Blind: Difference between revisions
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{{Fire spells}}{{Spell | {{Fire spells}}{{Spell|25|35|18|13|47|24|25|25|35|37 | ||
| school = Fire Magic | | school = Fire Magic | ||
| level = 2nd | | level = 2nd |
Revision as of 10:08, 30 September 2016
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Blind | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 10 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Blind is a 2nd level spell in the School of Fire Magic. It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with Cure and Dispel spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn has already passed for the round, it will act immediately.
As Blind is one of the mind spells, all creatures immune to mind spells are also ineligible as a target of Blind spell. This includes undead, elementals, golems, Giants and Titan. Additionally, Efreeti and Efreet Sultans, Firebirds and Phoenixes, and already blind Troglodytes and Infernal troglodytes are also immune to Blind.
Artifacts rendering your units immune to Blind:
Units capable of casting blind(after attacking):
Discussion
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with Resurrection spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to retreat, and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is War Machines, which cannot be blinded and therefore with Artillery or First Aid secondary skill may offer enemy hero a chance to escape. Additionaly, during siege battles Ballistics secondary skill may offer a chance for the enemy hero to escape.
The only drawback of Blind is, that there are many creatures immune to it. Solution to this problem is to find a relic artifact Orb of Vulnerability, which disables spell immunities and enables hero to blind even naturally magic immune, e.g. Black Dragons.