Fire Wall: Difference between revisions

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{{Fire spells}}{{Spell|25|25|33|25|47|24|25|25|25|37
{{Fire spells}}{{Spell|25|25|33|25|47|24|25|25|25|37|25|25
  | school      = Fire Magic
  | school      = Fire Magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 8
  | cost        = 8/6
  | duration    = 2 rounds
  | duration    = 2 rounds
  | b_effect    = Two-hex Wall. Damage is (10+ [[Spell Power]]*10)
  | b_effect    = Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10 (15{{-wh}})) damage.
  | a_effect    = Three-hex Wall. Damage is (20+ [[Spell Power]]*10)<br />Cost reduced by 2
  | a_effect    = Places a '''3-hex''' wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take ('''20''' + (power x 10 (15{{-wh}}))) damage.
  | e_effect    = Three-hex Wall. Damage is (50+ [[Spell Power]]*10)
  | e_effect    = Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take ('''50''' + (power x 10 (15{{-wh}}))) damage.
}}
}}
Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]]
Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]] or expert [[Dispel]].


'''Note:''' Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] & [[Cape of Conjuring]]).
'''Note:''' Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] & [[Cape of Conjuring]]).
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AI cannot cast this spell.
AI cannot cast this spell.


'''Units immune to its effects:'''
'''Heroes starting with Fire Wall:'''
*[[Efreet]]i/[[Efreet Sultan]]s
* {{H|Luna|Elementalist}}
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
'''Heroes specialising  in Fire Wall:'''
*[[Firebird]]s/[[Phoenix]]es
* {{H|Luna|Elementalist}}
 
'''Creatures immune to Fire Wall:'''
'''Heroes that specialize in Fire Wall:'''
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}
* {{Hn|Luna|Elementalist}}
{{spell 'see also'}}
 
 
 
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Latest revision as of 11:43, 2 November 2024

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Wall
School:  Fire Magic
Level:  2nd
Cost:  8/6
Duration:  2 rounds
 Basic effect
Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10 (15 Horn of the Abyss)) damage.
 Advanced effect
Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (20 + (power x 10 (15 Horn of the Abyss))) damage.
 Expert effect
Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (50 + (power x 10 (15 Horn of the Abyss))) damage.
 Probability of occurrence (%):
Castle   25
Rampart   25
Tower   33 (25*)
Inferno   47
Necropolis   24
Dungeon   25
Stronghold   25
Fortress   25
Conflux   37
Cove Horn of the Abyss   25
Factory Horn of the Abyss   25
* Without Library

Fire Wall is a 2nd level spell in the School of Fire Magic.

Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert Remove Obstacle or expert Dispel.

Note: Spell duration is NOT increased by any of the spell-duration boosting artifacts (Ring, Collar & Cape of Conjuring).

AI cannot cast this spell.

Heroes starting with Fire Wall:

Heroes specialising in Fire Wall:

Creatures immune to Fire Wall:

See also:[edit | hide]