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Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses. [[Battle Mage]]s cannot learn Navigation.
Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses. Since the amount of movement points on water is fixed and does not depend on a creatures' speed, the effect of [[Navigation]] skill is also fixed: basic 1500 mp turn to 2250 mp (basic Navigation), 3000 mp (advanced), and 3750 mp (expert level).


'''Heroes with Navigation as a starting skill:'''
'''Classes unable to learn {{PAGENAME}} skill:'''


''(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).''
* [[File:Battle Mage portrait.gif]] [[Battle Mage]]s
'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
* {{H2|Sylvia|Knight}} (Basic)
* {{H2|Sylvia|Knight}} (Basic)
* {{H2|Voy|Witch}} (Basic)
* {{H2|Voy|Witch}} (Basic)
* {{H2|Elmore|Captain}} (Advanced) {{withhota}}
* {{H2|Elmore|Captain}} (Advanced) {{withhota}}
 
Specialization gives 75 extra movement points at sea per level.
'''Heroes with a specialty in Navigation:'''
 
Specialization increases the hero's movement points at sea by 5% for each level of the hero. 5% is taken from the base amount of the hero's movement at sea (1500) and does not depend on hero's skill in Navigation. The formula for calculating the hero's maximum movement points at sea: 1500 + 75 * N, where N - level of the speciaslist.
* {{H2|Sylvia|Knight}}
* {{H2|Voy|Witch}}
* {{H2|Elmore|Captain}} {{withhota}}


'''Artifacts with similar ability'''
'''Artifacts with similar ability'''
* {{An|Necklace of Ocean Guidance}} - grants additional movement points at sea.
* {{An|Necklace of Ocean Guidance}}: +1000 movement points at sea.
* {{An|Sea Captain's Hat}} - grants additional movement points at sea, protects from [[whirlpool]]s and grants the spells [[Summon Boat]] and [[Scuttle Boat]].
* {{An|Sea Captain's Hat}}: +500 movement points at sea, some extra effects.
* {{An|Admiral's Hat}} - a [[combination artifact]] (which was introduced in {{sod}}). It is assembled from Necklace of Ocean Guidance and Sea Captain's Hat.  It removes the penalty for boarding/disembarking from a boat.
* {{An|Admiral's Hat}}: +1500 movement points at sea, grants some extra effects.


=={{hota}}==
=={{hota}}==
 
In [[Horn of the Abyss]], Navigation is banned by default on all random maps without water; [[Sylvia]] is replaced by [[Beatrice]], [[Voy]] by [[Kinkeria]], and [[Elmore]] by [[Derek]].
In [[Horn of the Abyss]], Navigation since is banned by default on all random maps without water; [[Sylvia]] is replaced by [[Beatrice]], [[Voy]] by [[Kinkeria]], and [[Elmore]] by [[Derek]].


== Chance to get ==
== Chance to get ==
{{Secondary skill chance explanation}}
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 5| 3| 2| 3| 1| 4| 2| 8 (highest)| 5| 4| 4| 2| 0 (impossible)| 8 (highest)| 6| 5| 4| 6| 6}}
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 5| 3| 2| 3| 1| 4| 2| 8 (highest)| 5| 4| 4| 2| 0 (impossible)| 8 (highest)| 6| 5| 4| 6| 6| 4| 4}}
|}
 
== Importance ==
{{fanopinion}}


{{fanopinion|
The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.
The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.


==== Things that ruin Navigation: ====
=== Things that ruin Navigation: ===
* [[Water Walk]]
* [[Water Walk]]
* [[Dimension Door]]
* [[Dimension Door]]
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* [[Boots of Levitation]]
* [[Boots of Levitation]]
* [[Angel Wings]]
* [[Angel Wings]]
}}<!-- end of fan opinion -->


{{secondary skill 'see also'|top=*[[Lighthouse]]
{{secondary skill 'see also'|top=*[[Lighthouse]]
*[[Favorable Winds]]}}
*[[Favorable Winds]]}}
{{Movement navigational box}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]


__NOTOC__
__NOTOC__

Latest revision as of 17:32, 9 January 2024

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Navigation
Basic Navigation: increases your hero's movement points at sea by 50%.
Advanced Navigation: doubles your hero's movement points at sea.
Expert Navigation: increases your hero's movement points at sea by 150%.

Increases the hero's Movement over Water in boats, before Lighthouses bonuses. Since the amount of movement points on water is fixed and does not depend on a creatures' speed, the effect of Navigation skill is also fixed: basic 1500 mp turn to 2250 mp (basic Navigation), 3000 mp (advanced), and 3750 mp (expert level).

Classes unable to learn Navigation skill:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Heroes with Navigation as a specialty and a starting skill:

Specialization gives 75 extra movement points at sea per level.

Artifacts with similar ability

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss, Navigation is banned by default on all random maps without water; Sylvia is replaced by Beatrice, Voy by Kinkeria, and Elmore by Derek.

Chance to get[edit | hide]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   8 (highest)
Castle  Cleric   5
Rampart  Ranger   3
Rampart  Druid   2
Tower  Alchemist   3
Tower  Wizard   1
Inferno  Demoniac   4
Inferno  Heretic   2
Necropolis  Death Knight   8 (highest)
Necropolis  Necromancer   5
Dungeon  Overlord   4
Dungeon  Warlock   4
Stronghold  Barbarian   2
Stronghold  Battle Mage   0 (impossible)
Fortress  Beastmaster   8 (highest)
Fortress  Witch   6
Conflux  Planeswalker   5
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   6
Cove Horn of the Abyss     Navigator   6
Factory Horn of the Abyss     Mercenary   4
Factory Horn of the Abyss     Artificer   4


User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.

Things that ruin Navigation:


See also: