Anti-Magic: Difference between revisions

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{{Earth spells}}{{spelltable|Earth Magic|15|1 Round/ [[Spell Power]]|Third}}
{{Earth spells}}{{Spell
| school      = earth magic
| level      = 3rd
| cost        = 15
| duration    = 1 rnd/sp
| b_effect    = Target, allied troop can only be affected by level 4 or 5 spells.
| a_effect    = Target, allied troop can only be affected by level 5 spells.
| e_effect    = Target, allied troop is immune to spell effects.
}} It makes the target, allied [[troop]] immune to [[spell]]s below certain level. Additionally, it removes negative spell effects (e.g. [[curse]]) but not positive spell effects (e.g. [[bless]]). Only spell powerful enough to pierce throug anti-magic spell's protection is [[dispel]].


Renders target allied unit immune to spells below a certain level. Removes [[Curse (spell type)|curses]] active on the stack, but not any [[blessing]]s.
[[Master genie]]s are known to cast anti-magic from time to time.
{{skills|Effect|Unit is immune to spells of level [[First Level Spells|1]], [[Second Level Spells|2]] and [[Third Level Spells|3]]|Cost reduced by 3|Unit also immune to level [[Fourth Level Spells|4]]|Unit immune to all spells}}


===Comments===
== Comments & debate ==
 
Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is [[blind]]. However, the downside for anti-magic is, that you can not cast [[resurrection]] (or [[animate dead]]) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects.  
Anti-Magic is a great spell for a number of reasons.  It can make powerful spellcasting heroes have to focus on a limited amount of units.  Computer players enjoy bashing level-1 units, especially [[Master Gremlin]]s. Cast Anti-Magic on them and the enemy will have to alter its [[Lightning Bolt]]/[[Magic Arrow]]/[[Meteor Shower]] technique and be forced to destroy them the old way: thru hack and slash.  Sometimes [[Master Genie]]s can cast this spell on a unit and this is very helpful.  The unfortunate thing about Anti-Magic however, is that you can't cast [[Resurrection]] or [[Animate Dead]] to bring back lost units. This problem can be fixed by casting [[Dispel]], followed by resurrection, or if the stack is completely dead. Bear in mind that sometimes Expert Dispel is undesirable, as it affects all units on the battlefield.
 
Dispel and [[Fire Shield]] are the only spells that pierce through Anti-Magic's protection.


[[Category: Spells]]
[[Category: Spells]]

Revision as of 05:53, 5 February 2014

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Anti-Magic
School:  earth magic
Level:  3rd
Cost:  15
Duration:  1 rnd/sp
 Basic effect
Target, allied troop can only be affected by level 4 or 5 spells.
 Advanced effect
Target, allied troop can only be affected by level 5 spells.
 Expert effect
Target, allied troop is immune to spell effects.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Anti-Magic is a 3rd level spell in the School of earth magic. It makes the target, allied troop immune to spells below certain level. Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless). Only spell powerful enough to pierce throug anti-magic spell's protection is dispel.

Master genies are known to cast anti-magic from time to time.

Comments & debate

Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is blind. However, the downside for anti-magic is, that you can not cast resurrection (or animate dead) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero's spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects.