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'''Adventure Map''' represents the part of [[Erathia]], where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their [[town]]'s and/or [[hero]]es line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, [[wandering creature]]s, valuable [[resource]]s, and significant locations, like [[mine]]s, which will provide steady streams of resources; or [[creature dwelling]]s where a hero may recruit [[troop]]s for his army.
The '''Adventure Map''' represents the part of the world where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their [[town]]'s and/or [[hero]]es line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, [[wandering creature]]s, valuable [[resource]]s, and significant locations, like [[mine]]s, which will provide steady streams of resources; or [[creature dwelling]]s where a hero may recruit [[troop]]s for his army.


The Adventure Map consists of two [[layer]]s: the surface and the subterranean level. Heroes can travel from one layer to another either through [[Subterranean Gate]] or [[Monolith]]s. The subterranean territory is displayed on its own map.
The Adventure Map consists of two [[layer]]s: the surface and the subterranean level. Heroes can travel from one layer to another either through [[Subterranean Gate]] or [[Monolith]]s. The subterranean territory is displayed on its own map.
Line 10: Line 10:
* [[Movement]]
* [[Movement]]
* [[Terrain]]
* [[Terrain]]
* [[List of adventure map objects (HotA)]]
* [[Adventure map object effects]]
* [[Adventure map object effects]]
* [[Object Events]]
* [[Object Events]]
----
----
==List of adventure map objects==
== List of adventure map objects ==
{| class="sortable wikitable" cellpadding=5 px style="max-width:1080px;"
<!-- EDITING NOTE: Comment characters (like the ones surrounding this note) can be used to make this page easier to read. -->
! height=30px class="unsortable" |Picture
{{AMOheader}}
! Adventure map object
{{AMOrow| Abandoned Mine|      144      |{{unk}}|mltext=mine|<!--
! data-sort-type="number"| Map{{-}}limit
                                  -->guarded by 100-245 {{Cn|Troglodyte}}s. After being released works as a random mine (except [[Sawmill]]). Up to 7 stacks of units can be left inside of it. Combat taking place <!--
! data-sort-type="number"| RMG{{-}}value
                                  -->in Abandoned Mine will always use subterranean [[terrain]] with all [[native terrain]] bonuses.|<!--
! class="unsortable" |Visiting scheme
                                            -->|pic=[[File: Abandoned Mine 4.gif]]}}
|-
{{AMOrow| Airship|              64        | n/a |exp=hota|only=hota|<!--
| style="text-align:center;"| [[File: Abandoned Mine 4.gif|Abandoned Mine|link=Abandoned Mine]]
                                  -->enables a hero fly over obstacles and water.|<!--
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Abandoned Mine]]:''' guarded by 100-245 [[Troglodytes]]. After being released works as a random mine (except [[Sawmill]]). Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean [[terrain]] with all [[native terrain]] bonuses.
                                            -->|pic=[[File: Airship.png]]}}
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
{{AMOrow| Airship Yard|        Unlimited | n/a<br>(It's treated like a mine by the template editor)|exp=hota|only=hota|<!--
| style="text-align:center;"|
                                  -->allows players to build airships for the price of 5000 Gold and 20 Wood. Once flagged, can be used by just clicking.|<!--
| style="text-align:center;"| [[File: Abandoned Mine (vs).png|Abandoned Mine|link=]]
                                            -->|pic=[[File: Airship Yard.png]]}}
|-
{{AMOrow| Alchemist's Lab|      144      |3500 |mltext=mine|<!--
| style="text-align:center;"| [[File: Alchemist's Lab.gif|Alchemist's Lab|link=Alchemist's Lab]]
                                  -->produces +1 {{mercury}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.}}
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Alchemist's Lab]]:''' produces +1 {{mercury}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.
{{AMOrow| Altar of Mana|        Unlimited | 100 |exp=hota|only=hota|<!--
| style="text-align:center;"| 144<br><span style="font-size: 90%;">(all [[mines]] and [[lighthouse]]s)</span>
                                  -->water object where heroes may sacrifice creatures for [[spell points]], up to 4x the normal cap. Each sacrificed creature gives ([[AI value]])/80 mana points.<br>Never<!--
| style="text-align:center;"| 3500
                                  -->guarded and can not be a part of an object group on random maps.}}
| style="text-align:center;"| [[File: Alchemist's Lab (vs).png|Alchemist's Lab|link=]]
{{AMOrow| Altar of Sacrifice|  Unlimited | 100 |<!--
|-
                                  -->allows hero to sacrifice artifacts and/or creatures for [[experience]]. Good [[alignment]] heroes can sacrifice only artifacts, evil alignment heroes only creatures and <!--
| style="text-align:center;"| [[File: Altar of Sacrifice.gif|link=Altar of Sacrifice]]
                                  -->neutral heroes can sacrifice both.}}
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Altar of Sacrifice]]:''' allows hero to sacrifice artifacts and/or creatures for [[experience]]. Good [[alignment]] heroes can sacrifice only artifacts, evil alignment heroes
{{AMOrow| Ancient Altar|        Unlimited |20000|exp=hota|only=hota|
|}
|}


[[Category: Adventure Map|*]]
[[category: Adventure Map|*]]
[[Category: Terms]]
__NOTOC__
__NOTOC__

Latest revision as of 22:14, 22 November 2024

The Adventure Map represents the part of the world where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their town's and/or heroes line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, wandering creatures, valuable resources, and significant locations, like mines, which will provide steady streams of resources; or creature dwellings where a hero may recruit troops for his army.

The Adventure Map consists of two layers: the surface and the subterranean level. Heroes can travel from one layer to another either through Subterranean Gate or Monoliths. The subterranean territory is displayed on its own map.

At the beginning of each day, mines and cities under player's control add to resources. Resources represent gold and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town buildings producing creatures do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen.

Objects with repeatable actions may be repeated without spending movement points by pressing the space bar.

See also:


List of adventure map objects[edit | hide | hide all]

Picture Expansion Source Adventure map object Map limit RMG value Visiting scheme
1 - Restoration of Erathia Abandoned Mine: guarded by 100-245 Troglodyte Troglodytes. After being released works as a random mine (except Sawmill). Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean terrain with all native terrain bonuses. 144
(all mines and lighthouses)
???
4 - Horn of the Abyss Airship: enables a hero fly over obstacles and water. 64 n/a
4 - Horn of the Abyss Airship Yard: allows players to build airships for the price of 5000 Gold and 20 Wood. Once flagged, can be used by just clicking. Unlimited n/a
(It's treated like a mine by the template editor)
1 - Restoration of Erathia Alchemist's Lab: produces +1 Mercury per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
3500
4 - Horn of the Abyss Altar of Mana: water object where heroes may sacrifice creatures for spell points, up to 4x the normal cap. Each sacrificed creature gives (AI value)/80 mana points.
Neverguarded and can not be a part of an object group on random maps.
Unlimited 100
1 - Restoration of Erathia Altar of Sacrifice: allows hero to sacrifice artifacts and/or creatures for experience. Good alignment heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both. Unlimited 100
4 - Horn of the Abyss Ancient Altar: a creature bank guarded by:
100% : Haspid Haspid x25 for a Horn of the AbyssHorn of the Abyss
Unlimited 20000
4 - Horn of the Abyss Ancient Lamp: allows to recruit 4-7 Master Genies. Disappears after all the units are bought.
Does not appear on random maps unless it is enabled in the template settings.
Unlimited 5000
1 - Restoration of Erathia Anti-magic Garrison: can withhold up to seven different stacks of creatures. The garrison prevents all spellcasting during combat and in the visiting square. Anti-Magic Garrisons can be aligned both horizontally or vertically. 48 n/a
1 - Restoration of Erathia Arena: when visited, offers once for every hero to increase either their attack or defense skill by 2. 32 3000
1 - Restoration of Erathia Artifact: can be collected by a hero and equipped for various bonuses. Unlimited 2000 - Artifact (t)
5000 - Artifact (m)
10000 - Artifact (M)
20000 - Artifact (R)
n/a - Artifact (C)
4 - Horn of the Abyss Beholders' Sanctuary: a water creature bank guarded by:
30% : Beholder Beholder x50 for 3000 Gold, Artifact (m)
30% : Beholder Beholder x75 for 5000 Gold, Artifact (m)
30% : Beholder Beholder x100 for 6000 Gold, Artifact (M)
10% : Beholder Beholder x150 for 9000 Gold, Artifact (M)
50% probability for 1/5 of the guards to be Evil Eyes.
Unlimited 2500
1 - Restoration of Erathia Black Market: enables visiting hero to buy artifacts for 2.5x the basic price. Each Black Market generates a random set of 3x Artifact (t), 3x Artifact (m) and 1x Artifact (M). once for a game. Unlimited Horn of the Abyss32 Shadow of Death 8000
4 - Horn of the Abyss Black Tower: a creature bank guarded by:
30% : Green Dragon Green Dragon x1 for 2000 Gold, Artifact (m)
30% : Red Dragon Red Dragon x1 for 2250 Gold, Artifact (m)
30% : Gold Dragon Gold Dragon x1 for 3500 Gold, Artifact (m)
10% : Black Dragon Black Dragon x1 for 3750 Gold, Artifact (m)
Unlimited 1500


1 - Restoration of Erathia Boat: enables a hero to move over water tiles. 64 n/a File:Boat (vs).png



Horn of the Abyss  Horn of the Abyss
Horn of the Abyss  Horn of the Abyss
Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Boat: enables a hero to move over water tiles. 64 n/a File:Boat (vs).png

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Border Gate: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Unlimited n/a

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Border Guard: cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Disappears after being visited when this condition is fulfilled. Unlimited n/a
1 - Restoration of Erathia Buoy: gives the visiting hero +1 morale for the next battle. Unlimited 100
1 - Restoration of Erathia Campfire: gives the player between 400–600 Gold and 4–6 other resources. Disappears after the visit. Unlimited 2000
4 - Horn of the Abyss Cannon Yard: allows to buy a Cannon Cannon for 4000 Gold. Unlimited 3000
1 - Restoration of Erathia Cartographer: Surface, Water and Subterranean cartographers reveal all the surface, water and subterranean tiles respectively. All maps cost 10000 Gold Horn of the Abyss1000 Gold Shadow of Death. Unlimited 10000 - Surface
7500 - Subterr.
5000 - Water
4 - Horn of the Abyss Churchyard: a creature bank guarded by:
100% : Zombie Zombie x90 for 2500 Gold, Artifact (m)
Visiting a previously plundered Churchyard inflicts a -1 penalty to morale.
Unlimited 1500
4 - Horn of the Abyss Colosseum of the Magi: when visited, offers once for every hero to increase either their spell power or knowledge by 2. 32 3000

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Corpse: gives the first visiting hero:
80% : nothing
20% : Artifact (t) or Artifact (m)
32 500 Horn of the Abyssn/a Shadow of Death
1 - Restoration of Erathia Cover of Darkness (Adventure Map): creates a 20 tiles-radius shroud for non-allied players when visited. Unlimited 500
1 - Restoration of Erathia Crypt: a creature bank guarded by:
30% : Skeleton  x30, Walking Dead  x20 for 1000 Gold Horn of the Abyss1500 Gold Shadow of Death
30% : Skeleton  x25, Walking Dead  x20 , Wight  x5 for 2000 Gold
30% : Skeleton  x20, Walking Dead  x20 , Wight  x10, Vampire  x5 for 2500 Gold, Artifact (t)
10% : Skeleton  x20, Walking Dead  x20 , Wight  x10, Vampire  x10 for 5000 Gold, Artifact (t)
When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
Unlimited 1000
1 - Restoration of Erathia Crystal Cavern: produces +1 Crystal per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses.a creature bank guarded by:
30% : Cyclops Cyclops x20 for x4 of all resources except Gold
30% : Cyclops Cyclops x30 for x6 of all resources except Gold
30% : Cyclops Cyclops x40 for x8 of all resources except Gold
10% : Cyclops Cyclops x50 for x10 of all resources except Gold
50% probability for 1/5 of the guards to be Cyclops King Cyclops Kings.
144
(all mines and lighthouses)
3500
1 - Restoration of Erathia Den of Thieves: shows full information on the relative strength of all the players (equivalent to 5 towns with a tavern). Unlimited 100
1 - Restoration of Erathia Derelict Ship: a creature bank guarded by:
30% : Water Elemental Water Elemental x20 for 3000 Gold
30% : Water Elemental Water Elemental x30 for 3000 Gold, Artifact (t)
30% : Water Elemental Water Elemental x40 for 4000 Gold, Artifact (t)
10% : Water Elemental Water Elemental x60 for 6000 Gold, Artifact (m)
When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
Unlimited 4000
1 - Restoration of Erathia Derrick: gives a visiting hero 500 Gold at the first week of the first month and 1000 Gold at the rest of the game once per week. Unlimited 750
1 - Restoration of Erathia Dragon Fly Hive: a creature bank guarded by:
30% : Dragon Fly Dragon Fly x30 for Wyvern Wyvern x4
30% : Dragon Fly Dragon Fly x45 for Wyvern Wyvern x6
30% : Dragon Fly Dragon Fly x60 for Wyvern Wyvern x8
10% : Dragon Fly Dragon Fly x90 for Wyvern Wyvern x12
Unlimited 9000
1 - Restoration of Erathia Dragon Utopia: a creature bank guarded by:
30% : Green Dragon  x8, Red Dragon  x5, Gold Dragon  x2, Black Dragon  x1 for 20000 Gold, 1x Artifact (t), 1x Artifact (m), 1x Artifact (M) and 1x Artifact (R)
30% : Green Dragon  x8, Red Dragon  x6, Gold Dragon  x3, Black Dragon  x2 for 30000 Gold, 1x Artifact (m), 1x Artifact (M) and 2x Artifact (R)
30% : Green Dragon  x8, Red Dragon  x6, Gold Dragon  x4, Black Dragon  x3 for 40000 Gold, 1x Artifact (M) and 3x Artifact (R)
10% : Green Dragon  x8, Red Dragon  x7, Gold Dragon  x6, Black Dragon  x5 for 50000 Gold and 4x Artifact (R)
Unlimited 10000
1 - Restoration of Erathia Dwarven Treasury: a creature bank guarded by:
30% : Dwarf Dwarf x50 for 2500 Gold and 2 Crystal
30% : Dwarf Dwarf x75 for 4000 Gold and 3 Crystal
30% : Dwarf Dwarf x100 for 5000 Gold and 5 Crystal
10% : Dwarf Dwarf x150 for 7500 Gold and 10 Crystal
50% probability for 1/5 of the guards to be Battle Dwarf Battle Dwarves.
Unlimited 2000
1 - Restoration of Erathia Creature dwelling: enables a visiting hero to hire one type of creatures. Each creature has a different structure. Flagged dwelling increases the growth for a certain creature by 1 in home towns. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds). 144 Various Varies
1 - Restoration of Erathia Event: an invisible characteristic of the square, that is triggered when a hero enters the square. Has multiple outcomes. 200 n/a File:Event (vs).png
4 - Horn of the Abyss Experimental Shop: a creature bank guarded by:
30% : Steel Golem Steel Golem x25 for Giant Giant x1
30% : Steel Golem Steel Golem x50 for Giant Giant x2
30% : Steel Golem Steel Golem x75 for Giant Giant x3
10% : Steel Golem Steel Golem x100 for Giant Giant x4
Unlimited 3500
1 - Restoration of Erathia Eye of the Magi: illuminates shrouded areas for players whose heroes visit a Hut of the Magi (unless there are not any heroes standing at the Eye of the Magi's placing tile). Unlimited 100 Horn of the Abyssn/a Shadow of Death
1 - Restoration of Erathia Faerie Ring: gives a visiting hero +1 to luck for the next battle. Unlimited 100
1 - Restoration of Erathia Flotsam: an ocean object which can provide:
25% : nothing
25% : 5 Wood
25% : 5 Wood and 200 Gold
25% : 10 Wood and 500 Gold
Disappears after being visited.
Unlimited 500
1 - Restoration of Erathia Fountain of Fortune (adventure map): gives a random amount (from -1 to +3) of luck for the visiting hero until next battle. The effect changes randomly in the first day of every week. Unlimited 100

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Fountain of Youth: gives visiting heroes +400 movement points until the end of the day, and +1 to morale for the next battle. Unlimited 100
1 - Restoration of Erathia Freelancer's Guild: external analog of a Stronghold town's building. Visiting hero is able to sell creatures for resources here for the 70% of their cost (equivalent to 5 towns with marketplaces). Only the price of the creature in gold is taken into account, wood and ore have values of 250 gold per piece, magic resources have a value of 500 gold per piece (both rounded down). Unlimited 100 Horn of the AbyssShadow of Death
1 - Restoration of Erathia Garden of Revelation: gives a visiting hero +1 to knowledge skill upon his first visit. 32 1500
Garrison 4in1 (HotA).gif
Horn of the Abyss Garrison water.gif Horn of the Abyss
1 - Restoration of Erathia Garrison: can withhold up to seven different stacks of creatures. Garrisons can be aligned both horizontally or vertically. 48 n/a
4 - Horn of the Abyss Gazebo: a visiting hero receives 2000 experience for 1000 Gold. 32 1500
1 - Restoration of Erathia Gem Pond: produces +1 Gem per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
3500
1 - Restoration of Erathia Gold Mine: produces +1000 Gold per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses.when dug up, it yields 500-1000-1500-2000...5000 Gold, a random Artifact (t) or Artifact (m), and gives -3 to morale until the next battle. Turns into a hole after being dug up.a creature bank guarded by:
30% : Griffin Griffin x50 for Angel Angel x1
30% : Griffin Griffin x100 for Angel Angel x2
30% : Griffin Griffin x150 for Angel Angel x3
10% : Griffin Griffin x200 for Angel Angel x4
50% probability for 1/5 of the guards to be Royal Griffin Royal Griffins.
144
(all mines and lighthouses)
7000
4 - Horn of the Abyss Hermit's Shack: improves a random secondary skill of the visiting hero. 32 1500
4 - Horn of the Abyss Hero Camp: a "loot" object that will reward you with a random hero. Disappears after being visited. n/a n/a File:Hero Camp (vs).png
4 - Horn of the Abyss Hill Fort (New): allows a hero to upgrade creatures of 1-5 levels for the double price. (The old Hill Fort is not generated on random maps by default anymore). Unlimited 7000
1 - Restoration of Erathia Hill Fort: offers heroes the opportunity to upgrade all creatures in the game at the cost of: 1 lvl - free, 2 lvl - 25%, 3 lvl - 50%, 4 lvl - 75%, 5-7 - 100%.
Not generated on random maps by default. Horn of the Abyss
Unlimited 7000
1 - Restoration of Erathia Hut of the Magi: reveals an area with the radius of 10 tiles around all "Eye of the Magi" objects on the adventure map. Unlimited 100 Horn of the Abyssn/a Shadow of Death
1 - Restoration of Erathia Idol of Fortune: gives +1 to morale on even days and +1 to luck on odd days. On day seven it gives +1 to both. Unlimited 100
1 - Restoration of Erathia Imp Cache: a creature bank guarded by:
30% : Imp Imp x100 for 1000 Gold and 2 Mercury;
30% : Imp Imp x150 for 1500 Gold and 3 Mercury;
30% : Imp Imp x200 for 2000 Gold and 4 Mercury;
10% : Imp Imp x300 for 3000 Gold and 6 Mercury.
50% probability for 1/5 of the guards to be Familiar Familiars.
Unlimited 5000
4 - Horn of the Abyss Ivory Tower: a creature bank guarded by:
30% : Arch Mage Arch Mage x35 for Enchanter Enchanter x3
30% : Arch Mage Arch Mage x50 for Enchanter Enchanter x6
30% : Arch Mage Arch Mage x65 for Enchanter Enchanter x9
10% : Arch Mage Arch Mage x80 for Enchanter Enchanter x12
Does not appear on random maps unless it is enabled in the template settings.
Unlimited 7000
4 - Horn of the Abyss Jetsam: water object which gives:
25% : nothing
25% : 5 Ore
25% : 5 Ore and 200 Gold
25% : 10 Ore and 500 Gold
Disappears after being visited.
Unlimited 500
4 - Horn of the Abyss Junkman: allows selling artifacts at the efficiency of 7 marketplaces (i.e. for the half of base cost). Does not accept Spell Scrolls. Unlimited 200
1 - Restoration of Erathia Keymaster's Tent: allows after being visited by player's heroes to pass through Border Guards and Border Gates with associated colors. Horn of the AbyssUnlimited Shadow of Death 5000 Horn of the Abyss
7500 Horn of the Abyss
10000 Horn of the Abyss
15000 Horn of the Abyss
20000 Horn of the Abyss
n/a Shadow of Death
1 - Restoration of Erathia Lean To: gives the first visiting hero 1–5 units of resources other than gold. 32 500
1 - Restoration of Erathia Learning Stone: gives visiting heroes +1000 experience upon their first visit. 32 1500
1 - Restoration of Erathia Library of Enlightenment: increases all four primary skills of visiting heroes by +2 if they have reached level 10 (8/6/4 with Basic/Advanced/Expert Diplomacy secondary skill. 32 12000
1 - Restoration of Erathia Lighthouse: a flaggable adventure map object that increases daily movement on water by 500 movement points per each flagged Lighthouse for all allied heroes. 144
(all mines and lighthouses)
n/a
1 - Restoration of Erathia Magic Spring: doubles the maximum spell points of a visiting hero and revives them to the new maximum value. Has two independent active tiles, each one of them only works once a week.
Never guarded and can not be a part of an object group on random maps.
32 500
1 - Restoration of Erathia Magic Well: a hero can restore 100% of mana reserves here once per turn. Unlimited 250
4 - Horn of the Abyss Mansion: a creature bank guarded by:
30% : Vampire Lord Vampire Lord x40 for 2500 Gold, Mercury Sulfur Crystal Gem x 2 and Artifact (M)
30% : Vampire Lord Vampire Lord x60 for 5000 Gold, Mercury Sulfur Crystal Gem x 3 and Artifact (M)
30% : Vampire Lord Vampire Lord x80 for 7500 Gold, Mercury Sulfur Crystal Gem x 4 and Artifact (M)
10% : Vampire Lord Vampire Lord x100 for 10000 Gold, Mercury Sulfur Crystal Gem x 5 and Artifact (M)
Unlimited 5000
1 - Restoration of Erathia Market of Time: can be found on some of the maps made with the early version of Restoration of Erathia. It appears to have no function. n/a n/a n/a
1 - Restoration of Erathia Marletto Tower: gives all visiting heroes +1 to defense skill upon their first visit. 32 1500
1 - Restoration of Erathia Medusa Stores: a creature bank guarded by:
30% : Medusa Medusa x20 for 2000 Gold and 5 Sulfur
30% : Medusa Medusa x30 for 3000 Gold and 6 Sulfur
30% : Medusa Medusa x40 for 4000 Gold and 8 Sulfur
10% : Medusa Medusa x50 for 5000 Gold and 10 Sulfur
50% probability for 1/5 of the guards to be Medusa Queen Medusa Queens.
Unlimited 1500
1 - Restoration of Erathia Mercenary Camp: gives all visiting heroes +1 to attack skill upon their first visit. 32 1500
1 - Restoration of Erathia Mermaids: give +1 luck for the next battle. Unlimited 100
4 - Horn of the Abyss Mineral Spring: a hero receives +1 luck for the next battle and +600 movement points until the end of the day. Unlimited 500
Monolith One Way Entrance5.gif 1 - Restoration of Erathia Monolith One Way Entrance: teleports a hero to the exit monolith of the same type. Unlimited n/a
1 - Restoration of Erathia Monolith One Way Exit: can be occupied by a hero to prevent a teleport of another hero of the same color to this exit. Unlimited n/a
1 - Restoration of Erathia Monolith Two Way: teleports a hero to the monolith of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this monolith. Unlimited n/a Monolith Two WayMonolith Two Way
1 - Restoration of Erathia Mystical Garden: brings 500 Gold or 5 Gem to a visiting hero once a week. 32 500
1 - Restoration of Erathia Naga Bank: a creature bank guarded by:
30% : Naga Naga x10 for 4000 Gold and 8 Gem
30% : Naga Naga x15 for 6000 Gold and 12 Gem
30% : Naga Naga x20 for 8000 Gold and 16 Gem
10% : Naga Naga x30 for 12000 Gold and 24 Gem
50% probability for 1/5 of the guards to be Naga Queen Naga Queens.
Unlimited 3000
1 - Restoration of Erathia Oasis: gives a visiting hero +800 movement points until the end of the day and +1 to morale for the next battle. Can be revisited after a battle at the same day.
Never guarded and can not be a part of an object group on random maps.
Unlimited 100
1 - Restoration of Erathia Obelisk: opens a part of a puzzle map when visited. 48 350 Horn of the Abyss3500 Shadow of Death
4 - Horn of the Abyss Observation Tower: water object which immediately reveals terrain within a 20-square radius around the hero. Unlimited 750
4 - Horn of the Abyss Observatory: water object which gives each visiting hero +2 scouting radius until the end of the week. Unlimited 500
1 - Restoration of Erathia Ocean Bottle: contains some text - random or made by mapmaker. Disappears after being visited. 128
(all signs and ocean bottles)
n/a
1 - Restoration of Erathia Ore Pit: produces +2 Ore per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
1500

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Prison: a "loot" object that will reward you with a random hero of 1/5/10/20/30 level or a hero set by map-maker. Disappears after being visited. 144 2500 - 1 level
5000 - 5 level
10000 - 10 level
20000 - 20 level
30000 - 30 level

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Pandora's Box: various effect. Disappears after being visited. 200 Various
1 - Restoration of Erathia Pillar of Fire: immediately reveals terrain within a 20-square radius around the hero. Unlimited 750
4 - Horn of the Abyss Pirate Cavern: a creature bank guarded by:
30% : Pirate Pirate x20, Corsair Corsair x20 for Sea Serpent Sea Serpent x1
30% : Pirate Pirate x40, Corsair Corsair x40 for Sea Serpent Sea Serpent x2
30% : Pirate Pirate x60, Corsair Corsair x60 for Sea Serpent Sea Serpent x3
10% : Pirate Pirate x80, Corsair Corsair x80 for Sea Serpent Sea Serpent x4
50% probability for half of Pirate Pirates to be Corsair Corsairs.
Does not appear on random maps unless it is enabled in the template settings.
Unlimited 3500
4 - Horn of the Abyss Portal One Way Entrance: teleports a hero to the exit Portal of the same type. Unlimited n/a
4 - Horn of the Abyss Portal One Way Exit: can be occupied by a hero to prevent a teleport of another hero of the same color to this exit. Unlimited n/a
4 - Horn of the Abyss Portal Two Way: teleports a hero to the Portal of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this Portal.
Has a special appearance for water terrain.
Unlimited n/a
4 - Horn of the Abyss Prospector: gives a visiting hero 500 Gold gold or 5 Sulfur sulfur once a week. Unlimited 500
1 - Restoration of Erathia Pyramid: a creature bank guarded by:
100%: Diamond Golem Diamond Golem x20, Gold Golem Gold Golem x40 for a random level 5 spell
Note: If hero does not possess expert wisdom skill, the spell will not be learned.
Visiting an empty pyramid decreases hero's luck by -2.
Unlimited 5000

4 - Horn of the Abyss Quest Gate: does not allow a hero to pass, unless the requirements of the quest are fulfilled. Unlimited n/a File:Quest Gate (vs).png

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Quest Guard: does not allow a hero to pass, unless the requirements of the quest are fulfilled. Disappears after being visited when this condition is fulfilled. Unlimited n/a
1 - Restoration of Erathia Rally Flag: gives a visiting heroes +400 movement points until the end of the day and +1 to luck and morale for the next battle. Unlimited 100
4 - Horn of the Abyss Red Tower: a creature bank guarded by:
30% : Fire Elemental Fire Elemental x35 for Firebird Firebird x1
30% : Fire Elemental Fire Elemental x70 for Firebird Firebird x2
30% : Fire Elemental Fire Elemental x105 for Firebird Firebird x3
10% : Fire Elemental Fire Elemental x140 for Firebird Firebird x4
50% probability for 1/5 of the guards to be Energy Elemental Energy Elementals.immediately reveals terrain within a 20-square radius around the hero.
Unlimited 4000
1 - Restoration of Erathia Refugee Camp: once per week, serves as a random dwelling where almost any creature in the game can be recruited at base creature growth and resource cost. It is not possible to find Sharpshooter Sharpshooters, Enchanter Enchanters, Azure Dragon Azure Dragons, Crystal Dragon Crystal Dragons, Rust Dragon Rust Dragons or Faerie Dragon Faerie Dragons in here. Unlimited 5000
1 - Restoration of Erathia Resources: according to its type can give:
5-10 Wood or Ore;
3-6 Sulfur, Mercury, Crystal or Gem;
500-1000 Gold.
Disappears after being visited.
Unlimited 750   - Gold
1400 - Wood, Ore
1500 - Random
2000 - Mercury, Sulfur, Crystal, Gem
4 - Horn of the Abyss Ruins: a creature bank guarded by:
30% : Skeleton  x20, Wight  x3, Wraith  x3, Skeleton Warrior  x10 , Power Lich  x1 for 1000 Gold.
30% : Skeleton  x30, Wight  x5, Wraith  x5, Skeleton Warrior  x10 , Power Lich  x1 for 2000 Gold.
30% : Skeleton  x40, Wight  x7, Wraith  x7, Skeleton Warrior  x20 , Power Lich  x2 for 3000 Gold.
10% : Skeleton  x50, Wight  x9, Wraith  x9, Skeleton Warrior  x20 , Power Lich  x3 for 4000 Gold.
Shroud is removed from all tiles within 12 tiles from Ruins. If Ruins are already visited, shroud is removed anyway.
Unlimited 1000
1 - Restoration of Erathia Sanctuary: a visiting hero cannot be attacked by enemies (but can interact with allied heroes). Unlimited 100
1 - Restoration of Erathia Sawmill: produces +2 Wood per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
1500
1 - Restoration of Erathia Scholar (Adventure Map): can teach a hero a random spell of any level or a secondary skill without any class limitations. If the hero already has this secondary skill, it will be upgraded to the next level. If the hero has no spell book, doesn't have high enough level of wisdom for a spell, already has an expert level of offered secondary skill or has no free skill slots, they instead receive +1 to a random primary skill. Spell or skill can be set by the mapmaker. Offered secondary skills can Horn of the Abysscannot Shadow of Death be rejected. Scholar disappears after being visited. Unlimited 1500

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia School of Magic: a hero may gain either +1 to spell power or +1 to knowledge for a cost of 1000 Gold. 32 1000
1 - Restoration of Erathia School of War: increases hero's attack or defense (at the player's choice) by 1 for 1000 Gold. 32 1000
4 - Horn of the Abyss Sea Barrel: water object which gives:
20% - nothing;
20% - 3-6 Mercury
20% - 3-6 Sulfur
20% - 3-6 Crystal
20% - 3-6 Gem
Disappears after being visited.
Unlimited 500
1 - Restoration of Erathia Sea Chest: a water object which can give:
20% : nothing
70% : 1500 Gold
10% : 1000 Gold and Artifact (t)
Disappears after being visited.
Unlimited 1500
4 - Horn of the Abyss Seafaring Academy: water object which allows to pay 2000 Gold for studying or improving up to three secondary skills. Navigation is always one of them. Unlimited 8000

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Seer's Hut: can give various types of rewards for various types of quests fulfilled. On a randomly generated PvP maps Artifact (t) will be requested for the exchange of gold, troops or experience. The quest item and the reward can be set by the mapmaker. 48 Various Seer's Hut
1 - Restoration of Erathia Shipwreck Survivor: the first hero who picks the survivor up from the sea recieves:
55% : Artifact (t)
20% : Artifact (m)
20% : Artifact (M)
5% : Artifact (R)
The survivor disappears after the first visit.
Unlimited 1500
1 - Restoration of Erathia Shipwreck: water creature bank guarded by:
30% : Wight Wight x10 for 2000 Gold
30% : Wight Wight x15 for 3000 Gold
30% : Wight Wight x25 for 4000 Gold Horn of the Abyss and Artifact (t) Shadow of Death
10% : Wight Wight x50 for 5000 Gold and Artifact (t) Horn of the AbyssArtifact (m) Shadow of Death
When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle.
Unlimited 2000
1 - Restoration of Erathia Shipyard: allows players to build boats for the price of 1000 Gold and 10 Wood. Once flagged, can be used by just clicking. Unlimited n/a

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Shrine of Magic Incantation: allows heroes to learn a 1st level spell if they have a spell book. 32 500

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Shrine of Magic Gesture: allows heroes to learn a 2nd level spell if they have a spell book. 32 2000
4 - Horn of the Abyss Shrine of Magic Mystery: allows heroes to learn a 4th level spell if they have a spell book and advanced wisdom. 32 7000

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Shrine of Magic Thought: allows heroes to learn a 3rd level spell if they have a spell book and basic wisdom. 32 3000 Shrine of Magic Thought
1 - Restoration of Erathia Sign: contains some text - random or made by mapmaker. 128
(all signs and ocean bottles)
n/a
1 - Restoration of Erathia Sirens: a water object where 30% of each stack in hero's army will be turned into an experience equal to the health of the lost troops. Can be visited once by each hero. Due to a bug, it can be revisited after a battle. (fixed in hota) Horn of the Abyss Shadow of Death 32 100
4 - Horn of the Abyss Skeleton Transformer (Adventure Map): works exactly as a Necropolis town building. A visiting hero can turn any creatures into Skeletons or Bone Dragons here. Unlimited 500
1 - Restoration of Erathia Spell Scroll: special artifact which allows a hero to use a spell when equipped (without the required level of wisdom skill or even without the spell book for non-battle spells). Unlimited 500 - 1st lvl
2000 - 2nd lvl
3000 - 3rd lvl
8000 Horn of the Abyss4000 Shadow of Death - 4th lvl
10000 Horn of the Abyss5000 Shadow of Death - 5th lvl
Horn of the Abyss 20000 - TP, DD, Fly, Water Walk
4 - Horn of the Abyss Spit: a creature bank guarded by:
30% : Basilisk Basilisk x16 for 3000 Gold
30% : Basilisk Basilisk x24 for 4500 Gold
30% : Basilisk Basilisk x32 for 6000 Gold
10% : Basilisk Basilisk x48 for 9000 Gold
Does not appear on random maps unless it is enabled in the template settings.
Unlimited 1500
1 - Restoration of Erathia Stables: give the visiting hero a bonus of +400 movement points per day for the rest of the week. Can upgrade Cavaliers to Champions for free. Unlimited 200
1 - Restoration of Erathia Star Axis: gives all visiting heroes +1 to power skill upon their first visit. 32 1500
1 - Restoration of Erathia Subterranean Gate: teleports a hero to the nearest Subterranean Gate at the opposite layer. New appearances for a snow terrain and underworld layer were added in Horn of the Abyss. Unlimited n/a
1 - Restoration of Erathia Sulfur Dune: produces +1 Sulfur per day for a player when flagged. Up to 7 stacks of units can be left inside of it. 144
(all mines and lighthouses)
3500
1 - Restoration of Erathia Swan Pond: visiting hero loses all remaining movement points in exchange for a +2 boost to luck for the next battle. Unlimited 100

Horn of the Abyss  Horn of the Abyss
1 - Restoration of Erathia Tavern: works as an usual Tavern in towns. Heroes can be hired here for the price of 2500 Gold. Unlimited 100
4 - Horn of the Abyss Temple of Loyalty: a visiting hero will have all morale penalties for having creatures of varied alignment in his army removed until the next turn. Unlimited 100
4 - Horn of the Abyss Temple of the Sea: water creature bank guarded by:
30% : Hydra  x8, Sea Serpent  x6, Chaos Hydra  x3, Haspid  x2 for 10000 Gold, 2x Artifact (t), 1x Artifact (m) and 1x Artifact (R)
30% : Hydra  x8, Sea Serpent  x7, Chaos Hydra  x4, Haspid  x3 for 15000 Gold, 1x Artifact (t), 1x Artifact (m), 1x Artifact (M) and 1x Artifact (R)
30% : Hydra  x8, Sea Serpent  x7, Chaos Hydra  x5, Haspid  x4 for 20000 Gold, 1x Artifact (m), 2x Artifact (M) and 1x Artifact (R)
10% : Hydra  x10, Sea Serpent  x9, Chaos Hydra  x6, Haspid  x5 for 30000 Gold, 2x Artifact (M) and 2x Artifact (R)
Unlimited 10000
1 - Restoration of Erathia Temple: Unlimited Unlimited 100
4 - Horn of the Abyss Town Gate: allows visiting hero to teleport to any allied town. This does not cost any additional movement points. Unlimited 10000
1 - Restoration of Erathia Town: an essential structure for the game, where a hero can find lots of ways to spend the time, money and resources. 48 n/a
1 - Restoration of Erathia Trading Post: enables visiting hero to trade resources the same way the Marketplace does. The trade rate is fixed and is equal to 5 marketplaces built. Unlimited 3000 Horn of the Abyss100 Shadow of Death
4 - Horn of the Abyss Trailblazer: reduces movement points comsumption on wasteland terrain from 125% to 75% till the end of the week. Unlimited 200
1 - Restoration of Erathia Treasure Chest: a loot item which can offer:
32% : 1000 Gold or 500 Experience
32% : 1500 Gold or 1000 Experience
31% : 2000 Gold or 1500 Experience
5% : Artifact (t)
Unlimited 1500
1 - Restoration of Erathia Tree of Knowledge: increases the visiting hero's experience right to the next level once per game either for free, for 2000 Gold or for 10 Gem. (The free level-up cannot be rejected). 32 2500
1 - Restoration of Erathia University: teaches visiting heroes four different secondary skills to basic level for 2000 Gold per skill. 32 2500

Horn of the Abyss  Horn of the Abyss
4 - Horn of the Abyss Vial of Mana: water object which grants 30/40/50/60 spell points. If resulting amount of mana points is to exceed normal cap for the hero, only half the extra points will be granted.
Disappears after being visited.may give the first visiting hero:
10% : nothing
20% : Artifact (t)
20% : Artifact (m)
50% : 2-5 any resource (except gold).
Unlimited 3000
1 - Restoration of Erathia War Machine Factory: enables visiting hero to buy:
Ammo Cart Ammo Cart for 1000 Gold Horn of the Abyss500 Gold Shadow of Death,
Ballista Ballista for 2500 Gold
First Aid Tent First Aid Tent for 750 Gold.
Unlimited 1500
4 - Horn of the Abyss Warlock's Lab: allows players to transmute Mercury, Sulfur, Crystal and Gem into each other. Unlimited 10000
4 - Horn of the Abyss Warehouse of Crystal: brings 6 Crystal when visited once a week. Unlimited 2500
4 - Horn of the Abyss Warehouse of Gem: brings 6 Gem when visited once a week. Unlimited 2500
4 - Horn of the Abyss Warehouse of Gold: brings 2000 Gold when visited once a week. Unlimited 6000
4 - Horn of the Abyss Warehouse of Mercury: brings 6 Mercury when visited once a week. Unlimited 2500
4 - Horn of the Abyss Warehouse of Ore: brings 10 Ore when visited once a week. Unlimited 2250
4 - Horn of the Abyss Warehouse of Sulfur: brings 6 Sulfur when visited once a week. Unlimited 2500
4 - Horn of the Abyss Warehouse of Wood: brings 10 Wood when visited once a week. Unlimited 2250
1 - Restoration of Erathia Warrior's Tomb: gives the first visiting hero:
30% : Artifact (t)
50% : Artifact (m)
15% : Artifact (M)
5% : Artifact (R)
and -3 to morale for the next battle. All the next visitors will get -3 morale.
32 6000
1 - Restoration of Erathia Water Wheel: gives a visiting hero 500 Gold at the first week of the first month and 1000 Gold at the rest of the game once per week. 32 750
1 - Restoration of Erathia Watering Hole: gives the visiting heroes +400 movement points until the end of the day and +1 morale for the next battle.
Never guarded and can not be a part of an object group on random maps.
Unlimited 500
4 - Horn of the Abyss Watering Place: a visiting hero is losing all current movement points and gets +1000 movement points next day. Unlimited 500
1 - Restoration of Erathia Whirlpool: transfers the hero traveling on a boat to another randomly chosen whirlpool (visiting tiles are not correlated and are chosen by random). The hero loses 50% of the weakest stack's creatures (but not the last one) unless he is wearing a Sea Captain's Hat. Unlimited n/a
1 - Restoration of Erathia Windmill: gives a visiting hero 3-6 of random resource (except Wood and Gold) once a week. 32 2500
1 - Restoration of Erathia Witch Hut: will offer Horn of the Abyssimmediately teach Shadow of Death a hero a random secondary skill if a skill slot is available. Leadership and Necromancy are unavailable by default, but can be enabled by a map maker. Offered skill can Horn of the Abysscannot Shadow of Death be rejected. 32 1500
4 - Horn of the Abyss Wolf Raider Picket: a creature bank guarded by:
30% : Wolf Raider Wolf Raider x50 for Cyclops Cyclops x4
30% : Wolf Raider Wolf Raider x75 for Cyclops Cyclops x6
30% : Wolf Raider Wolf Raider x100 for Cyclops Cyclops x8
10% : Wolf Raider Wolf Raider x150 for Cyclops Cyclops x12
Unlimited 9500