Pathfinding: Difference between revisions

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'''Heroes with Pathfinding as a starting skill:'''
'''Heroes with Pathfinding as a starting skill:'''
* {{H2|Clancy|Ranger}}
* {{H2|Clancy|Ranger}}
* {{H2|Gretchin|Barbarian}}
* {{H2|Gretchin|Barbarian|himage=(HotA)}}
* {{H2|Korbac|Beastmaster}}
* {{H2|Korbac|Beastmaster}}
* {{H2|Andal|Navigator}}{{-wh}}
* {{H2|Andal|Navigator}}{{-wh}}

Revision as of 21:38, 17 December 2024

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Pathfinding
Basic Pathfinding: reduces the movement penalty for rough terrain by 25%.
Advanced Pathfinding: reduces the movement penalty for rough terrain by 50%.
Expert Pathfinding: reduces the movement penalty for rough terrain by 75%.

Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow, swamp, or wasteland Horn of the Abyss terrain types. Penalty reductions from the skill level are tabulated below. Please note that Pathfinding doesn't give any additional movement points, just allows heroes to save them.

Terrain penalties with different levels of Pathfinding
Terrain None Basic Advanced Expert
Dirt
Grass
Lava
Subterranean
Highlands Horn of the Abyss
100% 95% Horn of the Abyss 90% Horn of the Abyss 85% Horn of the Abyss
Rough
Wasteland Horn of the Abyss
125% 100% 90% Horn of the Abyss 85% Horn of the Abyss
Sand
Snow
150% 125% 100% 85% Horn of the Abyss
Swamp 175% 150% 125% 100%

Heroes with Pathfinding as a starting skill:

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   4
Castle  Cleric   2 (lowest)
Rampart  Ranger   7
Rampart  Druid   5
Tower  Alchemist   4
Tower  Wizard   2 (lowest)
Inferno  Demoniac   4
Inferno  Heretic   4
Necropolis  Death Knight   4
Necropolis  Necromancer   6
Dungeon  Overlord   5
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   8 (highest)
Stronghold  Battle Mage   4
Fortress  Beastmaster   8 (highest)
Fortress  Witch   2 (lowest)
Conflux  Planeswalker   6
Conflux  Elementalist   2 (lowest)
Cove Horn of the Abyss     Captain   8 (highest)
Cove Horn of the Abyss     Navigator   6
Factory Horn of the Abyss     Mercenary   7
Factory Horn of the Abyss     Artificer   3


User commentary

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See also: