Resurrection: Difference between revisions

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  | a_effect    = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently.  
  | a_effect    = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently.  
  | e_effect    = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently.
  | e_effect    = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently.
}} It resurrects dead creatures in target allied stack.
}} It resurrects dead creatures of a target allied stack.


If your Spell Power and Earth Magic secondary skill level doesn't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an [[Azure Dragon]] with 1000 hit points.
If your Spell Power and Earth Magic secondary skill level don't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an [[Azure Dragon]] with 1000 hit points.


If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs']] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):
If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs']] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):
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With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat.
With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat.
   
   
'''Heroes with Resurrection specialty:'''
'''Heroes starting with Resurrection:'''
* {{Hn|Alamar|Warlock}}
* {{Hn|Alamar|Warlock}}
* {{Hn|Jeddite|Warlock}}
* {{Hn|Jeddite|Warlock}}
 
'''Heroes specialising in Resurrection:'''
'''Units immune to Resurrection:'''
* {{Hn|Alamar|Warlock}}
* {{Hn|Jeddite|Warlock}}
'''Creatures immune to Resurrection:'''
* [[Golems]]
* [[Golems]]
* [[Undead]]  
* [[Undead]]  
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* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}
{{immune|spell1234=1|spell12345=1}}
{{immune|spell1234=1|spell12345=1}}
 
'''Creatures capable of casting Resurrection:'''
'''Creatures able to cast Resurrection:'''
* {{Cn|Archangel}}{{-}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup>  
* {{Cn|Archangel}}{{-}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup>  



Revision as of 01:11, 27 November 2023

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Resurrection
School: Earth Magic
Level: 4th
Cost: 20/16
Duration: combat/permanent
Basic Effect
Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.
 
Advanced Effect
Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently.
 
Expert Effect
Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently.
 
Probability of occurrence (%):
Castle 20
Rampart 20
Tower 29 (20*)
Inferno 20
Necropolis 20
Dungeon 20
Stronghold 0
Fortress 0
Conflux 10
Cove Horn of the Abyss 10
Factory Horn of the Abyss
* Without Library

It resurrects dead creatures of a target allied stack.

If your Spell Power and Earth Magic secondary skill level don't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an Azure Dragon with 1000 hit points.

If a stack is affected by Ghost Dragons' aging or Wyvern Monarchs' poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):

  • 8 Nagas which suffered from aging get resurrected instead of 4, as they have 55 hit points instead of 110.
  • 51 Pikemen which are poisoned get resurrected instead of 46, as they have 9 hit points instead of 10.

With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat.

Heroes starting with Resurrection:

Heroes specialising in Resurrection:

Creatures immune to Resurrection:

Creatures capable of casting Resurrection:

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