Overlord: Difference between revisions
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''"Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ''"Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance."{{-}}<sup>[[Restoration of Erathia Manual Page 24|RoE manual]]''</sup> | ||
As they are heroes of an [[alignment|evil]] town, this allows them to sacrifice only creatures for experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}}. | As they are heroes of an [[alignment|evil]] town, this allows them to sacrifice only creatures for experience on [[Altar of Sacrifice]] and in [[Grotto (Cove building)|Grotto]]{{-wh}}. | ||
Overlords cannot learn [[Necromancy]] and [[Water Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | Overlords cannot learn [[Necromancy]] and [[Water Magic]], which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. |
Revision as of 17:01, 14 September 2024
NOTE: The term 'Overlords' is sometimes used to refer to the nation of Nighon.
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Overlord | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Overlords are the might heroes of Dungeon.
"Overlords build dungeon lairs to protect their gains acquired through conquest. Ruling through intimidation, they tend to be warriors who know the value of magic. They often wear armor designed to enhance the ferocity of their appearance." RoE manual
As they are heroes of an evil town, this allows them to sacrifice only creatures for experience on Altar of Sacrifice and in Grotto .
Overlords cannot learn Necromancy and Water Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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