Resurrection: Difference between revisions
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| a_effect = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently. | | a_effect = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently. | ||
| e_effect = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently. | | e_effect = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently. | ||
}} It resurrects dead creatures | }} It resurrects dead creatures of a target allied stack. | ||
If your Spell Power and Earth Magic secondary skill level | If your Spell Power and Earth Magic secondary skill level don't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an [[Azure Dragon]] with 1000 hit points. | ||
If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs']] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn): | If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs']] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn): | ||
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With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat. | With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat. | ||
'''Heroes with Resurrection | '''Heroes starting with Resurrection:''' | ||
* {{Hn|Alamar|Warlock}} | * {{Hn|Alamar|Warlock}} | ||
* {{Hn|Jeddite|Warlock}} | * {{Hn|Jeddite|Warlock}} | ||
'''Heroes specialising in Resurrection:''' | |||
''' | * {{Hn|Alamar|Warlock}} | ||
* {{Hn|Jeddite|Warlock}} | |||
'''Creatures immune to Resurrection:''' | |||
* [[Golems]] | * [[Golems]] | ||
* [[Undead]] | * [[Undead]] | ||
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* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} | * {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} | ||
{{immune|spell1234=1|spell12345=1}} | {{immune|spell1234=1|spell12345=1}} | ||
'''Creatures capable of casting Resurrection:''' | |||
'''Creatures | |||
* {{Cn|Archangel}}{{-}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup> | * {{Cn|Archangel}}{{-}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup> | ||
Revision as of 01:11, 27 November 2023
Resurrection | |||||||||||||||||||||||||
School: | Earth Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 20/16 | ||||||||||||||||||||||||
Duration: | combat/permanent | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Resurrection is a 4th level spell in the School of Earth Magic. It resurrects dead creatures of a target allied stack.
If your Spell Power and Earth Magic secondary skill level don't allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an Azure Dragon with 1000 hit points.
If a stack is affected by Ghost Dragons' aging or Wyvern Monarchs' poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):
- 8 Nagas which suffered from aging get resurrected instead of 4, as they have 55 hit points instead of 110.
- 51 Pikemen which are poisoned get resurrected instead of 46, as they have 9 hit points instead of 10.
With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat.
Heroes starting with Resurrection:
Heroes specialising in Resurrection:
Creatures immune to Resurrection:
Creatures capable of casting Resurrection:
- Archangel *Technically archangels do not cast Resurrection. See Angel and Archangel for more information.
User commentary
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Resurrection is one the most powerful spells in the game. Using it together with Expert Earth Magic and Intelligence, a hero can basically resurrect their entire army if successful with the Blind spell. Interestingly enough, the spell does not work on undead but can still appear in mage guilds of Necropolis. Resurrected creatures are only permanent if casted with Advanced or Expert Earth Magic. The number of HP restored by Animate Dead and Resurrection is almost equal. Both give 50 times spell power at all levels. The flat bonus for Basic/Advanced/Expert level is 30/60/160 for Animate Dead and 40/80/160 for Resurrection, giving Resurrection a slight edge before Expert level. Note that Resurrection costs more spell points to cast and its effect is only permanent with at least Advanced Earth Magic. |