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Dear Sir,
{{DungeonHeroesNew}}{{HeroNew
| hpicture  = _(HotA)
| town      = Dungeon
| class      = Warlock
| gender    = Male
| race      = {{gl|Human}}
| biography  = Alamar served {{gl|Archibald Ironfist}} during the {{gl|Succession Wars}}, and was barely able to escape {{gl|Enroth (nation)|Enroth}} following Archibald's defeat. He has since taken up residence in {{gl|Nighon}} where he secretly serves the {{gl|Dungeon Overlords}}.
| specialty  = Resurrection
| s_text    = Casts Resurrection with effect increased by {{swh|5%|3%}} for every N hero levels, where N is the level of the target creature.
| skill_1    = Basic Wisdom
| skill_2    = Basic Scholar
| troop_1    = Troglodyte
| troop_2    = Harpy
| troop_3    = Beholder
| nmb_1      = {{swh|noicon=|20–30|30–40}}
| nmb_2      = {{swh|noicon=|6–8|4–6}}
| nmb_3      = 3–4
| spell      = Resurrection
| s_mp      = 1560
}}


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In [[Blood of the Dragon Father]], [[Mutare]] releases Alamar from prison. He then aids her against [[Ordwald]].


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=== {{homm1}} ===
Lord Alamar is the leader of the Warlock faction and one of the four contenders for rulership of [[Enroth (continent)|Enroth]] in the [[First War of Enrothian Succession]]. The other warlords vying for dominance are Lord [[Morglin Ironfist]] of the Knight faction, [[Lord Slayer]] of the Barbarian faction, and [[Queen Lamanda]] of the Sorceress faction. [[Lord Ironfist]] displayed deep respect for his rival, chastising his cousin [[Ragnar Ironfist]] as "a groveling beggar" in the wake of the Warlock's power.


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After [[Lord Slayer]] and [[Queen Lamanda]] were defeated, Ironfist and Alamar warred directly. When Alamar launched a sweeping attack on Ironfist's homeland, Ironfist was forced to teleport home and abandon his offensive. Ultimately, however, Ironfist succeeded in breaching the Warlocks' capital city, and sundered its walls. Despite his brilliance, Alamar's might proved inferior to Lord Ironfist's, and he was cast down. Ironfist was ultimately crowned as ruler of the Kingdom of [[Enroth (nation)|Enroth]], though Alamar managed to escape.


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In another play for power in [[Enroth (continent)|Enroth]], Alamar served under [[Archibald Ironfist]] during the [[Second War of Enrothian Succession]]. When Archibald was defeated by [[Roland]], then Alamar fled to [[Nighon]].
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== Trivia ==
In the {{homm2}} tutorial, apparently based on an earlier build of the game, Alamar was named '''Skoran'''.


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{{fanopinion|
Alamar has [[Resurrection]] as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with [[Scholar]] and [[Wisdom]], which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them.


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{{hero 'see also'|bottom=*[[Heroes from other games]]}}
 
[[Category: Warlocks]]

Latest revision as of 21:49, 17 February 2026

Alamar the Warlock
AlamarAlamarAlamarAlamar
Male
0
0
3
2
Alamar served Archibald Ironfist during the Succession Wars, and was barely able to escape Enroth following Archibald's defeat. He has since taken up residence in Nighon where he secretly serves the Dungeon Overlords.
Casts Resurrection with effect increased by 5% Horn of the Abyss3% Shadow of Death for every N hero levels, where N is the level of the target creature.
Basic
Basic
20–3030–40 Troglodyte (100%)
6–84–6 Harpy (100%) Horn of the Abyss(88%) Shadow of Death
3–4 Beholder (100%) Horn of the Abyss(25%) Shadow of Death
Resurrection
1560

Story[edit | hide | hide all]

Heroes I
Heroes II
{{{3}}}
[[File: Hero Alamar ({{{3}}}).png]]
Note: See Heroes from other games

In Blood of the Dragon Father, Mutare releases Alamar from prison. He then aids her against Ordwald.

Heroes of Might and Magic: A Strategic Quest[edit | hide]

Lord Alamar is the leader of the Warlock faction and one of the four contenders for rulership of Enroth in the First War of Enrothian Succession. The other warlords vying for dominance are Lord Morglin Ironfist of the Knight faction, Lord Slayer of the Barbarian faction, and Queen Lamanda of the Sorceress faction. Lord Ironfist displayed deep respect for his rival, chastising his cousin Ragnar Ironfist as "a groveling beggar" in the wake of the Warlock's power.

After Lord Slayer and Queen Lamanda were defeated, Ironfist and Alamar warred directly. When Alamar launched a sweeping attack on Ironfist's homeland, Ironfist was forced to teleport home and abandon his offensive. Ultimately, however, Ironfist succeeded in breaching the Warlocks' capital city, and sundered its walls. Despite his brilliance, Alamar's might proved inferior to Lord Ironfist's, and he was cast down. Ironfist was ultimately crowned as ruler of the Kingdom of Enroth, though Alamar managed to escape.

Heroes of Might and Magic II: The Succession Wars[edit | hide]

In another play for power in Enroth, Alamar served under Archibald Ironfist during the Second War of Enrothian Succession. When Archibald was defeated by Roland, then Alamar fled to Nighon.

Trivia[edit | hide]

In the Heroes of Might and Magic II: The Succession Wars tutorial, apparently based on an earlier build of the game, Alamar was named Skoran.

Appearances[edit | hide]

Heroes III Complete Restoration of Erathia Armageddon's Blade Shadow of Death Heroes Chronicles Heroes Chronicles Horn of the Abyss Horn of the Abyss

Rise of the Necromancer

Enemy: Finneas Vilmar

Liberation

Enemy: Tunnels and Troglodytes

Dragon's Blood

Imprisoned Player: Blood of the Dragon Father

All In

Enemy: A Friendly Visit

Horn of the Abyss

Enemy: All Hands on Board!
Player / Enemy / Ally / Mentioned: Player/Enemy/Allied/Mentioned hero
Imprisoned Imprisoned Encamped: Hero begins imprisoned/encamped
Note: Campaigns are listed in chronological order.

User Commentary

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Alamar has Resurrection as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with Scholar and Wisdom, which is a useful combination, that makes him a "walking Mage Guild" quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them.



See Also:[edit | hide]