Summon Earth Elemental: Difference between revisions

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[[Image:Summon_earth_elemental.jpg|frame|right]]
{{Earth spells}}{{Spell|-|16|28|14|16|16|12|-|-|12|-|16|-
{{spelltable|Earth Magic|25|Remainder of the battle|5th}}
| school      = Earth Magic
| level      = 5th
| cost        = 25/20
| duration    = combat
| b_effect    = A troop containing (power x 2) earth elementals appears on the side of the casting  player.
| a_effect    = Same as basic effect, except that (power x {{gt|{{swh|2.5|3}}}}) earth elementals are summoned.
| e_effect    = Same as basic effect, except that (power x {{gt|{{swh|3|4}}}}) earth elementals are summoned.
}}
{{CreatureNew
| name          = Earth Elemental
| faction        = Conflux
| attack        = 10
| defense        = 10
| shots          =
| damage        = 4–8
| health        = 40
| speed          = 4
| move          = Ground
| size          = 1
| growth        = 4
| aivalue        = 330
| fightvalue    = 415
| goldcost      = 400
| resource      =
| rescost        =
| abilities      = {{gl|Elemental}}. {{gl|Spell immunity|Immune}} to {{gl|Armageddon}}, {{gl|Lightning Bolt}}, {{gl|Chain Lightning}}, and {{gl|Titan's Lightning Bolt}}. {{gl|Vulnerability|Vulnerable}} to {{gl|Meteor Shower}}. 200% Base Damage to {{gl|Air Elemental and Storm Elemental|Air Elementals and Storm Elementals}}.
}} Elementals are summoned to the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. If you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of [[elemental]]s may be summoned during combat (restriction removed in {{hota}}{{-wh}}).
 
== Related spells ==
* {{Sn|Summon Air Elemental}}
* {{Sn|Summon Fire Elemental}}
* {{Sn|Summon Water Elemental}}


Summons [[Earth Elemental]]s. Only one type of [[Elemental]]s may be summoned each combat.
{{user commentary|Earth Elementals are the best Elementals to summon. Even though they may be actually the worst elemental overall to recruit since they are slow and the weakest level 5 unit, Earth Elementals have the most HP and damage per unit of all elementals. Since elemental summon spells only care for the number summoned (according to Spell Power) and not total HP or other stats, summoning Earth Elementals gives more raw power and toughness than any other type. A great deal of their speed disadvantage is negated, since you don't need (and can't) have the summoned elementals in your adventure map army.
{{skills|Effect|Summons ([[Spell Power]] *2) elementals|Cost reduced by 5|Summons ([[Spell Power]] *3) elementals|Summons ([[Spell Power]] *4) elementals}}


The immunity to Armageddon also allows using this spell to decimate the enemy army while the elementals remain untouched.
}}{{end of user commentary}}
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
 
__NOTOC__
{{Creature
| Town      = Conflux
| lvl        = 5
| Growth    = 4
| Name      = Earth elemental
| Image      = Earthelemental
| Attack    = 10
| Onlyone =
| Defense    = 10
| Damage    = 4–8
| Health    = 40
| Speed      = 4
| Movement  = Ground
| Shots      = -
| Cost      = 400
| Special    = [[meteor shower]] vulnerability + [[lightning bolt]] and [[chain lightning]] immunity
|
}}

Latest revision as of 15:59, 9 January 2026

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Summon Earth Elemental
School: Earth Magic
Level: 5th
Cost: 25/20
Duration: combat
Basic Effect
A troop containing (power x 2) earth elementals appears on the side of the casting player.
 
Advanced Effect
Same as basic effect, except that (power x 2.5 Horn of the AbyssShadow of Death) earth elementals are summoned.
 
Expert Effect
Same as basic effect, except that (power x Horn of the AbyssShadow of Death) earth elementals are summoned.
 
Probability of occurrence (%):
Castle -
Rampart 16
Tower 28 (14*)
Inferno 16
Necropolis 16
Dungeon 12
Stronghold -
Fortress -
Conflux 12
Cove Horn of the Abyss -
Factory Horn of the Abyss 16
Bulwark Horn of the Abyss -
* Without Library

Elementals are summoned to the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. If you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of elementals may be summoned during combat (restriction removed in Horn of the Abyss Horn of the Abyss).

Related spells[edit | hide | hide all]

User Commentary

Show User Commentary
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Earth Elementals are the best Elementals to summon. Even though they may be actually the worst elemental overall to recruit since they are slow and the weakest level 5 unit, Earth Elementals have the most HP and damage per unit of all elementals. Since elemental summon spells only care for the number summoned (according to Spell Power) and not total HP or other stats, summoning Earth Elementals gives more raw power and toughness than any other type. A great deal of their speed disadvantage is negated, since you don't need (and can't) have the summoned elementals in your adventure map army.

The immunity to Armageddon also allows using this spell to decimate the enemy army while the elementals remain untouched.


See also:[edit | hide]