Dispel: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
Sanust (talk | contribs)
mNo edit summary
 
(24 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53
{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53|53
  | school      = Water Magic
  | school      = Water Magic
  | level      = 1st
  | level      = 1st
Line 5: Line 5:
  | duration    = instant
  | duration    = instant
  | b_effect    = Removes all spell effects from the selected friendly unit.
  | b_effect    = Removes all spell effects from the selected friendly unit.
  | a_effect    = Removes all spell effects from the selected friendly '''or enemy''' unit.
  | a_effect    = Removes all spell effects from the selected friendly {{gt|or enemy}} unit.
  | e_effect    = Removes all spell effects from '''all''' units on the battlefield.
  | e_effect    = Removes all spell effects from {{gt|all}} units on the battlefield.
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell or the anti-magic spell (however
}}
anti-magic can be removed with advanced/ expert dispel).


Additionally, Dispel removes effects of [[Zombie]]'s [[Disease]], [[Scorpicore]]'s [[Paralyze]], [[Ghost Dragon]]'s [[Aging]], [[Basilisk]]'s and [[Medusa]]'s [[Petrify|Petrification]].
When Expert Dispel is cast, everything on the battlefield belonging to a hero without {{An|Sphere of Permanence}} is affected. This includes '''ALL''' troops (including war machines), objects created by spells (e.g.{{Sn|Force Field}}), corpses on the battlefield and creatures with magic immunity (e.g. {{Cn|Black Dragon}}s). This means that '''ONLY''' Sphere of Permanence can provide immunity to Dispel, though in most cases, Dispel cast on corpses or creatures with magic immunity doesn't have any effect.
* For example, Dispel can be used to remove the effect of {{Cn|Ghost Dragon}}'s [[Aging]] from {{Cn|Gold Dragon}}s.


Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).
Expert Dispel also removes {{Sn|Fire Wall}}s, {{Sn|Force Field}}s, {{Sn|Land Mine}}s and {{Sn|Quicksand}}s from the battlefield. {{showwithhota|(with the exception of [[Quicksand]] caused by the [[Dunes]]{{-wh}} [[magical terrain]])}}
 
'''Spells/Abilities unaffected by Dispel:'''
* {{Sn|Disrupting Ray}}
* {{Cn|Rust Dragon|name=Acid Breath}}{{-wa}}
* {{Cn|Wyvern Monarch}} {{showwithhota|and {{Cnu|Sea Serpent|Haspid}}{{-wh}}}} [[Poisonous]]


'''Heroes starting with Dispel:'''
'''Heroes starting with Dispel:'''
Line 18: Line 23:
* {{Hn|Serena|Wizard}}
* {{Hn|Serena|Wizard}}
* {{Hn|Andra|Witch}}
* {{Hn|Andra|Witch}}
* {{Hn|Gelare|Elementalist}}
* {{Hn|Gelare|Elementalist}}{{-wa}}
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}
<ul class="onlyhota"><li>{{Hn|Casmetra|Navigator}}{{-wh}}</li></ul>
'''Creatures capable of casting Dispel:'''
'''Creatures capable of casting Dispel:'''
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}
* {{Cnu|Serpent Fly|Dragon Fly|name=Serpent and Dragon Flies}} <sup>''*Note: Only dispel beneficial spells ''</sup>
'''Artifacts that provide immunity to Dispel:'''
'''Artifacts that provide immunity to Dispel:'''
* {{An|Sphere of Permanence}}  
* {{An|Sphere of Permanence}}  


{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}
 
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]

Latest revision as of 13:51, 28 August 2025

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Dispel
School: Water Magic
Level: 1st
Cost: 5/4
Duration: instant
Basic Effect
Removes all spell effects from the selected friendly unit.
 
Advanced Effect
Removes all spell effects from the selected friendly or enemy unit.
 
Expert Effect
Removes all spell effects from all units on the battlefield.
 
Probability of occurrence (%):
Castle 54
Rampart 54
Tower 63 (53*)
Inferno 53
Necropolis 54
Dungeon 52
Stronghold 53
Fortress 53
Conflux 53
Cove Horn of the Abyss 53
Factory Horn of the Abyss 53
* Without Library

When Expert Dispel is cast, everything on the battlefield belonging to a hero without Sphere of PermanenceSphere of Permanence is affected. This includes ALL troops (including war machines), objects created by spells (e.g. Force Field), corpses on the battlefield and creatures with magic immunity (e.g. Black DragonBlack Dragon Black Dragons). This means that ONLY Sphere of Permanence can provide immunity to Dispel, though in most cases, Dispel cast on corpses or creatures with magic immunity doesn't have any effect.

Expert Dispel also removes  Fire Walls,  Force Fields,  Land Mines and  Quicksands from the battlefield. (with the exception of Quicksand caused by the Dunes Horn of the Abyss magical terrain)

Spells/Abilities unaffected by Dispel:

Heroes starting with Dispel:

Creatures capable of casting Dispel:

Artifacts that provide immunity to Dispel:

User Commentary

Show User Commentary
Hide User Commentary


Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast Blind on the only remaining enemy stack so as to resurrect or animate your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass Cure will be useful). If your enemy has cast positive spells, but, for example, you have Bless on a unit with big damage range (Harpy Hags, Dragon Flies, Storm Elementals), think carefully whether to cast Dispel or not.


See also:[edit | hide]