Armageddon

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  fire magic
Level:  4
Cost:  24
Duration:  instant
 Basic effect
All troops take (30 + (power × 50)) points of damage.
 Advanced effect
All troops take (60 + (power × 50)) points of damage.
 Expert effect
All troops take (120 + (power × 50)) points of damage.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Armageddon is a 4 level spell in the School of fire magic. It damages all creatures on the battlefield, including the caster's own troops. However, few creatures can resist the spell due their spell immunities.

The strongest damage spell in the game, the Earth Magic spell Implosion (oh the gravity), has 75 dmg each power point and 25 dmg per point more than Armageddon, and base boni of +100/+200/+300 compared to Armageddons +30/+60/+120, Armageddon on the other hand damages any unit on the battlefield that is not immune to it.

Creature specialities still apply, which means that for example black dragons or efreet sultans as well as Phoenixes do not suffer any damage.

Damages all troops at once with a fixed amount of damage and can be used a first spell that has its casting phase before units - so if the spell power is of sufficient level and there are no immunes in the enemies stacks the enemy hero is easily vanquished and possible artifacts are transferred - better than shackles of war.

Chaos cities have black dragons and Inferno Cities have efreet sultans, Conflux Cities have Firebirds all of which apart have either fire or magic immunity (and are thus immune to this spell and not hit by friendly fire that way), also have a good movement rate and less movement penalties on the travel map compared to an all level city group, making them feasible for the use of this spell and having no other, possibly damageable units (which is called the Dragogeddon tactic).

Units immune to its effects:

See also


Spell Table

Spellpower damage done by one power point damage done with just power points Damage at Basic (+0.6 damage) Damage at Advanced (+1.2x damage) Damage at Expert (+2.4x damage) Number of Rogues at Expert to Basic (10 hp each) Number of Archangels at Expert to Basic (250 hp each)
1 50 50 80 110 170 17 to 8 none
2 50 100 130 160 220 22 to 13 none
3 50 150 180 210 270 27 to 18 1 max
4 50 200 230 260 320 32 to 23 1 max
5 50 250 280 310 370 37 to 28 1
6 50 300 330 360 420 42 to 33 1
7 50 350 380 410 470 47 to 38 1
8 50 400 430 460 520 52 to 43 2 to 1
9 50 450 480 510 570 57 to 48 2 to 1
10 50 500 530 560 620 62 to 53 2
11 50 550 580 610 670 67 to 58 2
12 50 600 630 660 720 72 to 63 2
13 50 650 680 710 770 77 to 68 3 to 2
14 50 700 730 760 820 82 to 73 3 to 2
15 50 750 780 810 870 87 to 78 3
16 50 800 830 860 920 92 to 83 3
17 50 850 880 910 970 97 to 88 3
18 50 900 930 960 1020 102 to 93 4 to 3
19 50 950 980 1010 1070 107 to 98 4 to 3
20 50 1000 1030 1060 1120 112 to 103 4