Navigation: Difference between revisions
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{{Secondary skills}} | |||
{{Secondary skill | {{Secondary skill | ||
| B_effect = | | B_effect = increases your hero's movement points at sea by 50%. | ||
| A_effect = | | A_effect = doubles your hero's movement points at sea. | ||
| E_effect = | | E_effect = increases your hero's movement points at sea by 150%. | ||
}} | }} | ||
Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses. | Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses. Since the amount of movement points on water is fixed and does not depend on a creatures' speed, the effect of [[Navigation]] skill is also fixed: basic 1500 mp turn to 2250 mp (basic Navigation), 3000 mp (advanced), and 3750 mp (expert level). | ||
'''Classes unable to learn {{PAGENAME}} skill:''' | |||
''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).'' | |||
* [[File:Battle Mage portrait.gif]] [[Battle Mage]]s | |||
''' | '''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | ||
* {{H2|Sylvia|Knight}} (Basic) | |||
* {{H2|Voy|Witch}} (Basic) | |||
* {{H2|Elmore|Captain}} (Advanced) {{withhota}} | |||
Specialization gives 75 extra movement points at sea per level. | |||
'''Artifacts with similar ability''' | |||
* {{An|Necklace of Ocean Guidance}}: +1000 movement points at sea. | |||
* {{An|Sea Captain's Hat}}: +500 movement points at sea, some extra effects. | |||
* {{An|Admiral's Hat}}: +1500 movement points at sea, grants some extra effects. | |||
== | =={{hota}}== | ||
In [[Horn of the Abyss]], Navigation is banned by default on all random maps without water; [[Sylvia]] is replaced by [[Beatrice]], [[Voy]] by [[Kinkeria]], and [[Elmore]] by [[Derek]]. | |||
== | == Chance to get == | ||
{{Secondary skill chance explanation}} | |||
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 5| 3| 2| 3| 1| 4| 2| 8 (highest)| 5| 4| 4| 2| 0 (impossible)| 8 (highest)| 6| 5| 4| 6| 6| 4| 4}} | |||
{{fanopinion| | |||
The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless. | |||
{{ | === Things that ruin Navigation: === | ||
* [[Water Walk]] | |||
* [[Dimension Door]] | |||
* [[Fly]] | |||
* [[Boots of Levitation]] | |||
* [[Angel Wings]] | |||
}}<!-- end of fan opinion --> | |||
{{secondary skill 'see also'|top=*[[Lighthouse]] | |||
*[[Favorable Winds]]}} | |||
{{Movement navigational box}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ |
Latest revision as of 17:32, 9 January 2024
Increases the hero's Movement over Water in boats, before Lighthouses bonuses. Since the amount of movement points on water is fixed and does not depend on a creatures' speed, the effect of Navigation skill is also fixed: basic 1500 mp turn to 2250 mp (basic Navigation), 3000 mp (advanced), and 3750 mp (expert level).
Classes unable to learn Navigation skill:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes with Navigation as a specialty and a starting skill:
Specialization gives 75 extra movement points at sea per level.
Artifacts with similar ability
- Necklace of Ocean Guidance: +1000 movement points at sea.
- Sea Captain's Hat: +500 movement points at sea, some extra effects.
- Admiral's Hat: +1500 movement points at sea, grants some extra effects.
Horn of the Abyss[edit | hide | hide all]
In Horn of the Abyss, Navigation is banned by default on all random maps without water; Sylvia is replaced by Beatrice, Voy by Kinkeria, and Elmore by Derek.
Chance to get[edit | hide]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 8 (highest) |
Castle | Cleric | 5 |
Rampart | Ranger | 3 |
Rampart | Druid | 2 |
Tower | Alchemist | 3 |
Tower | Wizard | 1 |
Inferno | Demoniac | 4 |
Inferno | Heretic | 2 |
Necropolis | Death Knight | 8 (highest) |
Necropolis | Necromancer | 5 |
Dungeon | Overlord | 4 |
Dungeon | Warlock | 4 |
Stronghold | Barbarian | 2 |
Stronghold | Battle Mage | 0 (impossible) |
Fortress | Beastmaster | 8 (highest) |
Fortress | Witch | 6 |
Conflux | Planeswalker | 5 |
Conflux | Elementalist | 4 |
Cove | Captain | 6 |
Cove | Navigator | 6 |
Factory | Mercenary | 4 |
Factory | Artificer | 4 |
User commentary
[Show user commentary]
[Hide user commentary]
|
The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless. |
See also: