Sorcery: Difference between revisions
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'''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | '''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | ||
* {{H2|Gird|Battle Mage}} | * {{H2|Gird|Battle Mage}} | ||
* {{H2|Malekith|Warlock}} | * {{H2|Malekith|Warlock}} | ||
* {{H2|Sandro|Necromancer}} | * {{H2|Sandro|Necromancer}} | ||
* {{H2|Styg|Witch}} | * {{H2|Styg|Witch}} | ||
* {{H2|Zydar|Heretic}} | * {{H2|Zydar|Heretic}} | ||
* {{H2|Spint|Navigator}}{{-wh}} | * {{H2|Spint|Navigator}}{{-wh}} | ||
All the specialists receive a 5% per level bonus to their Sorcery skill. | All the specialists receive a 5% per level bonus to their Sorcery skill. |
Latest revision as of 02:07, 18 December 2024
Sorcery also boosts damage spells cast by creatures under the hero's control:
Heroes with Sorcery as a starting skill:
Heroes with Sorcery as a specialty and a starting skill:
- Gird the Battle Mage
- Malekith the Warlock
- Sandro the Necromancer
- Styg the Witch
- Zydar the Heretic
- Spint the Navigator
All the specialists receive a 5% per level bonus to their Sorcery skill.
Chance to get[edit | hide | hide all]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 1 (lowest) |
Castle | Cleric | 5 |
Rampart | Ranger | 2 |
Rampart | Druid | 6 |
Tower | Alchemist | 3 |
Tower | Wizard | 8 |
Inferno | Demoniac | 3 |
Inferno | Heretic | 6 |
Necropolis | Death Knight | 4 |
Necropolis | Necromancer | 6 |
Dungeon | Overlord | 2 |
Dungeon | Warlock | 10 (highest) |
Stronghold | Barbarian | 1 (lowest) |
Stronghold | Battle Mage | 6 |
Fortress | Beastmaster | 1 (lowest) |
Fortress | Witch | 8 |
Conflux | Planeswalker | 1 (lowest) |
Conflux | Elementalist | 8 |
Cove | Captain | 2 |
Cove | Navigator | 6 |
Factory | Mercenary | 2 |
Factory | Artificer | 7 |
User commentary
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For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low spell power, but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose specialty is Sorcery; for example, Malekith is possibly the best hero for Dragogeddon since he is basing in Dungeon and therefore Armageddon and Black Dragons are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and knowledge, possibly it's better to concentrate on something else, as e.g. Wisdom and Earth Magic are more universal. Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like Bless can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are Armageddon and Implosion. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that Air, Fire, Earth and Water Magic secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery. |