Frenzy: Difference between revisions

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{{Fire spells}}{{Spell
{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10
  | school      = fire magic
  | school      = Fire Magic
  | level      = 4
  | level      = 4th
  | cost        = 16
  | cost        = 16/12
  | duration    = Until target troop's next action
  | duration    = Until target troop's action turn in the next round
  | b_effect    = Single Target, Recklessness, Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
  | b_effect    = Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
  | a_effect    = Single Target, Recklessness, Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
  | a_effect    = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
  | e_effect    = Single Target, Recklessness, Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
  | e_effect    = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
}} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased cosiderably.
}} It is a [[mind spell]] that reduces a target allied troop's [[Primary skill#Defense_skill|defense]] to 0 whilst raising their [[Primary_skill#Attack_skill|attack]] considerably.


'''Units immune to its effects:'''
[[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations.
* [[Efreet]]i/[[Efreet Sultan]]s
* [[Firebird]]s/[[Phoenix]]es
* [[Giant]]s/[[Titan]]s
* [[Undead]]s
* [[Elemental]]s
* [[Golems]]


'''Heroes starting with Frenzy:'''
* {{Hn|Wrathmont|Artificer}}{{-wh}}
'''Heroes specialising in Frenzy:'''
* {{Hn|Wrathmont|Artificer}}{{-wh}}
'''Creatures immune to Frenzy:'''
{{immune|spell12345=1|spell1234=1|mind=1|fire=1}}
'''Creatures capable of casting Frenzy:'''
* {{Cn|Master Genie}}s (advanced level)
'''Artifacts that provide immunity to Frenzy:'''
* {{An|Badge of Courage}} (not in {{hota}})
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__
Might be confused with [[Berserk]].
Might work wonders with [[Blind]] and at the end of combat when there are not much stacks left that could attack or retaliate.

Latest revision as of 12:35, 2 November 2024

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Frenzy
School:  Fire Magic
Level:  4th
Cost:  16/12
Duration:  Until target troop's action turn in the next round
 Basic effect
Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
 Advanced effect
Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
 Expert effect
Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
 Probability of occurrence (%):
Castle   10
Rampart   10
Tower   16 (10*)
Inferno   10
Necropolis   10
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   10
* Without Library

Frenzy is a 4th level spell in the School of Fire Magic. It is a mind spell that reduces a target allied troop's defense to 0 whilst raising their attack considerably.

Behemothsreduce defense ability has a higher priority than Frenzy. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for Ancient Behemoth) is used for the attack boost in damage calculations.

Heroes starting with Frenzy:

Heroes specialising in Frenzy:

Creatures immune to Frenzy:

Creatures capable of casting Frenzy:

Artifacts that provide immunity to Frenzy:

See also:[edit | hide]