Fire Wall: Difference between revisions

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{{Fire spells}}{{Spell|fire magic|8|2 Rounds|2nd|
{{Fire spells}}{{Spell|25|25|33|25|47|24|25|25|25|37
| school      = Fire Magic
| level      = 2nd
| cost        = 8
| duration    = 2 rounds
  | b_effect    = Two-hex Wall. Damage is (10+ [[Spell Power]]*10)
  | b_effect    = Two-hex Wall. Damage is (10+ [[Spell Power]]*10)
  | a_effect    = Three-hex Wall. Damage is (20+ [[Spell Power]]*10)<br />Cost reduced by 2
  | a_effect    = Three-hex Wall. Damage is (20+ [[Spell Power]]*10)<br />Cost reduced by 2

Revision as of 10:11, 30 September 2016

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Wall
School:  Fire Magic
Level:  2nd
Cost:  8
Duration:  2 rounds
 Basic effect
Two-hex Wall. Damage is (10+ Spell Power*10)
 Advanced effect
Three-hex Wall. Damage is (20+ Spell Power*10)
Cost reduced by 2
 Expert effect
Three-hex Wall. Damage is (50+ Spell Power*10)
 Probability of occurrence (%):
Castle   25
Rampart   25
Tower   33 (25*)
Inferno   47
Necropolis   24
Dungeon   25
Stronghold   25
Fortress   25
Conflux   37
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Fire Wall is a 2nd level spell in the School of Fire Magic.

Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert Remove Obstacle

Note: Spell duration is NOT increased by any of the spell-duration boosting artifacts (Ring, Collar & Cape of Conjuring).

Units immune to its effects

Units extra vulnerable to its effects

Heroes that specialize in Fire Wall