Inferno: Difference between revisions

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== Strategy ==
=== Strategy ===
{{fanopinion}}


* Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting [[Devil and Arch Devil|devils]] can be brought into play.
* Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting [[Devil and Arch Devil|devils]] can be brought into play.

Revision as of 23:24, 9 June 2020

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Inferno is an evil alignment town with the demoniac and heretic hero classes. Infernos can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and heretic heroes stand in an uneasy alliance with these towns. Inferno represents Eeofol.

Inferno's native terrain is lava.

Inferno Creature Dwellings

Inferno Specific Buildings


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 38300 32500 115300
Wood 45 15 120
Ore 55 20 120
Crystal 0 4 28
Gem 3 9 36
Mercury 23 39 86
Sulfur 3 19 51
Troop cost/week: 28090 Gold + 4 Mercury


Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
FionaFiona Fiona  Demoniac   1 - Restoration of Erathia  Hell Hounds Advanced Scouting  Advanced Scouting   
RashkaRashka Rashka  Demoniac   1 - Restoration of Erathia  Efreet Basic Scholar  Basic Scholar   Basic Wisdom  Basic Wisdom  
MariusMarius Marius  Demoniac   1 - Restoration of Erathia  Demons Advanced Armorer  Advanced Armorer    
IgnatiusIgnatius Ignatius  Demoniac   1 - Restoration of Erathia  Imps Basic Tactics  Basic Tactics   Basic Resistance  Basic Resistance  
IgnatiusIgnatius Ignatius  Demoniac   1 - Restoration of Erathia  Imps Basic Tactics  Basic Tactics   Basic Interference  Basic Interference 
OctaviaOctavia Octavia  Demoniac   1 - Restoration of Erathia  Gold Basic Scholar  Basic Scholar   Basic Offense  Basic Offense  
CalhCalh Calh  Demoniac   1 - Restoration of Erathia  Gogs Basic Archery  Basic Archery   Basic Scouting  Basic Scouting  
PyrePyre Pyre  Demoniac   1 - Restoration of Erathia  Ballista Basic Logistics  Basic Logistics   Basic Artillery  Basic Artillery  
NymusNymus Nymus  Demoniac   1 - Restoration of Erathia  Pit Fiends Advanced Offense  Advanced Offense    
XeronXeron Xeron Map Editor  Demoniac   2 - Armageddon's Blade  Devils Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
AydenAyden Ayden  Heretic   1 - Restoration of Erathia  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   View Earth 
XyronXyron Xyron  Heretic   1 - Restoration of Erathia  Inferno (spell) Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Inferno 
AxsisAxsis Axsis  Heretic   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Protection from Air 
OlemaOlema Olema  Heretic   1 - Restoration of Erathia  Weakness Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Weakness 
CalidCalid Calid  Heretic   1 - Restoration of Erathia  Sulfur Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Haste 
AshAsh Ash  Heretic   1 - Restoration of Erathia  Bloodlust Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Bloodlust 
ZydarZydar Zydar  Heretic   1 - Restoration of Erathia  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Stone Skin 
XarfaxXarfax Xarfax  Heretic   1 - Restoration of Erathia  Fireball Basic Wisdom  Basic Wisdom   Basic Leadership  Basic Leadership    Fireball 


 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Imp  Imp Imp  Imp 1 2 3 1 2 4 5 15 50 50 Gold  
Familiar  Familiar Familiar  Familiar 1+ 4 4 1 2 4 7 15 60 60 Gold   Magic channel
Gog  Gog Gog  Gog 2 6 4 2 4 13 4 8 159 125 Gold   Ranged (12 shots)
Magog  Magog Magog  Magog 2+ 7 4 2 4 13 6 8 240 175 Gold   Ranged (24 shots), Fireball attack
Hell Hound  Hell Hound Hell Hound  Hell Hound 3 10 6 2 7 25 7 5 357 200 Gold  
Cerberus  Cerberus Cerberus  Cerberus 3+ 10 8 2 7 25 8 5 392 250 Gold   No enemy retaliation, 3-headed attack
Demon  Demon Demon  Demon 4 10 10 7 9 35 5 4 445 250 Gold  
Horned Demon  Horned Demon Horned Demon  Horned Demon 4+ 10 10 7 9 40 6 4 480 270 Gold  
Pit Fiend  Pit Fiend Pit Fiend  Pit Fiend 5 13 13 13 17 45 6 3 765 500 Gold  
Pit Lord  Pit Lord Pit Lord  Pit Lord 5+ 13 13 13 17 45 7 3 1224 700 Gold   Summon demons
Efreeti  Efreeti Efreeti  Efreeti 6 16 12 16 24 90 9 2 1670 900 Gold   Flying, Fire immunity, Hates Genies
Efreet Sultan  Efreet Sultan Efreet Sultan  Efreet Sultan 6+ 16 14 16 24 90 13 2 2343 Horn of the Abyss1848 Shadow of Death 1100 Gold   Flying, Fire shield, Fire immunity, Hates Genies
Devil  Devil Devil  Devil 7 19 21 30 40 160 11 1 5101 2700 Gold 1 Mercury   Teleporting, No enemy retaliation, Luck -1, Hates Angels
Arch Devil  Arch Devil Arch Devil  Arch Devil 7+ 26 28 30 40 200 17 1 7115 4500 Gold 2 Mercury   Teleporting, No enemy retaliation, Luck -Horn of the AbyssShadow of Death, Hates Angels

Strategy

User commentary

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  • Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devils can be brought into play.
  • Castle Gate is a significant advantage of Inferno. It enables to only upgrade creature dwellings in one town, and use the gate to transfer them to be upgraded between towns.
  • Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy.
  • Another good thing about the Castle Gate is that one hero can be used to defend all towns.
  • After the Lich the Magog is the only one with attack in area but is compatible with Frenzy and Bless.
  • The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno's creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that Efreeti and Efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike.
  • Another weakness in Inferno's army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well.

Pros

  • Castle Gate: A life-saver on maps where you control more than one Inferno town.
  • Pit Lord's Demon summon ability: Lets you horde demons. Consider using Marius whose specialty is Demons as your main hero if using this strategy. If using this strategy, there is almost no need to spend time and resources to upgrade Imps and Gogs or to even build the upgraded buildings since the upgrade does not increase their health.
  • Efreet Sultans are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a Dragogeddon combo. Consider splitting them into many stacks of 1 unit only in the early game without carrying any other creatures to reduce losses and to increase your hero's movement points.
  • This town has the highest chance to get the Blind spell in the Mage Guild.
  • Cerberus are very powerful with Bless/Haste/Counterstrike.
  • Both Devils/Arch Devils and Cerberi have no enemy retaliation.
  • The -2 Luck decrease of emenies' Luck is a lot more useful in Horn of the Abyss than without the mod because it introduced negative Luck. Negative Luck gives every stack a chance of 1/12, 1/6, 1/4 with -1, -2, -3 luck to do about half damage only. Assuming the opponent has 7 stacks, on average 0.58/1.17/1.75 stacks will only do about half damage every round if the opponent has -1/-2/-3 luck. This is a significant advantage. Additionally equipped with artifacts that decrease the opponents luck, this can prove to be devastating, especially against wandering creatures who do not have a hero increasing their luck through artifacts.

Cons

  • If all buildings can be build, Inferno costs the most gold to fully build up. (Castle Gate alone costs 10,000 gold and is not essential; Furthermore, Imps' and Gogs' upgraded buildings can not be built when using the Demon Farming Strategy).
  • Arch Devils are very expensive. (But, in hota their ability which decreases enemies' luck got a big boost by introducing negative luck and doubling the bonus for Arch Devils).
  • Lacking in the Hero department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold for Difficult/Impossible maps).
  • Imps and Familiars are incredibly weak first level units, and have no redeeming features save their speed (the Familiars' Magic Channel ability is hardly noticeable). (But, they can be sacrificed and raised as Demons).
  • The Inferno produces the least hit points per week of all the towns. (But it can Summon Demons which partially makes up for it).
  • Only one ranged unit, and small tier units have low mobility. (Using Demon Farming you will sacrifice those units anyways. Use Marius to get minimum army speed to 7 which is pretty good).

See also