Death Ripple: Difference between revisions
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| cost = 10 | | cost = 10 | ||
| duration = instant | | duration = instant | ||
| b_effect = All creatures (except undead) troops take (10 + | | b_effect = All creatures (except undead) troops take (2x (10) + 5 dmg each power point) damage. | ||
| a_effect = All creatures (except undead) troops take (20 + | | a_effect = All creatures (except undead) troops take (4x (20) + 5 dmg each power point) damage. | ||
| e_effect = All creatures (except undead) troops take (30 + | | e_effect = All creatures (except undead) troops take (6x (30) + 5 dmg each power point) damage. | ||
}} It damages all [[living]] creatures. Death ripple can | }} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]]. | ||
[[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell. | [[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell. | ||
== Comments & debate == | == Comments & debate == | ||
Death ripple is somewhat useful when | Death ripple is somewhat useful when playing with [[necropolis]] and having an [[undead]] army, or if you happen to found [[Pendant of Life]], which makes your troops immune to death ripple spell. | ||
One use of death ripple is, that you can wake up your own units from [[blind]] or | Even then, it is mostly useful in the beginnig of the game because it has a relatively low damage capability. With a quite high spell power of 30, death ripple merely does 180 damage, which is not enough to destroy even a [[ballista]]. With [[Orb of Silt]] (+50% earth spell damage), the damage will rise to 270 points. | ||
One use of death ripple is, that you can wake up your own units from [[blind]] or similiar effects. Additionally, it may be useful to clear out enemy scouts, which usually have only small forces or seven stacks of one fast creature. | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 20:50, 26 July 2014
Death Ripple | |||||||||||||||||||||||||
School: | earth magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 10 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Death Ripple is a 2nd level spell in the School of earth magic. It damages all living creatures. Death ripple can only appear in necropolis' mage guild. Additionally, it can be learned from shrine of magic gesture or scholar.
Pendant of Life makes it wearer immune to death ripple spell. Septienna the necromancer specializes in death ripple spell.
Comments & debate
Death ripple is somewhat useful when playing with necropolis and having an undead army, or if you happen to found Pendant of Life, which makes your troops immune to death ripple spell.
Even then, it is mostly useful in the beginnig of the game because it has a relatively low damage capability. With a quite high spell power of 30, death ripple merely does 180 damage, which is not enough to destroy even a ballista. With Orb of Silt (+50% earth spell damage), the damage will rise to 270 points.
One use of death ripple is, that you can wake up your own units from blind or similiar effects. Additionally, it may be useful to clear out enemy scouts, which usually have only small forces or seven stacks of one fast creature.