Cove: Difference between revisions
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== Structures == | == Structures == | ||
'''Cove creature dwellings:''' | |||
* [[Cove creature dwellings|Nymph Waterfall]] | |||
* [[Cove creature dwellings|Shack]] | |||
* [[Cove creature dwellings|Frigate/Gunpowder Warehouse]] | |||
* [[Cove creature dwellings|Nest]] | |||
* [[Cove creature dwellings|Tower of the Seas]] | |||
* [[Cove creature dwellings|Nix Fort]] | |||
* [[Cove creature dwellings|Maelstrom]] | |||
'''Cove specific buildings''' | '''Cove specific buildings''' | ||
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* [[Cove specific buildings|Lodestar]] – [[Grail]] building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp. | * [[Cove specific buildings|Lodestar]] – [[Grail]] building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp. | ||
<br> | |||
{{Common buildings|Cove|Cannon|+1 {{S}}| no_5 = }} | |||
[[Image:Cove-in.png|right| | [[Image:Cove-in.png|right|border|500px]] | ||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | {| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | ||
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[[Category: Cove]] | [[Category: Cove]] | ||
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Revision as of 00:47, 15 January 2018
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Cove is a neutral alignment town type with Captain and Navigator hero classes. Cove represent Regna.
Cove's native terrain is swamp.
Structures
Cove creature dwellings:
Cove specific buildings
- Pub – Horde building which increases Crew Mate and Seaman growth by +4 per week.
- Roost – Horde building which increases Stormbird and Ayssid growth by +3 per week.
- Grotto – Allows the guest hero to sacrifice creatures or artifacts, gaining experience.
- Thieves' Guild - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns.
- Shipyard – Enables town to build a boat. Can only be built if town is adjacent to water.
- Lodestar – Grail building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp.
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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![](/images/thumb/b/b9/Cove-in.png/500px-Cove-in.png)
Resource | Basic | Upgrades | All |
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37300 | 31500 | 91300 |
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75 | 40 | 190 |
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61 | 30 | 141 |
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7 | 16 | 37 |
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2 | 11 | 27 |
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0 | 9 | 23 |
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10 | 34 | 58 |
Troop cost/week: | 27070 ![]() ![]() |
Heroes
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 ![]() |
Teleporting, Immune to ice | |
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1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 ![]() |
Teleporting, Immune to ice | |
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2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 ![]() |
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2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 ![]() |
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 ![]() |
Ranged (4 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 ![]() |
Ranged (4 shots), No melee penalty, No enemy retaliation | |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 ![]() |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |
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4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 ![]() |
Flying | |
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4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 ![]() |
Flying, Ferocity | |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 ![]() |
Ignores 30% of enemy attack value | |
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6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 ![]() |
Ignores 60% of enemy attack value | |
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7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 ![]() |
, 1 ![]() |
Poisonous |
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7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 ![]() |
, 2 ![]() |
Poisonous, Revenge |