Castle: Difference between revisions
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| {{Building cost|{{W}}<br>88|{{M}}<br>88|{{O}}<br>10|{{S}}<br>88|{{C}}<br>88|{{Gem}}<br>88|{{G}}<br>500}} | | {{Building cost|{{W}}<br>88|{{M}}<br>88|{{O}}<br>10|{{S}}<br>88|{{C}}<br>88|{{Gem}}<br>88|{{G}}<br>500}} | ||
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| align=left | {{-}}Upgrade all | | align=left | {{-}}Upgrade all creature dwellings | ||
| {{Building cost|{{W}}<br>88|{{M}}<br>88|{{O}}<br>10|{{S}}<br>88|{{C}}<br>88|{{Gem}}<br>88|{{G}}<br>500}} | | {{Building cost|{{W}}<br>88|{{M}}<br>88|{{O}}<br>10|{{S}}<br>88|{{C}}<br>88|{{Gem}}<br>88|{{G}}<br>500}} | ||
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Revision as of 20:41, 30 December 2015
is about town type called Castle. For the structure of the same name see Castles
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Castle is a good alignment town type with Knight and Cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
Castle's native terrain is grass.
Structures
Castle specific buildings
- Brotherhood of the Sword (add +2 morale bonus to the generic tavern +1 bonus, resulting in a +3 morale bonus for the defender on siege)
- Griffin Bastion (Griffin horde building, +3/week)
- Lighthouse (unique Castle town building, +5 movement tiles on sea, like Lighthouse on the adventure map, cumulative)
- Shipyard
- Stables (unique Castle town building, like Stables on the adventure map, +400 movement points each day for the rest of the week)
- Colossus (Grail building, +2 morale to all own units, the usual 5k gold each day additionally and +50% creature growth)
- Guardhouse
- Archers' Tower
- Griffin Tower
- Barracks
- Monastery
- Training Grounds
- Portal of Glory
Castle structure costs | ||||||||
To build 7th level dwelling |
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Upgrade all creature dwellings |
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Fully built |
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Heroes
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pikeman Pikeman | 1 | 4 | 5 | 1 | 3 | 10 | 4 | 14 | 80 | 60 | Immune to jousting | ||
Halberdier Halberdier | 1+ | 6 | 5 | 2 | 3 | 10 | 5 | 14 | 115 | 75 | Immune to jousting | ||
Archer Archer | 2 | 6 | 3 | 2 | 3 | 10 | 4 | 9 | 126 | 100 | Ranged (12 shots) | ||
Marksman Marksman | 2+ | 6 | 3 | 2 | 3 | 10 | 6 | 9 | 184 | 150 | Ranged (24 shots), Double attack | ||
Griffin Griffin | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 351 | 200 | Flying, Two retaliations | ||
Royal Griffin Royal Griffin | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 448 | 240 | Flying, Unlimited retaliations | ||
Swordsman Swordsman | 4 | 10 | 12 | 6 | 9 | 35 | 5 | 4 | 445 | 300 | |||
Crusader Crusader | 4+ | 12 | 12 | 7 | 10 | 35 | 6 | 4 | 588 | 400 | Double attack | ||
Monk Monk | 5 | 12 | 7 | 10 | 12 | 30 | 5 | 3 | 582 485 | 400 | Ranged (12 shots) | ||
Zealot Zealot | 5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 750 | 450 | Ranged (24 shots), No melee penalty | ||
Cavalier Cavalier | 6 | 15 | 15 | 15 | 25 | 100 | 7 | 2 | 1946 | 1000 | Jousting | ||
Champion Champion | 6+ | 16 | 16 | 20 | 25 | 100 | 9 | 2 | 2100 | 1200 | Jousting | ||
Angel Angel | 7 | 20 | 20 | 50 | 50 | 200 | 12 | 1 | 5019 | 3000 | 1 | Flying, Hates Devils, Morale +1 | |
Archangel Archangel | 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 8776 | 5000 | 3 | Flying, Hates Devils, Resurrection, Morale +1 |
Discussion
Pros:
- Many useful creature specialties:
- Marksman shoots twice
- Royal Griffin always retaliates (Griffin retaliates twice)
- Crusader strikes twice
- Cavalier has jousting bonus
- Archangel can resurrect
- Versatile units including two flying units, two ranged units
- Stables can provide heroes +400 movement points per day, which means roughly +20% more movement for heroes.
Cons:
- Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them.
- The 6th tier dwelling, Training Grounds is the extremely hard to build, as it requires 30 woods.
- No units with immunity or resistance.