{{TerrainPenTable|float=right}} | |||
'''Heroes with Pathfinding | '''Heroes with Pathfinding as a starting skill:''' | ||
* {{H2|Clancy|Ranger}} | * {{H2|Clancy|Ranger}} | ||
* {{H2|Gretchin|Barbarian}} | * {{H2|Gretchin|Barbarian|himage=(HotA)}} | ||
* {{H2|Korbac|Beastmaster}} | * {{H2|Korbac|Beastmaster}} | ||
* {{H2|Corkes|Captain}}{{-wh}} | * {{H2|Corkes|Captain}}{{-wh}} | ||
* {{H2|Leena|Captain}}{{-wh}} | * {{H2|Leena|Captain}}{{-wh}} | ||
* {{H2|Andal|Navigator}}{{-wh}} | |||
* {{H2|Celestine|Artificer}}{{-wh}} | |||
==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 4| 2 (lowest)| 7| 5| 4| 2 (lowest)| 4| 4| 4| 6| 5| 2 (lowest)| 8 (highest)| 4| 8 (highest)| 2 (lowest)| 6| 2 (lowest)| 8 (highest)| 6} | {{ZET SEC SKILL CHANCE TABLE| 4| 2 (lowest)| 7| 5| 4| 2 (lowest)| 4| 4| 4| 6| 5| 2 (lowest)| 8 (highest)| 4| 8 (highest)| 2 (lowest)| 6| 2 (lowest)| 8 (highest)| 6| 7| 3}} | ||
{{user commentary| | {{user commentary| | ||
{{Max tile movement}} | |||
The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, [[Logistics]] is sufficient. However, if a map has vast territories very hard to pass (e.g. [[swamp]]), Pathfinding works decently, potentially even better than [[Logistics]]. Playing against [[Tower]] or [[Fortress]] is a reason to use Logistics and Pathfinding. | The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, [[Logistics]] is sufficient. However, if a map has vast territories very hard to pass (e.g. [[swamp]]), Pathfinding works decently, potentially even better than [[Logistics]]. Playing against [[Tower]] or [[Fortress]] is a reason to use Logistics and Pathfinding. | ||
In vanilla {{homm3}}, Pathfinding is only better than Logistics on difficult terrain: Sand, Snow, and Swamp. The {{hota}} changes, by nerfing Logistics and buffing Pathfinding, makes Pathfinding better starting with Rough and Wasteland terrains. | |||
Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' [[native terrain]]s slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding. | Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' [[native terrain]]s slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding. | ||
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* [[Fly]] | * [[Fly]] | ||
* [[Angel Wings]] | * [[Angel Wings]] | ||
* [[Trailblazer]] {{withhota}} | |||
* [[Wayfarer's Boots]] {{withhota}} | * [[Wayfarer's Boots]] {{withhota}} | ||
* [[Lodestar]] makes all terrains native to Cove armies {{withhota}} | * [[Lodestar]] makes all terrains native to Cove armies {{withhota}} | ||
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[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 11:47, 29 March 2025
Terrain | None | Basic | Advanced | Expert |
---|---|---|---|---|
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100% | 95% ![]() |
90% ![]() |
85% ![]() |
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125% | 100% | 90% ![]() |
85% ![]() |
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150% | 125% | 100% | 85% ![]() |
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175% | 150% | 125% | 100% |
Heroes with Pathfinding as a starting skill:
Clancy the Ranger
Gretchin the Barbarian
Korbac the Beastmaster
Corkes the Captain
Leena the Captain
Andal the Navigator
Celestine the Artificer
Chance to get[edit | hide | hide all]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
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Knight | 4 |
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Cleric | 2 (lowest) |
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Ranger | 7 |
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Druid | 5 |
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Alchemist | 4 |
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Wizard | 2 (lowest) |
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Demoniac | 4 |
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Heretic | 4 |
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Death Knight | 4 |
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Necromancer | 6 |
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Overlord | 5 |
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Warlock | 2 (lowest) |
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Barbarian | 8 (highest) |
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Battle Mage | 4 |
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Beastmaster | 8 (highest) |
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Witch | 2 (lowest) |
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Planeswalker | 6 |
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Elementalist | 2 (lowest) |
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Captain | 8 (highest) |
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Navigator | 6 |
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Mercenary | 7 |
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Artificer | 3 |
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