Lord Haart: Difference between revisions
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==Lord Haart the [[Knight]]== | ==Lord Haart the [[Knight]]== | ||
A high noble Lord of [[Erathia]], Lord Haart belonged to the highest elite military army of Erathia, known as the [[Royal Erathian Military Command]], where he served under orders of [[General Kendal|Gen. Morgan Kendal]] and [[King Nicolas Gryphonheart]], proving to them his "loyalty" to the empire of Erathia in the past. In {{roe}}, Lord Haart was involved in the necromancers' plot to poison King Nicholas Gryphonheart and raised as a [[Lich]]. Later, when the Lich King escapes the control of the necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, [[Catherine]]. He is brought along only so that the king may avenge himself before being put to rest. | A high noble Lord of [[Erathia]], Lord Haart belonged to the highest elite military army of Erathia, known as the [[Royal Erathian Military Command]], where he served under orders of [[General Kendal|Gen. Morgan Kendal]] and [[King Nicolas Gryphonheart]], proving to them his "loyalty" to the empire of Erathia in the past. In {{roe}}, Lord Haart was involved in the necromancers' plot to poison King Nicholas Gryphonheart and raised as a [[Lich]]. Later, when the Lich King escapes the control of the necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, [[Catherine]]. He is brought along only so that the king may avenge himself before being put to rest. | ||
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In [[Horn of the Abyss]]{{-wh}}, Lord Haart is available as a [[knight]] and replaces [[Sir Mullich]] by default (Lord Haart the [[Death Knight]] is renamed to Haart Lich). | In [[Horn of the Abyss]]{{-wh}}, Lord Haart is available as a [[knight]] and replaces [[Sir Mullich]] by default (Lord Haart the [[Death Knight]] is renamed to Haart Lich). | ||
'''''Map editor''''' | '''''Map editor'''''<br> | ||
The map editor has a ''bit'' of strange behavior in regards to the bit that controls whether or not the knight Lord Haart is allowed on a map. The game uses an array of bytes to store whether or not each hero is allowed on a map. The first bit of the first byte (bit 0) is [[Orrin]] and the last bit of the last byte is [[Xeron]]. The bit that pertains to the knight Lord Haart is the fifth bit (bit 4) of the first byte. This bit is not editable in the heroes tab of the map specifications. There is no checkbox for it. However if the heroes tab is clicked in the map specifications, followed by the OK button, his bit is turned on. To turn it off again the map needs to be unloaded and then reloaded. This can be achieved by exiting the map editor, creating a new blank map (does not need to be saved), or by opening any other map and then immediately reopening the map. After the bit has been cleared it will remain off until the heroes tab is clicked again (followed by the OK button). If the bit has been turned on Lord Haart will replace [Sir Mullich]] in the starting heroes selection (both heroes are still available in the [[tavern]]). Even if his bit is turned on, Lord Haart cannot be placed as a wandering hero or in a [[prison]] using the map editor. Nor is it possible to change his properties as he does not appear in the heroes tab. | The map editor has a ''bit'' of strange behavior in regards to the bit that controls whether or not the knight Lord Haart is allowed on a map. The game uses an array of bytes to store whether or not each hero is allowed on a map. The first bit of the first byte (bit 0) is [[Orrin]] and the last bit of the last byte is [[Xeron]]. The bit that pertains to the knight Lord Haart is the fifth bit (bit 4) of the first byte. This bit is not editable in the heroes tab of the map specifications. There is no checkbox for it. However if the heroes tab is clicked in the map specifications, followed by the OK button, his bit is turned on. To turn it off again the map needs to be unloaded and then reloaded. This can be achieved by exiting the map editor, creating a new blank map (does not need to be saved), or by opening any other map and then immediately reopening the map. After the bit has been cleared it will remain off until the heroes tab is clicked again (followed by the OK button). If the bit has been turned on Lord Haart will replace [Sir Mullich]] in the starting heroes selection (both heroes are still available in the [[tavern]]). Even if his bit is turned on, Lord Haart cannot be placed as a wandering hero or in a [[prison]] using the map editor. Nor is it possible to change his properties as he does not appear in the heroes tab. | ||
'''''Specialty''''' | '''''Specialty'''''<br> | ||
{{estates specialty table}} | {{estates specialty table}} | ||
{{clear|both}} | |||
==Lord Haart the [[Death Knight]]== <div id="Lord_Haart_the_Death_Knight"></div> | |||
==Lord Haart the [[Death Knight]]== | |||
<div id="Lord_Haart_the_Death_Knight"></div> | |||
{{Necropolis heroes}}{{Hero | {{Necropolis heroes}}{{Hero | ||
| picture = Lord Haart Death Knight | | picture = Lord Haart Death Knight |
Revision as of 20:20, 26 May 2021
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Orrin | |||||||||||
Valeska | |||||||||||
Edric | |||||||||||
Sylvia | |||||||||||
Beatrice | |||||||||||
Lord Haart | |||||||||||
Sorsha | |||||||||||
Christian | |||||||||||
Tyris | |||||||||||
Catherine | |||||||||||
Roland | |||||||||||
Sir Mullich Sir Mullich | |||||||||||
Clerics | |||||||||||
Adela | |||||||||||
Cuthbert | |||||||||||
Adelaide | |||||||||||
Ingham | |||||||||||
Sanya | |||||||||||
Loynis | |||||||||||
Caitlin | |||||||||||
Rion | |||||||||||
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Lord Haart the Knight | |||||||||||
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Basic information: | |||||||||||
Lord HaartLord Haart | Class: | Knight | |||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Some have said that Lord Haart's departure from Enroth was due to his ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to Roland Ironfist before the Succession Wars. | |||||||||||
Specialty: Estates | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Leadership | |||||||||||
Basic Estates | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting movement points: | |||||||||||
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Lord Haart the Knight is a Castle hero.
Lord Haart the Knight
A high noble Lord of Erathia, Lord Haart belonged to the highest elite military army of Erathia, known as the Royal Erathian Military Command, where he served under orders of Gen. Morgan Kendal and King Nicolas Gryphonheart, proving to them his "loyalty" to the empire of Erathia in the past. In Restoration of Erathia, Lord Haart was involved in the necromancers' plot to poison King Nicholas Gryphonheart and raised as a Lich. Later, when the Lich King escapes the control of the necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas' heir, Catherine. He is brought along only so that the king may avenge himself before being put to rest.
In Restoration of Erathia, Lord Haart is only available as a knight.
In Armageddon's Blade and Shadow of Death, Lord Haart is usually only available as a death knight and his place as a knight is taken by Sir Mullich.
In Horn of the Abyss , Lord Haart is available as a knight and replaces Sir Mullich by default (Lord Haart the Death Knight is renamed to Haart Lich).
Map editor
The map editor has a bit of strange behavior in regards to the bit that controls whether or not the knight Lord Haart is allowed on a map. The game uses an array of bytes to store whether or not each hero is allowed on a map. The first bit of the first byte (bit 0) is Orrin and the last bit of the last byte is Xeron. The bit that pertains to the knight Lord Haart is the fifth bit (bit 4) of the first byte. This bit is not editable in the heroes tab of the map specifications. There is no checkbox for it. However if the heroes tab is clicked in the map specifications, followed by the OK button, his bit is turned on. To turn it off again the map needs to be unloaded and then reloaded. This can be achieved by exiting the map editor, creating a new blank map (does not need to be saved), or by opening any other map and then immediately reopening the map. After the bit has been cleared it will remain off until the heroes tab is clicked again (followed by the OK button). If the bit has been turned on Lord Haart will replace [Sir Mullich]] in the starting heroes selection (both heroes are still available in the tavern). Even if his bit is turned on, Lord Haart cannot be placed as a wandering hero or in a prison using the map editor. Nor is it possible to change his properties as he does not appear in the heroes tab.
Specialty
The Knight version of Lord Haart specializes in Estates and receives a 5% bonus to his Estates income by level.
With 125 Gold income from Basic Estates, the 350 Gold bonus requires reaching level 56 to match with the specialty. However, it is normally impossible not to have reached Expert Estates by this point, as a heroes should have maxed all their secondary skills by level 23 at the latest. With 250 Gold income from Advanced Estates (or Basic Estates with Horn of the Abyss), the 350 bonus is matched at level 28. Again, this scenario is not normally possible as the hero should have reached Expert Estates by then. With 500 Gold income from Expert Estates (or Advanced Estates in Horn of the Abyss), the 350 Gold bonus is matched at level 14. With 1000 Gold income from Expert Estates in Horn of the Abyss, it is matched at level 7.
Bonus | 125 | 250 | 500 | 1000 |
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+350 | 475 | 600 | 850 | 1350 |
Level 1 | 131 | 263 | 525 | 1050 |
Level 2 | 138 | 275 | 550 | 1100 |
Level 3 | 144 | 288 | 575 | 1150 |
Level 4 | 150 | 300 | 600 | 1200 |
Level 5 | 156 | 313 | 625 | 1250 |
Level 6 | 163 | 325 | 650 | 1300 |
Level 7 | 169 | 338 | 675 | 1350 |
Level 8 | 175 | 350 | 700 | 1400 |
Level 9 | 181 | 363 | 725 | 1450 |
Level 10 | 188 | 375 | 750 | 1500 |
Level 11 | 194 | 388 | 775 | 1550 |
Level 12 | 200 | 400 | 800 | 1600 |
Level 13 | 206 | 413 | 825 | 1650 |
Level 14 | 213 | 425 | 850 | 1700 |
Level 15 | 219 | 438 | 875 | 1750 |
Level 16 | 225 | 450 | 900 | 1800 |
Level 17 | 231 | 463 | 925 | 1850 |
Level 18 | 238 | 475 | 950 | 1900 |
Level 19 | 244 | 488 | 975 | 1950 |
Level 20 | 250 | 500 | 1000 | 2000 |
Level 21 | 256 | 513 | 1025 | 2050 |
Level 22 | 263 | 525 | 1050 | 2100 |
Level 23 | 269 | 538 | 1075 | 2150 |
Level 24 | 275 | 550 | 1100 | 2200 |
Level 25 | 281 | 563 | 1125 | 2250 |
Level 26 | 288 | 575 | 1150 | 2300 |
Level 27 | 294 | 588 | 1175 | 2350 |
Level 28 | 300 | 600 | 1200 | 2400 |
Level 29 | 306 | 613 | 1225 | 2450 |
Level 30 | 313 | 625 | 1250 | 2500 |
Level 31 | 319 | 638 | 1275 | 2550 |
Level 32 | 325 | 650 | 1300 | 2600 |
Level 33 | 331 | 663 | 1325 | 2650 |
Level 34 | 338 | 675 | 1350 | 2700 |
Level 35 | 344 | 688 | 1375 | 2750 |
Level 36 | 350 | 700 | 1400 | 2800 |
Level 37 | 356 | 713 | 1425 | 2850 |
Level 38 | 363 | 725 | 1450 | 2900 |
Level 39 | 369 | 738 | 1475 | 2950 |
Level 40 | 375 | 750 | 1500 | 3000 |
Level 41 | 381 | 763 | 1525 | 3050 |
Level 42 | 388 | 775 | 1550 | 3100 |
Level 43 | 394 | 788 | 1575 | 3150 |
Level 44 | 400 | 800 | 1600 | 3200 |
Level 45 | 406 | 813 | 1625 | 3250 |
Level 46 | 413 | 825 | 1650 | 3300 |
Level 47 | 419 | 838 | 1675 | 3350 |
Level 48 | 425 | 850 | 1700 | 3400 |
Level 49 | 431 | 863 | 1725 | 3450 |
Level 50 | 438 | 875 | 1750 | 3500 |
Level 51 | 444 | 888 | 1775 | 3550 |
Level 52 | 450 | 900 | 1800 | 3600 |
Level 53 | 456 | 913 | 1825 | 3650 |
Level 54 | 463 | 925 | 1850 | 3700 |
Level 55 | 469 | 938 | 1875 | 3750 |
Level 56 | 475 | 950 | 1900 | 3800 |
Level 57 | 481 | 963 | 1925 | 3850 |
Level 58 | 488 | 975 | 1950 | 3900 |
Level 59 | 494 | 988 | 1975 | 3950 |
Level 60 | 500 | 1000 | 2000 | 4000 |
Level 61 | 506 | 1013 | 2025 | 4050 |
Level 62 | 513 | 1025 | 2050 | 4100 |
Level 63 | 519 | 1038 | 2075 | 4150 |
Level 64 | 525 | 1050 | 2100 | 4200 |
Level 65 | 531 | 1063 | 2125 | 4250 |
Level 66 | 538 | 1075 | 2150 | 4300 |
Level 67 | 544 | 1088 | 2175 | 4350 |
Level 68 | 550 | 1100 | 2200 | 4400 |
Level 69 | 556 | 1113 | 2225 | 4450 |
Level 70 | 563 | 1125 | 2250 | 4500 |
Level 71 | 569 | 1138 | 2275 | 4550 |
Level 72 | 575 | 1150 | 2300 | 4600 |
Level 73 | 581 | 1163 | 2325 | 4650 |
Level 74 | 588 | 1175 | 2350 | 4700 |
Level 75/88 | 675 | 1350 | 2700 |
==Lord Haart the Death Knight==
Necropolis | |||||||||||
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Straker | |||||||||||
Vokial | |||||||||||
Moandor | |||||||||||
Charna | |||||||||||
Tamika | |||||||||||
Isra | |||||||||||
Clavius | |||||||||||
Galthran | |||||||||||
Ranloo | |||||||||||
Haart Lich Lord Haart | |||||||||||
Necromancers | |||||||||||
Septienna | |||||||||||
Aislinn | |||||||||||
Sandro | |||||||||||
Nimbus | |||||||||||
Thant | |||||||||||
Xsi | |||||||||||
Vidomina | |||||||||||
Nagash | |||||||||||
Towns | |||||||||||
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Lord Haart the Death Knight | |||||||||||
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Basic information: | |||||||||||
Class: | Death Knight | ||||||||||
Gender: | Male | ||||||||||
Race: | Lich | ||||||||||
Resurrected by his cult of Necromantic followers, Lord Haart has emerged a more powerful foe than before. | |||||||||||
Specialty: Black Knights | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skill: | |||||||||||
Advanced Necromancy | |||||||||||
Starting troops: | |||||||||||
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Starting troops : | |||||||||||
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Starting spell: | |||||||||||
Slow | |||||||||||
Starting movement points: | |||||||||||
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Lord Haart the Death Knight is a Necropolis hero. Lord Haart starts with a spell book and the spell Slow.
Not available in Restoration of Erathia, but in Armageddon's Blade and Shadow of Death, Lord Haart is usually only available as a death knight.
In Horn of the Abyss Lord Haart the Death Knight was renamed to Haart Lich. In order for Haart Lich to be used in the map editor, he has to be enabled in the map specifications.