Haste: Difference between revisions
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Revision as of 23:35, 7 December 2023
Haste | |||||||||||||||||||||||||
School: | Air Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6/5 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Haste is a 1st level spell in the School of Air Magic. It increases the speed of the target allied creature(s). Haste is a counter to the spell Slow and will remove it when cast upon an affected creature.
Heroes starting with Haste:
- Cyra the Wizard
- Dracon the Wizard
- Fafner the Alchemist
- Josephine the Alchemist
- Calid the Heretic
- Straker the Death Knight
- Ranloo the Death Knight
- Terek the Battle Mage
- Brissa the Elementalist
Heroes specialising in Haste:
- Cyra the Wizard
- Terek the Battle Mage
- Brissa the Elementalist
Creatures immune to Haste:
Creatures capable of casting Haste:
- Master Genies (Advanced level)
- Enchanters (Expert level)
User commentary
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If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level. |