Dispel: Difference between revisions
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| a_effect = Removes all spell effects from target allied or enemy creature troop. | | a_effect = Removes all spell effects from target allied or enemy creature troop. | ||
| e_effect = Removes all spell effects from all creatures and the battlefield. | | e_effect = Removes all spell effects from all creatures and the battlefield. | ||
}} Although the description states that Dispel removes all spells, it is not true as it does not remove effects of the [[Disrupting Ray]] spell. Additionally, Dispel removes effects of [[Zombie]]'s [[disease]], [[Scorpicore]]'s [[paralyze]], [[Ghost Dragon]]'s [[aging]], [[Basilisk]]'s and [[Medusa]]'s [[petrify| | }} Although the description states that Dispel removes all spells, it is not true as it does not remove effects of the [[Disrupting Ray]] spell. Additionally, Dispel removes effects of [[Zombie]]'s [[disease]], [[Scorpicore]]'s [[paralyze]], [[Ghost Dragon]]'s [[aging]], [[Basilisk]]'s and [[Medusa]]'s [[petrify|petrification]]. | ||
Expert Dispel removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain). | Expert Dispel removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain). | ||
Revision as of 07:28, 16 November 2019
Dispel | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Dispel is a 1st level spell in the School of Water Magic. Although the description states that Dispel removes all spells, it is not true as it does not remove effects of the Disrupting Ray spell. Additionally, Dispel removes effects of Zombie's disease, Scorpicore's paralyze, Ghost Dragon's aging, Basilisk's and Medusa's petrification.
Expert Dispel removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of quicksands at Dunes magical terrain).
Heroes with Dispel as a starting spell:
- Sphere of Permanence renders creatures immune to Dispel.