Slow
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School:
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earth magic
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Level:
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1st
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Cost:
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6
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Duration:
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1 rnd/sp
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Basic effect
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Target, enemy troop's speed is reduced to 25% of normal.
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Advanced effect
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Target, enemy troop's speed is reduced to 50% of normal.
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Expert effect
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All enemy troops' speed ratings are reduced to 50% of normal.
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Probability of occurrence (%):
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Slow is a 1st level spell in the School of earth magic. It reduces the speed of target enemy stack. The new speed is rounded down. Additionally, slow counters the haste spell.
Heroes that start with this spell
Slow is one of the best spells in the game, even though it is only level 1. Especially useful early in the game it can allow one's units to have first option at attacking. Ranged attackers such as Marksmen and Grand Elves can easily clear out slow, yet powerful guardians like Dendroids or Golems with this spell in effect.