Learning: Difference between revisions
Reworded the skills for clarity - this is not how they appear in game, but is more legible and leads to less confusion overall |
There was a typo in the expert level of the spell saying that experience gained was 50%, instead of 75%. |
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| B_effect = {{swh|increases the hero’s earned experience points by 25% and grants them an additional level upon learning the skill.|increases a hero's earned experience by 5%.}} | | B_effect = {{swh|increases the hero’s earned experience points by 25% and grants them an additional level upon learning the skill.|increases a hero's earned experience by 5%.}} | ||
| A_effect = {{swh|increases the hero’s earned experience points by 50% and grants them an additional level upon improving the skill.|increases a hero's earned experience by 10%.}} | | A_effect = {{swh|increases the hero’s earned experience points by 50% and grants them an additional level upon improving the skill.|increases a hero's earned experience by 10%.}} | ||
| E_effect = {{swh|increases the hero’s earned experience points by | | E_effect = {{swh|increases the hero’s earned experience points by 75% and grants them an additional level upon improving the skill.|increases a hero's earned experience by 15%.}} | ||
}} | }} | ||
Revision as of 22:53, 31 December 2024
Heroes with Learning as a starting skill:
Loynis the Cleric
Calid the Heretic
Moandor the Death Knight
Xsi the Necromancer
Darkstorn the Warlock
Merist the Witch
Kalt the Planeswalker
Victoria the Artificer
Heroes with Learning as a specialty and a starting skill:
All specialists receive a 5% per level bonus to their Learning skill.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
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Knight | 4 |
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Cleric | 4 |
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Ranger | 4 |
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Druid | 4 |
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Alchemist | 10 (highest) |
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Wizard | 4 |
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Demoniac | 4 |
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Heretic | 4 |
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Death Knight | 4 |
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Necromancer | 4 |
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Overlord | 4 |
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Warlock | 4 |
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Barbarian | 4 |
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Battle Mage | 4 |
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Beastmaster | 4 |
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Witch | 4 |
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Planeswalker | 8 |
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Elementalist | 4 |
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Captain | 2 (lowest) ![]() |
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Navigator | 4 |
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Mercenary | 4 |
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Artificer | 4 |
User Commentary
Skills like Learning, Eagle Eye, and Mysticism aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. Wisdom or Earth Magic makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase primary skills rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful Magic Arrow or to accumulate 30-40 spell points does a good job). Horn of the Abyss 's Kinkeria may be used as the main hero, as she will get experience very fast, soon becoming really strong.
A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference.