Blind: Difference between revisions
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}} It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with [[Cure]] and [[Dispel]] spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its [[Speed#Speed as initiative|initiative]], or if its turn has already passed for the round, it will act immediately. | }} It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with [[Cure]] and [[Dispel]] spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its [[Speed#Speed as initiative|initiative]], or if its turn has already passed for the round, it will act immediately. | ||
'''Units immune to Blind:''' | |||
* {{Cn|Troglodyte}}s | |||
* {{Cn|Infernal Troglodyte}}s | |||
* {{Cn|Giant}}s | |||
* {{Cn|Titan}}s | |||
* {{Cn|Efreet}}i | |||
* {{Cn|Efreet Sultan}}s | |||
* {{Cn|Firebird}}s | |||
* {{Cn|Phoenix}}es | |||
* [[Undead]] | |||
* [[Elementals]] | |||
* [[Golems]] | |||
'''Artifacts rendering your units immune to Blind:''' | '''Artifacts rendering your units immune to Blind:''' | ||
* | * {{An|Pendant of Second Sight}} | ||
* | * {{An|Badge of Courage}} | ||
'''Units capable of casting blind (after attacking):''' | '''Units capable of casting blind (after attacking):''' |
Revision as of 12:57, 5 June 2018
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Blind | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 10/8 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Blind is a 2nd level spell in the School of Fire Magic. It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with Cure and Dispel spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn has already passed for the round, it will act immediately.
Units immune to Blind:
- Troglodytes
- Infernal Troglodytes
- Giants
- Titans
- Efreeti
- Efreet Sultans
- Firebirds
- Phoenixes
- Undead
- Elementals
- Golems
Artifacts rendering your units immune to Blind:
Units capable of casting blind (after attacking):