Creature dwelling: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(49 intermediate revisions by 11 users not shown)
Line 1: Line 1:
'''Creature Dwelling''' refers either a building in a [[town]] or a structure that can be found on [[Adventure Map]]. They are living places of [[creature]]s that can be hired. Each dwelling provide a unique number of creatures each week, and the supply of available recruits will be replenished the first day of a week.
'''Creature Dwelling''' refers to either a building in a [[town]] or a structure that can be found on the [[adventure map]]. They are living places of [[creature]]s that can be hired. Each dwelling produces its fixed number of creatures each week. There are modifiers that affect (mostly increase) the amount of [[weekly growth]] of creatures in an existing dwelling in a town, but they don't apply when a dwelling is built for the first time and until the beginning of the next week the number of obtained creatures equates 'basic growth' only. In towns the growth is cumulative, which means that the creatures not hired will remain in the dwellings. In adventure map dwellings the number of creatures cannot exceed the weekly growth. Also, a hero must visit the dwelling in order to recruit the creatures while a player can hire creatures from town dwellings into town garrison. However, in the [[Horn of the Abyss]]{{-wh}}, the growth in the adventure map dwellings is also cumulative. For example, uninterruptedly<!--is that the point and still differs from a town?--> owning an external [[Warren]] whose growth is +14 will allow to get up to 28 [[Troglodyte and Infernal Troglodyte|Troglodytes]] on the second week, 42 Troglodytes on the third, etc. The month of [[plague]], which is affecting internal dwellings only, in {{hota}} halves the amount of creatures in flagged external dwellings as well.


== In towns ==
Only non-upgraded creatures can be hired from the adventure map dwellings. The exception is [[Golem Factory]], which provides [[Iron Golem]]s in addition to [[Stone Golem]]s, as well as [[Gold Golem]]s and [[Diamond Golem]]s (i.e. 4 independent stacks), both of the latter being neutral creatures. Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.
Each week, the population of these dwellings grows, increasing  the  number  of  creatures  available  at  the  dwelling  which you  may  recruit  into  the  town's [[garrison]].


== On Adventure Map ==
The cost of creatures is the same in towns and on adventure map, except level 1 creatures, which are recruited for free from adventure map dwellings. Once the dwelling flies the player's [[Flag]], all associated dwellings in towns receive +1 growth bonus. For example, flagging a [[Centaur Stables]] will provide +1 for [[Centaur and Centaur Captain]] growth in each [[Rampart]] the player owns.
On Adventure Map creature dwellings a hero must visit the dwelling in order to recruit the creatures. Only non-upgraded creatures can be hired, and the cost of creatures are the same as in towns, except level 1 creatures, which are recruited for free. Once the dwelling fly under the player's flag, all associated dwellings in towns receive +1 growth bonus.


Creature dwelling of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3, level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged for free by enemy heroes any number of times during that week. If a hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.
Requiring more than just wealth to be persuaded, adventure map creature dwellings of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3 (with exception of [[Pyre (creature dwelling)|Pyre]] guarded by 6 [[Firebird]]s), level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged peacefully by enemy heroes any number of times during that week. Pre-flagged dwellings are guarded for the enemy at the first week. If the attacking hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.


Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units. Additionally, from [[Golem Factory]] a hero can hire also [[Gold Golem]]s and [[Diamond Golem]]s.
A hero visiting an adventure map dwelling (or town) that belongs to an [[allies|allied]] player doesn't re-flag it and cannot hire creatures from it.


[[Category: Creature dwellings|*]]
==See also:==
* [[Creature growth]]
{{map objects 'see also'}}
* [[External dwellings table (HotA)|External dwellings table (Horn of the Abyss)]]
 
== External dwellings ==
{{nosnippet}}
{| class=sortable border cellspacing=2 cellpadding=4 style="background-color:#{{Tan 4}}; text-align:center;"
!+ colspan=9 style="background-color:#{{Tan 2}}"| External dwellings ([[Shadow of Death]])
|- style="background-color:#{{Tan 3}}"
! Town
! Dwelling
! class=unsortable width=70px| Guards
! Unit
! data-sort-type="number" width=50px| Level
! data-sort-type="number" width=50px| Growth
! data-sort-type="number"| Unit cost
! data-sort-type="number"| Total cost
! class=unsortable| Visiting scheme
|-
{{External dwellings table row|Castle|Guardhouse|guards=||Pikeman|1|14|cost=free|nototal=free}}
{{External dwellings table row|Castle|Archers' Tower|guards=||Archer|2|9|100|900}}
{{External dwellings table row|Castle|Griffin Tower|guards=||Griffin|3|7|200|1400}}
{{External dwellings table row|Castle|Barracks|guards=||Swordsman|4|4|300|1200}}
{{External dwellings table row|Castle|Monastery|x9|Monk|5|3|400|1200}}
{{External dwellings table row|Castle|Training Grounds|x6|Cavalier|6|2|1000|2000}}
{{External dwellings table row|Castle|Portal of Glory|x3|Angel|7|1|cost=3000 {{G}}<br>1 {{gem}}|nototal=3000 {{G}}<br>1 {{gem}}}}
{{External dwellings table row|Rampart|Centaur Stables|guards=||Centaur|1|14|cost=free|nototal=free}}
{{External dwellings table row|Rampart|Dwarf Cottage|guards=||Dwarf|2|8|120|960}}
{{External dwellings table row|Rampart|Homestead|guards=||Wood Elf|3|7|200|1400}}
{{External dwellings table row|Rampart|Enchanted Spring|guards=||Pegasus|4|5|250|1250}}
{{External dwellings table row|Rampart|Dendroid Arches|x9|Dendroid Guard|5|3|350|1050}}
{{External dwellings table row|Rampart|dwelling=[[File:Unicorn Glade-dwelling.gif|Unicorn Glade|link=Unicorn Glade]]<br>[[File:Unicorn Glade2-dwelling.gif|Unicorn Glade|link=Unicorn Glade]]<br>[[Unicorn Glade]]||x6|Unicorn|6|2|850|1700|vs=[[File:Unicorn Glade-dwelling (vs).png|border]]<br>[[File:Unicorn Glade2-dwelling (vs).png|border]]|anchor=Unicorn Glade}}
{{External dwellings table row|Rampart|Dragon Cliffs|x3|Green Dragon|7|1|cost=2400 {{G}}<br>1 {{c}}|nototal=2400 {{G}}<br>1 {{c}}}}
{{External dwellings table row|Tower|Workshop|guards=||Gremlin|1|16|cost=free|nototal=free}}
{{External dwellings table row|Tower|Parapet|guards=||Stone Gargoyle|2|9|130|1170}}
{{External dwellings table row|Tower|Golem Factory|guards={{cn|Gold Golem|noname=}}x9<br>{{cn|Diamond Golem|noname=}}x6||unit=[[File:Stone Golem portrait.png|Stone Golem|link=Stone Golem]]<br>[[Stone Golem]]<br>[[File:Iron Golem portrait.png|Iron Golem|link=Iron Golem]]<br>[[Iron Golem]]<br>{{cn|Gold Golem|noname=}}{{-}}{{cn|Diamond Golem|noname=}}| |3|6<br>+6|cost=150 {{G}}<br>200 {{g}}|nototal=900 {{g}}<br>1200 {{g}}}}
{{External dwellings table row|Tower|Mage Tower|guards=||Mage|4|4|350|1400}}
{{External dwellings table row|Tower|Altar of Wishes|x9|Genie|5|3|550|1650}}
{{External dwellings table row|Tower|Golden Pavilion|x6|Naga|6|2|1100|2200}}
{{External dwellings table row|Tower|Cloud Temple|x3|Giant|7|1|cost=2000 {{G}}<br>1 {{gem}}|nototal=2000 {{G}}<br>1 {{gem}}}}
{{External dwellings table row|Inferno|Imp Crucible|guards=||Imp|1|15|cost=free|nototal=free}}
{{External dwellings table row|Inferno|Hall of Sins|guards=||Gog|2|8|125|1000}}
{{External dwellings table row|Inferno|Kennels|guards=||Hell Hound|3|5|200|1000}}
{{External dwellings table row|Inferno|Demon Gate|guards=||Demon|4|4|250|1000}}
{{External dwellings table row|Inferno|Hell Hole|x9|Pit Fiend|5|3|500|1500}}
{{External dwellings table row|Inferno|Fire Lake|x6|Efreeti|6|2|900|1800}}
{{External dwellings table row|Inferno|Forsaken Palace|x3|Devil|7|1|cost=2700 {{G}}<br>1 {{m}}|nototal=2700 {{G}}<br>1 {{m}}}}
{{External dwellings table row|Necropolis|Cursed Temple|guards=||Skeleton|1|12|cost=free|nototal=free}}
{{External dwellings table row|Necropolis|Graveyard|guards=||Walking Dead|2|8|100|800}}
{{External dwellings table row|Necropolis|Tomb of Souls|guards=||Wight|3|7|200|1400}}
{{External dwellings table row|Necropolis|Estate|guards=||Vampire|4|4|360|1440}}
{{External dwellings table row|Necropolis|Mausoleum|x9|Lich|5|3|550|1650}}
{{External dwellings table row|Necropolis|Hall of Darkness|x6|Black Knight|6|2|1200|2400}}
{{External dwellings table row|Necropolis|Dragon Vault|x3|Bone Dragon|7|1|1800|1800}}
{{External dwellings table row|Dungeon|Warren|guards=||Troglodyte|1|14|cost=free|nototal=free}}
{{External dwellings table row|Dungeon|Harpy Loft|guards=||Harpy|2|8|130|1040}}
{{External dwellings table row|Dungeon|Pillar of Eyes|guards=||Beholder|3|7|250|1750}}
{{External dwellings table row|Dungeon|Chapel of Stilled Voices|guards=||Medusa|4|4|300|1200}}
{{External dwellings table row|Dungeon|Labyrinth|x9|Minotaur|5|3|500|1500}}
{{External dwellings table row|Dungeon|Manticore Lair|x6|Manticore|6|2|850|1700}}
{{External dwellings table row|Dungeon|Dragon Cave|x3|Red Dragon|7|1|cost=2500 {{G}}<br>1 {{s}}|nototal=2500 {{G}}<br>1 {{s}}}}
{{External dwellings table row|Stronghold|Goblin Barracks|guards=||Goblin|1|15|cost=free|nototal=free}}
{{External dwellings table row|Stronghold|Wolf Pen|guards=||Wolf Rider|2|9|100|900}}
{{External dwellings table row|Stronghold|Orc Tower|guards=||Orc|3|7|150|1050}}
{{External dwellings table row|Stronghold|Ogre Fort|guards=||Ogre|4|4|300|1200}}
{{External dwellings table row|Stronghold|Cliff Nest|x9|Roc|5|3|600|1800}}
{{External dwellings table row|Stronghold|Cyclops Cave|x6|Cyclops|6|2|750|1500}}
<div id="Behemoth Lair"></div>
{{External dwellings table row|Stronghold|Behemoth Crag|x3|Behemoth|7|1|1500|1500}}
{{External dwellings table row|Fortress|Gnoll Hut|guards=||Gnoll|1|12|cost=free|nototal=free}}
{{External dwellings table row|Fortress|Lizard Den|guards=||Lizardman|2|9|110|990}}
{{External dwellings table row|Fortress|Serpent Fly Hive|guards=||Serpent Fly|3|8|220|1760}}
{{External dwellings table row|Fortress|Basilisk Pit|guards=||Basilisk|4|4|325|1300}}
{{External dwellings table row|Fortress|Gorgon Lair|x9|Gorgon|5|3|525|1575}}
{{External dwellings table row|Fortress|Wyvern Nest|x6|Wyvern|6|2|800|1600}}
{{External dwellings table row|Fortress|Hydra Pond|x3|Hydra|7|1|2200|2200}}
{{External dwellings table row|Conflux|Magic Lantern|guards=||Pixie|1|20|cost=free|nototal=free}}
{{External dwellings table row|Conflux|Altar of Air|guards=||Air Elemental|2|6|250|1500}}
{{External dwellings table row|Conflux|dwelling=[[File:Air Elemental Conflux-dwelling.gif|Air Elemental Conflux|link=Air Elemental Conflux]]<br>[[Air Elemental Conflux]]|Air Elemental Conflux|guards=||Air Elemental|2|6|250|1500}}
{{External dwellings table row|Conflux|Altar of Water|guards=||Water Elemental|3|6|300|1800}}
{{External dwellings table row|Conflux|dwelling=[[File:Water Elemental Conflux-dwelling.gif|Water Elemental Conflux|link=Water Elemental Conflux]]<br>[[Water Elemental Conflux]]|Water Elemental Conflux|guards=||Water Elemental|3|6|300|1800}}
{{External dwellings table row|Conflux|Altar of Fire|guards=||Fire Elemental|4|5|350|1750}}
{{External dwellings table row|Conflux|dwelling=[[File:Fire Elemental Conflux-dwelling.gif|Fire Elemental Conflux|link=Fire Elemental Conflux]]<br>[[Fire Elemental Conflux]]|Fire Elemental Conflux|guards=||Fire Elemental|4|5|350|1750}}
{{External dwellings table row|Conflux|Altar of Earth|x12|Earth Elemental|5|4|400|1600}}
{{External dwellings table row|Conflux|dwelling=[[File:Earth Elemental Conflux-dwelling.gif|Earth Elemental Conflux|link=Earth Elemental Conflux]]<br>[[Earth Elemental Conflux]]|Earth Elemental Conflux|x12|Earth Elemental|5|4|400|1600}}
 
{{External dwellings table row|Conflux|dwelling=[[File:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux]]<br>[[Elemental Conflux]]|Elemental Conflux|unit={{cn|Air Elemental|noname=}}{{-}}{{-}}{{cn|Water Elemental|noname=}}<br><br>{{cn|Fire Elemental|noname=}}{{-}}{{-}}{{cn|Earth Elemental|noname=}}| guards={{cn|Earth Elemental|noname=}}|x12| level=2<br>3<br>4<br>5| growth=6<br>+6<br>+5<br>+4|cost=250 {{g}}<br>300 {{g}}<br>350 {{g}}<br>400 {{g}}|nototal=1500 {{g}}<br>1800 {{g}}<br>1750 {{g}}<br>1600 {{g}}}}
 
{{External dwellings table row|Conflux|Altar of Thought|x6|Psychic Elemental|6|2|750|1500}}
{{External dwellings table row|Conflux|dwelling=[[File:Pyre-dwelling.gif|Pyre|link=Pyre (dwelling)]]<br>[[Pyre (dwelling)|Pyre]]| Pyre|x6|Firebird|7|2|1500|3000}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Hovel|guards=||Peasant|1|25|cost=free|nototal=free}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Thatched Hut|guards=||Halfling|1|15|cost=free|nototal=free}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Rogue Cavern|guards=||Rogue|2|8|100|800}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Boar Glen|guards=||Boar|2|8|150|1200}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Nomad Tent|guards=||Nomad|3|7|200|1400}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Tomb of Curses|guards=||Mummy|3|7|300|2100}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Treetop Tower|guards=||Sharpshooter|4|4|400|1600}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Troll Bridge|x9|Troll|5|3|500|1500}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Golem Factory|guards={{cn|Gold Golem|noname=}}x9<br>{{cn|Diamond Golem|noname=}}x6||unit={{-}}{{cn|Stone Golem|noname=}}{{-}}{{cn|Iron Golem|noname=}}<br>[[File:Gold Golem portrait.png|Gold Golem|link=Gold Golem]]<br>[[Gold Golem]]<br>[[File:Diamond Golem portrait.png|Diamond Golem|link=Diamond Golem]]<br>[[Diamond Golem]]| |level=5<br>6| |growth=3<br>+2|cost=500 {{g}}<br>750 {{g}}|nototal=1500 {{g}}<br>1500 {{g}}}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Enchanter's Hollow|x6|Enchanter|6|2|750|1500}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Magic Forest|x3|Faerie Dragon|7|1|cost=10000 {{G}}<br>8 {{gem}}|nototal=10000 {{G}}<br>8 {{gem}}}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Sulfurous Lair|x3|Rust Dragon|7|1|cost=15000 {{G}}<br>14 {{s}}|nototal=15000 {{G}}<br>14 {{s}}}}
{{External dwellings table row|town={{town|Neutral|noname=}}||dwelling=[[File:Crystal Cavern-dwelling.gif|Crystal Cavern|link=Crystal Cavern (dwelling)]]<br>[[Crystal Cavern (dwelling)|Crystal Cavern]]|Crystal Cavern|x3|Crystal Dragon|7|1|cost=20000 {{G}}<br>10 {{c}}|nototal=20000 {{G}}<br>10 {{c}}}}
{{External dwellings table row|town={{town|Neutral|noname=}}||Frozen Cliffs|x3|Azure Dragon|7|1|cost=30000 {{G}}<br>20 {{m}}|nototal=30000 {{G}}<br>20 {{m}}}}
|}{{end of nosnippet}}
 
[[Category:Creature dwellings|**]]
__NOTOC__

Latest revision as of 21:11, 29 October 2024

Creature Dwelling refers to either a building in a town or a structure that can be found on the adventure map. They are living places of creatures that can be hired. Each dwelling produces its fixed number of creatures each week. There are modifiers that affect (mostly increase) the amount of weekly growth of creatures in an existing dwelling in a town, but they don't apply when a dwelling is built for the first time and until the beginning of the next week the number of obtained creatures equates 'basic growth' only. In towns the growth is cumulative, which means that the creatures not hired will remain in the dwellings. In adventure map dwellings the number of creatures cannot exceed the weekly growth. Also, a hero must visit the dwelling in order to recruit the creatures while a player can hire creatures from town dwellings into town garrison. However, in the Horn of the Abyss Horn of the Abyss, the growth in the adventure map dwellings is also cumulative. For example, uninterruptedly owning an external Warren whose growth is +14 will allow to get up to 28 Troglodytes on the second week, 42 Troglodytes on the third, etc. The month of plague, which is affecting internal dwellings only, in Horn of the Abyss halves the amount of creatures in flagged external dwellings as well.

Only non-upgraded creatures can be hired from the adventure map dwellings. The exception is Golem Factory, which provides Iron Golems in addition to Stone Golems, as well as Gold Golems and Diamond Golems (i.e. 4 independent stacks), both of the latter being neutral creatures. Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.

The cost of creatures is the same in towns and on adventure map, except level 1 creatures, which are recruited for free from adventure map dwellings. Once the dwelling flies the player's Flag, all associated dwellings in towns receive +1 growth bonus. For example, flagging a Centaur Stables will provide +1 for Centaur and Centaur Captain growth in each Rampart the player owns.

Requiring more than just wealth to be persuaded, adventure map creature dwellings of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3 (with exception of Pyre guarded by 6 Firebirds), level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged peacefully by enemy heroes any number of times during that week. Pre-flagged dwellings are guarded for the enemy at the first week. If the attacking hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.

A hero visiting an adventure map dwelling (or town) that belongs to an allied player doesn't re-flag it and cannot hire creatures from it.

See also:[edit | hide | hide all]

See also:[edit | hide]


External dwellings[edit | hide]

External dwellings (Shadow of Death)
Town Dwelling Guards Unit Level Growth Unit cost Total cost Visiting scheme
CastleCastle
Guardhouse
Guardhouse
Pikeman
Pikeman
1 +14 free free Guardhouse
CastleCastle
Archers' Tower
Archers' Tower
Archer
Archer
2 +9 100 Gold 900 Gold Archers' Tower
CastleCastle
Griffin Tower
Griffin Tower
Griffin
Griffin
3 +7 200 Gold 1400 Gold Griffin Tower
CastleCastle
Barracks
Barracks
Swordsman
Swordsman
4 +4 300 Gold 1200 Gold Barracks
CastleCastle
Monastery
Monastery
Monk x9 Monk
Monk
5 +3 400 Gold 1200 Gold Monastery
CastleCastle
Training Grounds
Training Grounds
Cavalier x6 Cavalier
Cavalier
6 +2 1000 Gold 2000 Gold Training Grounds
CastleCastle
Portal of Glory
Portal of Glory
Angel x3 Angel
Angel
7 +1 3000 Gold
1 Gem
3000 Gold
1 Gem
Portal of Glory
RampartRampart
Centaur Stables
Centaur Stables
Centaur
Centaur
1 +14 free free Centaur Stables
RampartRampart
Dwarf Cottage
Dwarf Cottage
Dwarf
Dwarf
2 +8 120 Gold 960 Gold Dwarf Cottage
RampartRampart
Homestead
Homestead
Wood Elf
Wood Elf
3 +7 200 Gold 1400 Gold Homestead
RampartRampart
Enchanted Spring
Enchanted Spring
Pegasus
Pegasus
4 +5 250 Gold 1250 Gold Enchanted Spring
RampartRampart
Dendroid Arches
Dendroid Arches
Dendroid Guard x9 Dendroid Guard
Dendroid Guard
5 +3 350 Gold 1050 Gold Dendroid Arches
RampartRampart
Unicorn Glade
Unicorn Glade
Unicorn Glade
Unicorn x6 Unicorn
Unicorn
6 +2 850 Gold 1700 Gold
RampartRampart
Dragon Cliffs
Dragon Cliffs
Green Dragon x3 Green Dragon
Green Dragon
7 +1 2400 Gold
1 Crystal
2400 Gold
1 Crystal
Dragon Cliffs
TowerTower
Workshop
Workshop
Gremlin
Gremlin
1 +16 free free Workshop
TowerTower
Parapet
Parapet
Stone Gargoyle
Stone Gargoyle
2 +9 130 Gold 1170 Gold Parapet
TowerTower
Golem Factory
Golem Factory
Gold Golem x9
Diamond Golem x6
Stone Golem
Stone Golem
Iron Golem
Iron Golem
Gold Golem  Diamond Golem 
3 +6
+6
150 Gold
200 Gold
900 Gold
1200 Gold
Golem Factory
TowerTower
Mage Tower
Mage Tower
Mage
Mage
4 +4 350 Gold 1400 Gold Mage Tower
TowerTower
Altar of Wishes
Altar of Wishes
Genie x9 Genie
Genie
5 +3 550 Gold 1650 Gold Altar of Wishes
TowerTower
Golden Pavilion
Golden Pavilion
Naga x6 Naga
Naga
6 +2 1100 Gold 2200 Gold Golden Pavilion
TowerTower
Cloud Temple
Cloud Temple
Giant x3 Giant
Giant
7 +1 2000 Gold
1 Gem
2000 Gold
1 Gem
Cloud Temple
InfernoInferno
Imp Crucible
Imp Crucible
Imp
Imp
1 +15 free free Imp Crucible
InfernoInferno
Hall of Sins
Hall of Sins
Gog
Gog
2 +8 125 Gold 1000 Gold Hall of Sins
InfernoInferno
Kennels
Kennels
Hell Hound
Hell Hound
3 +5 200 Gold 1000 Gold Kennels
InfernoInferno
Demon Gate
Demon Gate
Demon
Demon
4 +4 250 Gold 1000 Gold Demon Gate
InfernoInferno
Hell Hole
Hell Hole
Pit Fiend x9 Pit Fiend
Pit Fiend
5 +3 500 Gold 1500 Gold Hell Hole
InfernoInferno
Fire Lake
Fire Lake
Efreeti x6 Efreeti
Efreeti
6 +2 900 Gold 1800 Gold Fire Lake
InfernoInferno
Forsaken Palace
Forsaken Palace
Devil x3 Devil
Devil
7 +1 2700 Gold
1 Mercury
2700 Gold
1 Mercury
Forsaken Palace
NecropolisNecropolis
Cursed Temple
Cursed Temple
Skeleton
Skeleton
1 +12 free free Cursed Temple
NecropolisNecropolis
Graveyard
Graveyard
Walking Dead
Walking Dead
2 +8 100 Gold 800 Gold Graveyard
NecropolisNecropolis
Tomb of Souls
Tomb of Souls
Wight
Wight
3 +7 200 Gold 1400 Gold Tomb of Souls
NecropolisNecropolis
Estate
Estate
Vampire
Vampire
4 +4 360 Gold 1440 Gold Estate
NecropolisNecropolis
Mausoleum
Mausoleum
Lich x9 Lich
Lich
5 +3 550 Gold 1650 Gold Mausoleum
NecropolisNecropolis
Hall of Darkness
Hall of Darkness
Black Knight x6 Black Knight
Black Knight
6 +2 1200 Gold 2400 Gold Hall of Darkness
NecropolisNecropolis
Dragon Vault
Dragon Vault
Bone Dragon x3 Bone Dragon
Bone Dragon
7 +1 1800 Gold 1800 Gold Dragon Vault
DungeonDungeon
Warren
Warren
Troglodyte
Troglodyte
1 +14 free free Warren
DungeonDungeon
Harpy Loft
Harpy Loft
Harpy
Harpy
2 +8 130 Gold 1040 Gold Harpy Loft
DungeonDungeon
Pillar of Eyes
Pillar of Eyes
Beholder
Beholder
3 +7 250 Gold 1750 Gold Pillar of Eyes
DungeonDungeon
Chapel of Stilled Voices
Chapel of Stilled Voices
Medusa
Medusa
4 +4 300 Gold 1200 Gold Chapel of Stilled Voices
DungeonDungeon
Labyrinth
Labyrinth
Minotaur x9 Minotaur
Minotaur
5 +3 500 Gold 1500 Gold Labyrinth
DungeonDungeon
Manticore Lair
Manticore Lair
Manticore x6 Manticore
Manticore
6 +2 850 Gold 1700 Gold Manticore Lair
DungeonDungeon
Dragon Cave
Dragon Cave
Red Dragon x3 Red Dragon
Red Dragon
7 +1 2500 Gold
1 Sulfur
2500 Gold
1 Sulfur
Dragon Cave
StrongholdStronghold
Goblin Barracks
Goblin Barracks
Goblin
Goblin
1 +15 free free Goblin Barracks
StrongholdStronghold
Wolf Pen
Wolf Pen
Wolf Rider
Wolf Rider
2 +9 100 Gold 900 Gold Wolf Pen
StrongholdStronghold
Orc Tower
Orc Tower
Orc
Orc
3 +7 150 Gold 1050 Gold Orc Tower
StrongholdStronghold
Ogre Fort
Ogre Fort
Ogre
Ogre
4 +4 300 Gold 1200 Gold Ogre Fort
StrongholdStronghold
Cliff Nest
Cliff Nest
Roc x9 Roc
Roc
5 +3 600 Gold 1800 Gold Cliff Nest
StrongholdStronghold
Cyclops Cave
Cyclops Cave
Cyclops x6 Cyclops
Cyclops
6 +2 750 Gold 1500 Gold Cyclops Cave
StrongholdStronghold
Behemoth Crag
Behemoth Crag
Behemoth x3 Behemoth
Behemoth
7 +1 1500 Gold 1500 Gold Behemoth Crag
FortressFortress
Gnoll Hut
Gnoll Hut
Gnoll
Gnoll
1 +12 free free Gnoll Hut
FortressFortress
Lizard Den
Lizard Den
Lizardman
Lizardman
2 +9 110 Gold 990 Gold Lizard Den
FortressFortress
Serpent Fly Hive
Serpent Fly Hive
Serpent Fly
Serpent Fly
3 +8 220 Gold 1760 Gold Serpent Fly Hive
FortressFortress
Basilisk Pit
Basilisk Pit
Basilisk
Basilisk
4 +4 325 Gold 1300 Gold Basilisk Pit
FortressFortress
Gorgon Lair
Gorgon Lair
Gorgon x9 Gorgon
Gorgon
5 +3 525 Gold 1575 Gold Gorgon Lair
FortressFortress
Wyvern Nest
Wyvern Nest
Wyvern x6 Wyvern
Wyvern
6 +2 800 Gold 1600 Gold Wyvern Nest
FortressFortress
Hydra Pond
Hydra Pond
Hydra x3 Hydra
Hydra
7 +1 2200 Gold 2200 Gold Hydra Pond
ConfluxConflux
Magic Lantern
Magic Lantern
Pixie
Pixie
1 +20 free free Magic Lantern
ConfluxConflux
Altar of Air
Altar of Air
Air Elemental
Air Elemental
2 +6 250 Gold 1500 Gold Altar of Air
ConfluxConflux
Air Elemental Conflux
Air Elemental Conflux
Air Elemental
Air Elemental
2 +6 250 Gold 1500 Gold Air Elemental Conflux
ConfluxConflux
Altar of Water
Altar of Water
Water Elemental
Water Elemental
3 +6 300 Gold 1800 Gold Altar of Water
ConfluxConflux
Water Elemental Conflux
Water Elemental Conflux
Water Elemental
Water Elemental
3 +6 300 Gold 1800 Gold Water Elemental Conflux
ConfluxConflux
Altar of Fire
Altar of Fire
Fire Elemental
Fire Elemental
4 +5 350 Gold 1750 Gold Altar of Fire
ConfluxConflux
Fire Elemental Conflux
Fire Elemental Conflux
Fire Elemental
Fire Elemental
4 +5 350 Gold 1750 Gold Fire Elemental Conflux
ConfluxConflux
Altar of Earth
Altar of Earth
Earth Elemental x12 Earth Elemental
Earth Elemental
5 +4 400 Gold 1600 Gold Altar of Earth
ConfluxConflux
Earth Elemental Conflux
Earth Elemental Conflux
Earth Elemental x12 Earth Elemental
Earth Elemental
5 +4 400 Gold 1600 Gold Earth Elemental Conflux
ConfluxConflux
Elemental Conflux
Elemental Conflux
Earth Elemental x12 Air Elemental   Water Elemental 

Fire Elemental   Earth Elemental 
2
3
4
5
+6
+6
+5
+4
250 Gold
300 Gold
350 Gold
400 Gold
1500 Gold
1800 Gold
1750 Gold
1600 Gold
Elemental Conflux
ConfluxConflux
Altar of Thought
Altar of Thought
Psychic Elemental x6 Psychic Elemental
Psychic Elemental
6 +2 750 Gold 1500 Gold Altar of Thought
ConfluxConflux
Pyre
Pyre
Firebird x6 Firebird
Firebird
7 +2 1500 Gold 3000 Gold Pyre
Hovel
Hovel
Peasant
Peasant
1 +25 free free Hovel
Thatched Hut
Thatched Hut
Halfling
Halfling
1 +15 free free Thatched Hut
Rogue Cavern
Rogue Cavern
Rogue
Rogue
2 +8 100 Gold 800 Gold Rogue Cavern
Boar Glen
Boar Glen
Boar
Boar
2 +8 150 Gold 1200 Gold Boar Glen
Nomad Tent
Nomad Tent
Nomad
Nomad
3 +7 200 Gold 1400 Gold Nomad Tent
Tomb of Curses
Tomb of Curses
Mummy
Mummy
3 +7 300 Gold 2100 Gold Tomb of Curses
Treetop Tower
Treetop Tower
Sharpshooter
Sharpshooter
4 +4 400 Gold 1600 Gold Treetop Tower
Troll Bridge
Troll Bridge
Troll x9 Troll
Troll
5 +3 500 Gold 1500 Gold Troll Bridge
Golem Factory
Golem Factory
Gold Golem x9
Diamond Golem x6
 Stone Golem  Iron Golem 
Gold Golem
Gold Golem
Diamond Golem
Diamond Golem
5
6
+3
+2
500 Gold
750 Gold
1500 Gold
1500 Gold
Golem Factory
Enchanter's Hollow
Enchanter's Hollow
Enchanter x6 Enchanter
Enchanter
6 +2 750 Gold 1500 Gold Enchanter's Hollow
Magic Forest
Magic Forest
Faerie Dragon x3 Faerie Dragon
Faerie Dragon
7 +1 10000 Gold
8 Gem
10000 Gold
8 Gem
Magic Forest
Sulfurous Lair
Sulfurous Lair
Rust Dragon x3 Rust Dragon
Rust Dragon
7 +1 15000 Gold
14 Sulfur
15000 Gold
14 Sulfur
Sulfurous Lair
Crystal Cavern
Crystal Cavern
Crystal Dragon x3 Crystal Dragon
Crystal Dragon
7 +1 20000 Gold
10 Crystal
20000 Gold
10 Crystal
Crystal Cavern
Frozen Cliffs
Frozen Cliffs
Azure Dragon x3 Azure Dragon
Azure Dragon
7 +1 30000 Gold
20 Mercury
30000 Gold
20 Mercury
Frozen Cliffs