Castle: Difference between revisions
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Castle's [[native terrain]] is [[grass]]. | Castle's [[native terrain]] is [[grass]]. | ||
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[[File:CastleBuildingTree.png|600px|left]] | ==Castle buiding tree== | ||
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[[File:Castle-in.png|border|none|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | [[File:Castle-in.png|border|none|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | ||
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{{T!}}}} | {{T!}}}} | ||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | ||
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* [https://www.celestialheavens.com/viewpage.php?id{{=}}441 Strategy Guide for Castle from Jolly Joker on Celestial Heavens] | * [https://www.celestialheavens.com/viewpage.php?id{{=}}441 Strategy Guide for Castle from Jolly Joker on Celestial Heavens] | ||
'''Pros:''' | |||
* Many useful creature specialties. | * Many useful creature specialties. | ||
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]. | * Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]. | ||
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* [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area. | * [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area. | ||
'''Cons:''' | |||
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week. | * Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week. | ||
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. | * The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. |
Revision as of 04:57, 3 December 2023
This article refers to the town. For the town structure named Castle, see Fortifications.
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Castle is a good alignment town with the knight and cleric hero classes. Castle represents Erathia.
"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." RoE manual
Castle's native terrain is grass.
Castle buiding tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 , 1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Guardhouse |
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Pikeman Halberdier |
28 | 75 | 2100 | |||||||||||||||
Archers' Tower |
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Archer Marksman |
18 | 150 | 2700 | |||||||||||||||
Griffin Tower |
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Griffin Royal Griffin |
17 | 240 | 4080 | |||||||||||||||
Barracks |
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Swordsman Crusader |
8 | 400 | 3200 | |||||||||||||||
Monastery |
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Monk Zealot |
6 | 450 | 2700 | |||||||||||||||
Training Grounds |
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Cavalier Champion |
4 | 1200 | 4800 | |||||||||||||||
Portal of Glory |
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Angel Archangel |
2 | 5000 3 |
10000 6 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 29580 6 |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Brotherhood of the Sword | +2 morale for defending hero |
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Shipyard | Allows building boats if the town has access to water. |
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Lighthouse | Gives +500 movement points for heroes in a boat. The effect is cumulative. |
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Stables | Visiting heroes get +400 movement points per day for the rest of the week. |
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Griffin Bastion | Horde Building. Growth +3/week for Griffin / Royal Griffin |
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Colossus | Grail Structure. +5000 /day, +50% creature growth Increases the morale of all of the owner's heroes by 2. |
n/a | ||||||||
Total Cost: |
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Heroes
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for knights.
Necromancy and Interference are not available for clerics.
Creatures
Town names
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:
Alexandretta | Armitage | Brettonia | Castellatus |
Claxton | Cornerstone | Dunwall | Gateway |
Highcastle | Kanan | Kildare | Middleheim |
Transom | Whistledale | Whitemoon | Whitestone |
If there are more Castle towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
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Pros:
Cons:
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