Proposals
General/Ongoing
- Help clear the Maintenance Reports for unused/broken/wanted items!
- Check out and verify Trivia#Unverified Claims
- Look for pages that need help and report them here (e.g. unreadable color scheme, missing info)
- Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
- Also, help clear the pages linking to the template by filling in the missing info.
- Record any in-game bugs found here: List of bugs (HotA)
Factory (HIGH priority)
- Clear out Special:WantedFiles
- TODO: A bunch of these just need already uploaded pngs to be converted to gifs:
- Add factory heroes to Adventure map hero sprites (may just need to rename files/convert to gifs).
- Add images of Factory dwellings for unit pages
and External dwellings table (HotA), and images of Factory creatures on the adventure map.
- NOTES:
- Great job with all the file uploads, imahero! --Legate (talk) 20:44, 12 January 2024 (UTC)
- It looks as if assets that should be animated gifs are uploaded as a png with all the frames next to each other (e.g. File:Avgarma.png). Is there an easy/automatic way to convert these to gifs?
- Here is an archive with all the images extracted using MMArchive. MMArchive doesn't have the same limitations as FreeHeroes so you should be able to find everything there. –imahero 23:14, 16 January 2024 (UTC)
- TODO: A bunch of these just need already uploaded pngs to be converted to gifs:
- Add missing info for Factory puzzle map to Obelisk#Factory
- Add all Forged in Fire campaign scenario map info/events.
World on FireBeyond the HorizonDead or AliveTomb RaidersDeus Ex Machina- Tarred and Feathered - in progress
- New Order
- Homecoming
- Thank you, Turnam, for helping fill things in - usually I'd hammer them all out over a few weeks but I have irl commitments to attend to this month. 18:25, 11 January 2024 (UTC)
Specific
Community Requests
- Write tips on campaign scenario pages (212.112.111.20)
- Sometimes there are tips on the main campaign pages under User Commentary. (e.g. Dragon's Blood)
- I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
- The CC BY-SA seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
- A page (perhaps Maps/extra) with links to resources with extra maps and overall other external resources (such as h3 assist, etc) could be useful, especially for beginners. Is that allowed with the wiki, though? Can we link f.e. Xenofex's h3assist or maps4heroes and write how they're popular among players? - Csaros
- Add banned spells to campaign/single scenario pages.
Research/Explain game concepts (HIGH priority)
- Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
- I found this, but I have no idea the accuracy or completeness. --Legate (talk) 03:43, 8 December 2023 (UTC)
- This may be affected by Mechanics and Engineers as these are the first 1-tile creatures with a breath attack.
- ANECDOTE: I did notice a...bug? nuance?...with attacker's Engineers attacking in the down-left direction vs. a 2-tile enemy not hitting the expected second tile. --Legate (talk) 16:11, 4 January 2024 (UTC)
- Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --Legate (talk) 15:32, 5 January 2024 (UTC)
- There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - Csaros
- ANECDOTE: I did notice a...bug? nuance?...with attacker's Engineers attacking in the down-left direction vs. a 2-tile enemy not hitting the expected second tile. --Legate (talk) 16:11, 4 January 2024 (UTC)
- I found this, but I have no idea the accuracy or completeness. --Legate (talk) 03:43, 8 December 2023 (UTC)
- Obstacle Penalty could use a diagram or explanation of how it works. Is it everything inside the ring wall? Does obstacle penalty disappear when the wall goes down?
- I think it's still there even if a part of a wall is broken - Csaros
- If your troops stand in a good position, as well as a part of a wall is broken, the Obstacle Penalty will disappear.
- All the W hexed are indestructible. If the shooting trajectory passes through W hexes or other hexes that have not been destroyed, the Obstacle Penalty will be calculated, unless the shooters are stand inside the wall or the shooters ignore Obstacle Penalty. If you stand close enough, the Distance Penalty will also not be calculated. --Sanust (talk) 03:52, 7 February 2024 (UTC)
- I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- Csaros (talk)
- Does petrification / stone gaze affect damage taken from a moat? - Csaros (talk) 13:52, 25 February 2024 (UTC)
Content: Page Creation/Updating
Tools
- Create a Campaign Editor page.
- Include the no-campaign map watercolor paintings (e.g. File:Cmap hota 4.png).
Missing Info
- Single scenarios: Add all the timed/object events like seen on the campaign scenarios.
- Finish updating campaign scenario pages:
- Add remaining right-click text to: HC,
HotAcampaigns- This text can either be found in-game or under "regionText" in the json export from FreeHeroes tool.
- Upload/add remaining campaign maps: HC
- Add remaining right-click text to: HC,
- Some campaign scenarios are missing a bunch of items (e.g. artifacts/quest guards/etc). (see Valley of the Dragon Lords).
- May be worth doing a pass on all of them to see which ones are missing things...
- Other examples: Talk:A Tough Start, Talk:Falor and Terwen, Talk:Returning to Bracada, Talk: Target, Talk: Master, Talk: Truth Within Nightmares, Talk:Finneas Vilmar, Talk:Duke Alarice
- Update campaign heroes pages with base hero + modifications.
- See list in Template:Campaign hero table (reskins).
- Status:
roe, ab,sod (done through Duke Alarice), hc, hota
- ON HOLD (MISSING INFO #4) Hero biographies: Fill in missing info
- ON HOLD (FACTORY #3) Add Forged in Fire heroes to Template: Campaign hero table (reskins).
- ON HOLD (FACTORY #3) Add Forged in Fire heroes to Template: Factory heroes (minor), etc.
- List of all town names: Add custom town names from hota campaigns
Standardization
- (LOW priority) Update Factory's build tree to match other towns
- Update Spells to use the teal color palette (common for spell pages).
- Could we update the Hero portraits and profile pics which originated outside of Homm3 to make it clear that they are not part of this game (e.g. Kastore, Gavin Magnus, Nicolas Gryphonheart)? --Legate (talk) 21:15, 21 March 2024 (UTC)
- Maybe overlay them with a light roman numeral of which games they came from, or add an overlay like
? - Do we have a clear list of which heroes this applies to?
- Maybe overlay them with a light roman numeral of which games they came from, or add an overlay like
Story
- Create a campaign timeline (See Timeline). Remaining discussion:
- Move Terror of the Seas to not look concurrent with Horn of the Abyss?
- In Armageddon's Blade (campaign), Tavin is seen helping Gelu so that he may "restore his [Tavin's] homeland, which means it must happen before Homecoming (HotA)?
- RECOMMENDATION: Move Armageddon's Blade (campaign) to 1170 --Legate (talk) 15:04, 6 March 2024 (UTC)
- Add a page with a map of Enroth, showing the continents and countries found there.
- There are at least maps of Antagarich found in the Campaign Editor.
- Could even add clickable regions to navigate to the pages for the countries.
- Add story info to hero pages.
- ON HOLD (FACTORY #3) Standard heroes. Complete with exceptions:
- Factory: Henrietta(Forged in Fire), Sam(Forged in Fire), Wynona(Forged in Fire)
- Campaign heroes with profiles: See Template:Campaign hero (profile) table
- Status: roe, ab,
sod, hc,hota
- Status: roe, ab,
- ON HOLD (FACTORY #3) Campaign heroes with portraits: See Template:Campaign hero (pic) table. Complete with exceptions:
- Forged in Fire heroes
- ON HOLD (FACTORY #3) Reskins: See list in Template:Campaign hero table (reskins).
- Status:
roe, ab, sod, hc,hota (done, but missing Tomb Raiders, Tarred and Feathered, New Order and Homecoming (HotA))
- Status:
- ON HOLD (FACTORY #3) Standard heroes. Complete with exceptions:
- Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See Behemoth).
File upload/editing
NOTES
• In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng
• Animated png files will play on pages if they are full size. Animated gif files will play regardless.
- Add pics of the buttons
/menusfrom the Map Editor and Campaign Editor. That way Csaros doesn't have to just have a wall of text on Map Editor!- I've already uploaded a ton of appropriate pictures a few days ago, just didn't have time to place them in the Map Editor entry itself. I'll gladly use some help with them. The Map Editor file is also not finished, but I should be done with it soon. -- Csaros (talk) 21:41, 26 January 2024 (UTC)
- I sorted most of them. I still think it would be helpful to have the pics of the toolbar/mode bar buttons to add to the appropriate sections --Legate (talk) 21:28, 6 February 2024 (UTC)
- (LOW priority) Replace Town Build Trees with interactable build trees (similar coding to the main page with visuals linking to appropriate objects) to easily navigate objects from the Build Tree itself. - Csaros (talk)
- I think that is a pretty cool idea. Sounds like a job for Phasma! --Legate (talk) 18:12, 1 February 2024 (UTC)
- I can certainly give that a go, but I have no idea how the arrows would work in that case. This is definitely a fun idea but a long-term one that might have to wait until a solution for that is found. 00:03, 6 February 2024 (UTC)
- Did you ever get your image map thing figured out? Maybe this would work well with that (so only the building pics are clickable and the background/lines are not)? --Legate (talk) 21:31, 6 February 2024 (UTC)
- Maybe use the pictures/names found in the town hall build screen? Could change the background on the text to match our current scheme (i.e. green=dwellings, teal=unique, red=fortifications, etc.) --Legate (talk) 22:24, 2 February 2024 (UTC)
- I think that is a pretty cool idea. Sounds like a job for Phasma! --Legate (talk) 18:12, 1 February 2024 (UTC)
- I think we should add the intro video of Heroes 4 to The Reckoning with a note. Although this isn't part of Heroes 3, that video is really the final event in the Heroes 3 timeline/story. --Legate (talk) 14:55, 6 March 2024 (UTC)
- and are 8 pixels too small in height. 04:46, 7 March 2024 (UTC)
Template (advanced)
- (LOW priority) I wonder if it would be possible to change the hover-over text for {{An}}/{{Cn}}/{{Hn}} to be what the effect/stats/specialty is? --Legate (talk) 13:55, 30 January 2024 (UTC)
- Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
- I suppose it would probably be easier to build/maintain as a lua script. –imahero 22:23, 30 January 2024 (UTC)
- [[File:Armageddon's Blade_am-artif.gif|]] –imahero 22:23, 30 January 2024 (UTC)
- (LOW priority) Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[1]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --Legate (talk) 02:46, 17 March 2024 (UTC)
- So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.
- We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in Template:BonusCr.
- Reformat several scenario page tables. Please give your opinions! --Legate (talk) 18:31, 19 March 2024 (UTC)
- Rumor and Timed Event Tables (See Homecoming) (Status: roe (done through Liberation), ab, sod, hc, hota)
- Reformat Seer's Hut/Quest Guard/Quest Gate tables in campaign scenarios to be more readable. (See Template: SorQrow) (Status: roe, ab, sod, hc, hota)
Wiki settings (advanced)
- Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least Warlords of the Wasteland still looks bad.
- Maybe was an issue of the cc or something? I deleted it to check. Maybe undelete if it doesn't actually fix the problem. –imahero 23:10, 20 March 2024 (UTC)
- Dead or Alive epilogue video is currently the one voiced in Russian.
Notes
- Use "#*" to add a comment to an item without breaking the numbering.
- Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
- For discussion surrounding current changes, use Changelog Chat.