Armageddon: Difference between revisions
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}} It damages all creatures on the battlefield, including the caster's own troops. Creature specialities still applies, which means that for example [[black dragon]]s or [[efreet sultan]]s do not suffer any damage. | }} It damages all creatures on the battlefield, including the caster's own troops. Creature specialities still applies, which means that for example [[black dragon]]s or [[efreet sultan]]s do not suffer any damage. | ||
Damages all troops at once with a fixed amount of damage and can be used a first spell that has its casting phase before units - so if the spell power is of sufficient level and there are no immunes in the enemies stacks the enemy hero is easily vanquished and possible artifacts are transferred - better than [[shackles of war]]. Chaos cities have [[black dragon]]s and Inferno Cities have [[efreet sultan]]s, Conflux Cities have [[Firebird]]s all of which apart from fire immunity also have a good movement rate and less movement penalties on the travel map compared to an all level city group, making them feasible for the use of this spell and no other units (which is called the [[Dragogeddon]] tactic). | Damages all troops at once with a fixed amount of damage and can be used a first spell that has its casting phase before units - so if the spell power is of sufficient level and there are no immunes in the enemies stacks the enemy hero is easily vanquished and possible artifacts are transferred - better than [[shackles of war]]. | ||
Chaos cities have [[black dragon]]s and Inferno Cities have [[efreet sultan]]s, Conflux Cities have [[Firebird]]s all of which apart from fire immunity (and are thus immune to this spell and not hit by friendly fire that way) also have a good movement rate and less movement penalties on the travel map compared to an all level city group, making them feasible for the use of this spell and no other units (which is called the [[Dragogeddon]] tactic). | |||
'''Units immune to its effects:''' | '''Units immune to its effects:''' |
Revision as of 13:18, 26 July 2014
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Armageddon | |||||||||||||||||||||||||
School: | fire magic | ||||||||||||||||||||||||
Level: | 4 | ||||||||||||||||||||||||
Cost: | 24 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Armageddon is a 4 level spell in the School of fire magic. It damages all creatures on the battlefield, including the caster's own troops. Creature specialities still applies, which means that for example black dragons or efreet sultans do not suffer any damage.
Damages all troops at once with a fixed amount of damage and can be used a first spell that has its casting phase before units - so if the spell power is of sufficient level and there are no immunes in the enemies stacks the enemy hero is easily vanquished and possible artifacts are transferred - better than shackles of war.
Chaos cities have black dragons and Inferno Cities have efreet sultans, Conflux Cities have Firebirds all of which apart from fire immunity (and are thus immune to this spell and not hit by friendly fire that way) also have a good movement rate and less movement penalties on the travel map compared to an all level city group, making them feasible for the use of this spell and no other units (which is called the Dragogeddon tactic).
Units immune to its effects:
- Efreeti/Efreet Sultans
- Fire/Energy Elementals
- Magma Elementals
- Firebirds/Phoenixes
- Magic Elementals
- Gold/Black Dragons