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Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses.
Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses. Since the amount of movement points on water is fixed and does not depend on a creatures' speed, the effect of [[Navigation]] skill is also fixed: basic 1500 mp turn to 2250 mp (basic Navigation), 3000 mp (advanced), and 3750 mp (expert level).


'''Recommended for:''' A Hero on a map with lots of water.
'''Classes unable to learn {{PAGENAME}} skill:'''


''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).''
* [[File:Battle Mage portrait.gif]] [[Battle Mage]]s


==Heroes with a specialty in this skill==
'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
*[[Sylvia]] the [[Knight]]
* {{H2|Sylvia|Knight}} (Basic)
*[[Voy]] the [[Witch]]
* {{H2|Voy|Witch}} (Basic)
* {{H2|Elmore|Captain}} (Advanced) {{withhota}}
Specialization gives 75 extra movement points at sea per level.


==Related Topics==
'''Artifacts with similar ability'''
*[[Favorable Winds]]
* {{An|Necklace of Ocean Guidance}}: +1000 movement points at sea.
* {{An|Sea Captain's Hat}}: +500 movement points at sea, some extra effects.
* {{An|Admiral's Hat}}: +1500 movement points at sea, grants some extra effects.
 
=={{hota}}==
In [[Horn of the Abyss]], Navigation is banned by default on all random maps without water; [[Sylvia]] is replaced by [[Beatrice]], [[Voy]] by [[Kinkeria]], and [[Elmore]] by [[Derek]].
 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 5| 3| 2| 3| 1| 4| 2| 8 (highest)| 5| 4| 4| 2| 0 (impossible)| 8 (highest)| 6| 5| 4| 6| 6| 4| 4}}
 
{{fanopinion|
The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.
 
=== Things that ruin Navigation: ===
* [[Water Walk]]
* [[Dimension Door]]
* [[Fly]]
* [[Boots of Levitation]]
* [[Angel Wings]]
}}<!-- end of fan opinion -->
 
{{secondary skill 'see also'|top=*[[Lighthouse]]
*[[Favorable Winds]]}}
 
{{Movement navigational box}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__

Latest revision as of 17:32, 9 January 2024

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Navigation
Basic Navigation: increases your hero's movement points at sea by 50%.
Advanced Navigation: doubles your hero's movement points at sea.
Expert Navigation: increases your hero's movement points at sea by 150%.

Increases the hero's Movement over Water in boats, before Lighthouses bonuses. Since the amount of movement points on water is fixed and does not depend on a creatures' speed, the effect of Navigation skill is also fixed: basic 1500 mp turn to 2250 mp (basic Navigation), 3000 mp (advanced), and 3750 mp (expert level).

Classes unable to learn Navigation skill:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Heroes with Navigation as a specialty and a starting skill:

Specialization gives 75 extra movement points at sea per level.

Artifacts with similar ability

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss, Navigation is banned by default on all random maps without water; Sylvia is replaced by Beatrice, Voy by Kinkeria, and Elmore by Derek.

Chance to get[edit | hide]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   8 (highest)
Castle  Cleric   5
Rampart  Ranger   3
Rampart  Druid   2
Tower  Alchemist   3
Tower  Wizard   1
Inferno  Demoniac   4
Inferno  Heretic   2
Necropolis  Death Knight   8 (highest)
Necropolis  Necromancer   5
Dungeon  Overlord   4
Dungeon  Warlock   4
Stronghold  Barbarian   2
Stronghold  Battle Mage   0 (impossible)
Fortress  Beastmaster   8 (highest)
Fortress  Witch   6
Conflux  Planeswalker   5
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   6
Cove Horn of the Abyss     Navigator   6
Factory Horn of the Abyss     Mercenary   4
Factory Horn of the Abyss     Artificer   4


User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.

Things that ruin Navigation:


See also: