Frenzy: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
| a_effect = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | | a_effect = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| e_effect = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | | e_effect = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | ||
}} It is a [[mind spell]] that reduces a target allied troop's [[Primary skill#Defense_skill|defense]] to 0 whilst raising their | }} It is a [[mind spell]] that reduces a target allied troop's [[Primary skill#Defense_skill|defense]] to 0 whilst raising their [[Primary_skill#Attack_skill|attack]] considerably. | ||
[[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations. | [[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations. |
Revision as of 01:14, 6 January 2024
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Frenzy | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 16/12 | ||||||||||||||||||||||||
Duration: | Until target troop's action turn in the next round | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Advanced effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Expert effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Probability of occurrence (%): | |||||||||||||||||||||||||
|
Frenzy is a 4th level spell in the School of Fire Magic. It is a mind spell that reduces a target allied troop's defense to 0 whilst raising their attack considerably.
Behemoths’ reduce defense ability has a higher priority than Frenzy. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for Ancient Behemoth) is used for the attack boost in damage calculations.
Heroes starting with Frenzy:
Heroes specialising in Frenzy:
Creatures immune to Bless: Creatures immune to Frenzy:
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Creatures capable of casting Frenzy:
- Master Genies (advanced level)
Artifacts that provide immunity to Frenzy:
- Badge of Courage (not in Horn of the Abyss)