Dispel
Dispel | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Advanced effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Expert effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Probability of occurrence (%): | |||||||||||||||||||||||||
|
Dispel is a 1st level spell in the School of Water Magic. Although the description states that Dispel removes all spells, it is not true as it does not remove effects of the Disrupting Ray spell. Additionally, Dispel removes effects of Zombie's disease, Scorpicore's paralyze, Ghost Dragon's aging, Basilisk's and Medusa's pertification.
Expert Dispel removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of quicksands at Dunes magical terrain).
Heroes with Dispel as a starting spell:
- Sphere of Permanence renders creatures immune to Dispel.